sdl_callbacks

This commit is contained in:
2026-04-14 12:21:00 +02:00
parent c0accd25e2
commit f5da35bfb2
20 changed files with 406 additions and 177 deletions

View File

@@ -7,15 +7,26 @@ Actualizando a la versión "Arcade Edition" en 08/05/2024
*/
#include <memory> // Para make_unique, unique_ptr
#include <span> // Para span
#define SDL_MAIN_USE_CALLBACKS 1
#include <SDL3/SDL_main.h>
#include <span> // Para span
#include "director.hpp" // Para Director
auto main(int argc, char* argv[]) -> int {
// Crea el objeto Director
auto director = std::make_unique<Director>(argc, std::span<char*>(argv, argc));
// Bucle principal
return Director::run();
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
*appstate = new Director(argc, std::span<char*>(argv, argc));
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* appstate) {
return static_cast<Director*>(appstate)->iterate();
}
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
return static_cast<Director*>(appstate)->handleEvent(*event);
}
void SDL_AppQuit(void* appstate, SDL_AppResult /*result*/) {
delete static_cast<Director*>(appstate);
}