Commit pa que Mon arregle el codi mentre em dutxe

This commit is contained in:
2024-10-09 21:48:01 +02:00
parent 3c1dcad3ab
commit f2fa216b0d
34 changed files with 862 additions and 1218 deletions

View File

@@ -67,9 +67,9 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
recalculateAnchors();
// Crea objetos
gamePowerMeterTexture = std::unique_ptr<Texture>(new Texture(renderer, Asset::get()->get("game_power_meter.png")));
powerMeterSprite = std::unique_ptr<Sprite>(new Sprite(slot4_2.x - 20, slot4_2.y, 40, 7, gamePowerMeterTexture.get()));
textScoreBoard = std::unique_ptr<Text>(new Text(Asset::get()->get("8bithud.png"), Asset::get()->get("8bithud.txt"), renderer));
gamePowerMeterTexture = std::make_shared<Texture>(renderer, Asset::get()->get("game_power_meter.png"));
powerMeterSprite = std::make_unique<Sprite>(slot4_2.x - 20, slot4_2.y, 40, 7, gamePowerMeterTexture);
textScoreBoard = std::make_unique<Text>(Asset::get()->get("8bithud.png"), Asset::get()->get("8bithud.txt"), renderer);
// Crea la textura de fondo
background = nullptr;