Oculta el puntero del raton al compilar en modo ARCADE
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@@ -146,8 +146,13 @@ void Screen::setVideoMode(int videoMode)
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// Aplica el modo de video
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SDL_SetWindowFullscreen(window, 0);
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#ifdef ARCADE
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// Oculta el puntero
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SDL_ShowCursor(SDL_DISABLE);
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#else
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// Muestra el puntero
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SDL_ShowCursor(SDL_ENABLE);
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#endif
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windowWidth = gameCanvasWidth;
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windowHeight = gameCanvasHeight;
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