tots els singletons tornats a fer a la vieja y gorda usanza
This commit is contained in:
@@ -101,7 +101,7 @@ Game::~Game()
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// [Modo DEMO] Vuelve a activar los sonidos
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if (demo_.enabled)
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{
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Audio::get().enableSound();
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Audio::get()->enableSound();
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}
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else
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{
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@@ -109,7 +109,7 @@ Game::~Game()
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auto manager = std::make_unique<ManageHiScoreTable>(options.game.hi_score_table);
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manager->saveToFile(Asset::get()->get("score.bin"));
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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Audio::get().stopMusic();
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Audio::get()->stopMusic();
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}
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#ifdef RECORDING
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@@ -201,7 +201,7 @@ void Game::updateHiScore()
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if (hi_score_achieved_ == false)
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{
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hi_score_achieved_ = true;
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Audio::get().playSound("hi_score_achieved.wav");
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Audio::get()->playSound("hi_score_achieved.wav");
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}
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}
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}
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@@ -259,7 +259,7 @@ void Game::updateStage()
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// Cambio de fase
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Stage::power = Stage::get(Stage::number).power_to_complete - Stage::power;
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++Stage::number;
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Audio::get().playSound("stage_change.wav");
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Audio::get()->playSound("stage_change.wav");
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balloon_manager_->resetBalloonSpeed();
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screen_->flash(FLASH_COLOR, 3);
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screen_->shake();
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@@ -311,7 +311,7 @@ void Game::updateGameStateGameOver()
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if (game_over_counter_ == GAME_OVER_COUNTER_)
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{
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createMessage({paths_.at(2), paths_.at(3)}, Resource::get()->getTexture("game_text_game_over"));
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Audio::get().fadeOutMusic(1000);
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Audio::get()->fadeOutMusic(1000);
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balloon_manager_->setSounds(true);
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}
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@@ -328,7 +328,7 @@ void Game::updateGameStateGameOver()
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if (options.audio.enabled)
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{
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const float VOL = static_cast<float>(64 * (100 - fade_out_->getValue())) / 100.0f;
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Audio::get().setSoundVolume(static_cast<int>(VOL));
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Audio::get()->setSoundVolume(static_cast<int>(VOL));
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}
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}
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@@ -347,8 +347,8 @@ void Game::updateGameStateGameOver()
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section::options = section::Options::HI_SCORE_AFTER_PLAYING;
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if (options.audio.enabled)
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{
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Audio::get().stopAllSounds();
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Audio::get().setSoundVolume(options.audio.sound.volume);
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Audio::get()->stopAllSounds();
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Audio::get()->setSoundVolume(options.audio.sound.volume);
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}
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}
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}
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@@ -481,7 +481,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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player->addScore(1000);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(0)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(0));
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Audio::get().playSound("item_pickup.wav");
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Audio::get()->playSound("item_pickup.wav");
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break;
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}
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case ItemType::GAVINA:
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@@ -489,7 +489,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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player->addScore(2500);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(1)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(1));
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Audio::get().playSound("item_pickup.wav");
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Audio::get()->playSound("item_pickup.wav");
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break;
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}
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case ItemType::PACMAR:
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@@ -497,7 +497,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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player->addScore(5000);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(2)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(2));
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Audio::get().playSound("item_pickup.wav");
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Audio::get()->playSound("item_pickup.wav");
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break;
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}
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case ItemType::DEBIAN:
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@@ -505,7 +505,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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player->addScore(100000);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(6)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(6));
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Audio::get().playSound("debian_pickup.wav");
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Audio::get()->playSound("debian_pickup.wav");
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break;
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}
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case ItemType::CLOCK:
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@@ -513,7 +513,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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enableTimeStopItem();
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(5)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(5));
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Audio::get().playSound("item_pickup.wav");
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Audio::get()->playSound("item_pickup.wav");
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break;
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}
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case ItemType::COFFEE:
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@@ -530,7 +530,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(4)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(4));
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}
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Audio::get().playSound("voice_coffee.wav");
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Audio::get()->playSound("voice_coffee.wav");
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break;
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}
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case ItemType::COFFEE_MACHINE:
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@@ -539,7 +539,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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coffee_machine_enabled_ = false;
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(3)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(3));
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Audio::get().playSound("voice_power_up.wav");
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Audio::get()->playSound("voice_power_up.wav");
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break;
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}
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default:
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@@ -568,7 +568,7 @@ void Game::checkBulletCollision()
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if (tabe_->tryToGetBonus())
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{
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createItem(ItemType::DEBIAN, pos.x, pos.y);
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Audio::get().playSound("debian_drop.wav");
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Audio::get()->playSound("debian_drop.wav");
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}
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else
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{
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@@ -576,7 +576,7 @@ void Game::checkBulletCollision()
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{
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createItem(ItemType::COFFEE, pos.x, pos.y);
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}
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Audio::get().playSound("tabe_hit.wav");
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Audio::get()->playSound("tabe_hit.wav");
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}
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break;
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}
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@@ -598,7 +598,7 @@ void Game::checkBulletCollision()
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if (dropped_item != ItemType::COFFEE_MACHINE)
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{
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createItem(dropped_item, balloon->getPosX(), balloon->getPosY());
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Audio::get().playSound("item_drop.wav");
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Audio::get()->playSound("item_drop.wav");
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}
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else
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{
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@@ -620,7 +620,7 @@ void Game::checkBulletCollision()
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updateHiScore();
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// Sonido de explosión
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Audio::get().playSound("balloon.wav");
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Audio::get()->playSound("balloon.wav");
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// Deshabilita la bala
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bullet->disable();
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@@ -676,7 +676,7 @@ void Game::updateItems()
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item->update();
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if (item->isOnFloor())
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{
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Audio::get().playSound("title.wav");
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Audio::get()->playSound("title.wav");
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screen_->shake();
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}
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}
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@@ -903,16 +903,16 @@ void Game::killPlayer(std::shared_ptr<Player> &player)
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// Lo pierde
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player->removeExtraHit();
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throwCoffee(player->getPosX() + (player->getWidth() / 2), player->getPosY() + (player->getHeight() / 2));
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Audio::get().playSound("coffee_out.wav");
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Audio::get()->playSound("coffee_out.wav");
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screen_->shake();
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}
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else
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{
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// Si no tiene cafes, muere
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balloon_manager_->stopAllBalloons();
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Audio::get().playSound("player_collision.wav");
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Audio::get()->playSound("player_collision.wav");
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screen_->shake();
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Audio::get().playSound("voice_no.wav");
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Audio::get()->playSound("voice_no.wav");
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player->setPlayingState(PlayerState::DYING);
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if (allPlayersAreNotPlaying())
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{
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@@ -932,7 +932,7 @@ void Game::updateTimeStopped()
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{
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if (time_stopped_counter_ % 30 == 0)
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{
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Audio::get().playSound("clock.wav");
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Audio::get()->playSound("clock.wav");
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}
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}
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else
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@@ -940,12 +940,12 @@ void Game::updateTimeStopped()
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if (time_stopped_counter_ % 30 == 0)
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{
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balloon_manager_->normalColorsToAllBalloons();
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Audio::get().playSound("clock.wav");
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Audio::get()->playSound("clock.wav");
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}
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else if (time_stopped_counter_ % 30 == 15)
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{
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balloon_manager_->reverseColorsToAllBalloons();
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Audio::get().playSound("clock.wav");
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Audio::get()->playSound("clock.wav");
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}
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}
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}
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@@ -1427,7 +1427,7 @@ void Game::handleFireInput(const std::shared_ptr<Player> &player, BulletType bul
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player->setInput(bulletType == BulletType::UP ? InputAction::FIRE_CENTER : bulletType == BulletType::LEFT ? InputAction::FIRE_LEFT
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: InputAction::FIRE_RIGHT);
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createBullet(player->getPosX() + (player->getWidth() / 2) - 6, player->getPosY() + (player->getHeight() / 2), bulletType, player->isPowerUp(), player->getId());
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Audio::get().playSound("bullet.wav");
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Audio::get()->playSound("bullet.wav");
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// Establece un tiempo de espera para el próximo disparo.
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const int cooldown = player->isPowerUp() ? 5 : options.game.autofire ? 10
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@@ -1629,7 +1629,7 @@ void Game::initDemo(int player_id)
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}
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// Deshabilita los sonidos
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Audio::get().disableSound();
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Audio::get()->disableSound();
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// Configura los marcadores
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scoreboard_->setMode(SCOREBOARD_LEFT_PANEL, ScoreboardMode::DEMO);
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@@ -1731,7 +1731,7 @@ void Game::initPlayers(int player_id)
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// Hace sonar la música
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void Game::playMusic()
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{
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Audio::get().playMusic("playing.ogg");
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Audio::get()->playMusic("playing.ogg");
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}
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// Detiene la música
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@@ -1739,7 +1739,7 @@ void Game::stopMusic()
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{
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if (!demo_.enabled)
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{
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Audio::get().stopMusic();
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Audio::get()->stopMusic();
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}
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}
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@@ -1823,7 +1823,7 @@ void Game::updateGameStateEnteringPlayer()
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{
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setState(GameState::SHOWING_GET_READY_MESSAGE);
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createMessage({paths_.at(0), paths_.at(1)}, Resource::get()->getTexture("game_text_get_ready"));
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Audio::get().playSound("voice_get_ready.wav");
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Audio::get()->playSound("voice_get_ready.wav");
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}
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}
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}
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