This commit is contained in:
2026-04-14 13:26:30 +02:00
parent 4429cd92c1
commit f80d0a656e
116 changed files with 933 additions and 917 deletions

View File

@@ -1,5 +1,5 @@
// IWYU pragma: no_include <bits/std_abs.h>
#include "credits.hpp"
#include "game/scenes/credits.hpp"
#include <SDL3/SDL.h> // Para SDL_RenderFillRect, SDL_RenderTexture, SDL_SetRenderTarget, SDL_SetRenderDrawColor, SDL_CreateTexture, SDL_DestroyTexture, SDL_GetTicks, SDL_GetRenderTarget, SDL_PixelFormat, SDL_PollEvent, SDL_RenderClear, SDL_RenderRect, SDL_SetTextureBlendMode, SDL_TextureAccess, SDL_BLENDMODE_BLEND, SDL_Event, Uint64
@@ -11,25 +11,25 @@
#include <string_view> // Para string_view
#include <vector> // Para vector
#include "audio.hpp" // Para Audio
#include "balloon_manager.hpp" // Para BalloonManager
#include "color.hpp" // Para Color, SHADOW_TEXT, NO_COLOR_MOD
#include "fade.hpp" // Para Fade
#include "global_events.hpp" // Para handle
#include "global_inputs.hpp" // Para check
#include "input.hpp" // Para Input
#include "lang.hpp" // Para getText
#include "param.hpp" // Para Param, param, ParamGame, ParamFade
#include "player.hpp" // Para Player
#include "resource.hpp" // Para Resource
#include "screen.hpp" // Para Screen
#include "section.hpp" // Para Name, name
#include "sprite.hpp" // Para Sprite
#include "text.hpp" // Para Text
#include "texture.hpp" // Para Texture
#include "tiled_bg.hpp" // Para TiledBG, TiledBGMode
#include "ui/service_menu.hpp" // Para ServiceMenu
#include "utils.hpp" // Para Zone
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/global_inputs.hpp" // Para check
#include "core/input/input.hpp" // Para Input
#include "core/locale/lang.hpp" // Para getText
#include "core/rendering/fade.hpp" // Para Fade
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/sprite.hpp" // Para Sprite
#include "core/rendering/text.hpp" // Para Text
#include "core/rendering/texture.hpp" // Para Texture
#include "core/rendering/tiled_bg.hpp" // Para TiledBG, TiledBGMode
#include "core/resources/resource.hpp" // Para Resource
#include "core/system/global_events.hpp" // Para handle
#include "core/system/section.hpp" // Para Name, name
#include "game/entities/player.hpp" // Para Player
#include "game/gameplay/balloon_manager.hpp" // Para BalloonManager
#include "game/ui/service_menu.hpp" // Para ServiceMenu
#include "utils/color.hpp" // Para Color, SHADOW_TEXT, NO_COLOR_MOD
#include "utils/param.hpp" // Para Param, param, ParamGame, ParamFade
#include "utils/utils.hpp" // Para Zone
// Textos
constexpr std::string_view TEXT_COPYRIGHT = "@2020,2025 JailDesigner";