clang-tidy modernize
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@@ -8,6 +8,7 @@
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#include <cmath> // Para abs
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#include <stdexcept> // Para runtime_error
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#include <string> // Para basic_string, string
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#include <string_view>
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#include <vector> // Para vector
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#include "audio.h" // Para Audio
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@@ -30,7 +31,8 @@
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#include "utils.h" // Para Color, Zone, SHADOW_TEXT_COLOR, NO_TEXT...
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// Textos
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constexpr const char TEXT_COPYRIGHT[] = "@2020,2025 JailDesigner";
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constexpr std::string_view TEXT_COPYRIGHT = "@2020,2025 JailDesigner";
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// Constructor
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Credits::Credits()
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@@ -218,7 +220,7 @@ void Credits::fillTextTexture() {
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// Texto con el copyright
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y += mini_logo_sprite->getHeight() + 3;
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text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXT_COPYRIGHT, 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
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text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, std::string(TEXT_COPYRIGHT), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
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// Resetea el renderizador
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SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);
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