Commit pa que Mon arregle el codi mentre em dutxe
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@@ -67,9 +67,9 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
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recalculateAnchors();
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// Crea objetos
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gamePowerMeterTexture = std::unique_ptr<Texture>(new Texture(renderer, Asset::get()->get("game_power_meter.png")));
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powerMeterSprite = std::unique_ptr<Sprite>(new Sprite(slot4_2.x - 20, slot4_2.y, 40, 7, gamePowerMeterTexture.get()));
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textScoreBoard = std::unique_ptr<Text>(new Text(Asset::get()->get("8bithud.png"), Asset::get()->get("8bithud.txt"), renderer));
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gamePowerMeterTexture = std::make_shared<Texture>(renderer, Asset::get()->get("game_power_meter.png"));
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powerMeterSprite = std::make_unique<Sprite>(slot4_2.x - 20, slot4_2.y, 40, 7, gamePowerMeterTexture);
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textScoreBoard = std::make_unique<Text>(Asset::get()->get("8bithud.png"), Asset::get()->get("8bithud.txt"), renderer);
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// Crea la textura de fondo
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background = nullptr;
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