This commit is contained in:
2026-04-14 13:26:30 +02:00
parent 4429cd92c1
commit f80d0a656e
116 changed files with 933 additions and 917 deletions

View File

@@ -1,10 +1,10 @@
#include "menu_option.hpp"
#include "game/ui/menu_option.hpp"
#include <algorithm> // Para max
#include <iterator> // Para distance
#include <ranges> // Para __find_fn, find
#include "text.hpp" // Para Text
#include "core/rendering/text.hpp" // Para Text
auto ActionListOption::getValueAsString() const -> std::string {
if (value_getter_) {

View File

@@ -7,9 +7,9 @@
#include <utility> // Para move
#include <vector> // Para vector
#include "lang.hpp" // Para getText
#include "text.hpp" // Para Text
#include "ui/service_menu.hpp" // Para ServiceMenu
#include "core/locale/lang.hpp" // Para getText
#include "core/rendering/text.hpp" // Para Text
#include "game/ui/service_menu.hpp" // Para ServiceMenu
// --- Clase MenuOption: interfaz base para todas las opciones del menú ---
class MenuOption {

View File

@@ -1,14 +1,14 @@
#include "menu_renderer.hpp"
#include "game/ui/menu_renderer.hpp"
#include <algorithm>
#include <utility>
#include "color.hpp"
#include "menu_option.hpp"
#include "param.hpp"
#include "screen.hpp"
#include "text.hpp"
#include "utils.hpp"
#include "core/rendering/screen.hpp"
#include "core/rendering/text.hpp"
#include "game/ui/menu_option.hpp"
#include "utils/color.hpp"
#include "utils/param.hpp"
#include "utils/utils.hpp"
// --- Implementación de las estructuras de animación ---

View File

@@ -8,8 +8,8 @@
#include <string>
#include <vector>
#include "color.hpp"
#include "ui/service_menu.hpp"
#include "game/ui/service_menu.hpp"
#include "utils/color.hpp"
class MenuOption;
class Text;

View File

@@ -1,4 +1,4 @@
#include "notifier.hpp"
#include "game/ui/notifier.hpp"
#include <SDL3/SDL.h> // Para SDL_RenderFillRect, SDL_FRect, SDL_RenderClear
@@ -7,12 +7,12 @@
#include <utility>
#include <vector> // Para vector
#include "audio.hpp" // Para Audio
#include "param.hpp" // Para Param, param, ParamNotification, ParamGame
#include "screen.hpp" // Para Screen
#include "sprite.hpp" // Para Sprite
#include "text.hpp" // Para Text
#include "texture.hpp" // Para Texture
#include "core/audio/audio.hpp" // Para Audio
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/sprite.hpp" // Para Sprite
#include "core/rendering/text.hpp" // Para Text
#include "core/rendering/texture.hpp" // Para Texture
#include "utils/param.hpp" // Para Param, param, ParamNotification, ParamGame
// Singleton
Notifier* Notifier::instance = nullptr;

View File

@@ -6,8 +6,8 @@
#include <string> // Para basic_string, string
#include <vector> // Para vector
#include "color.hpp" // Para stringInVector, Color
#include "utils.hpp"
#include "utils/color.hpp" // Para stringInVector, Color
#include "utils/utils.hpp"
class Sprite;
class Text;

View File

@@ -1,23 +1,23 @@
#include "ui/service_menu.hpp"
#include "game/ui/service_menu.hpp"
#include <utility>
#include "audio.hpp" // Para Audio
#include "define_buttons.hpp" // Para DefineButtons
#include "difficulty.hpp" // Para getCodeFromName, getNameFromCode
#include "input.hpp" // Para Input
#include "input_types.hpp" // Para InputAction
#include "lang.hpp" // Para getText, getCodeFromName, getNameFromCode
#include "menu_option.hpp" // Para MenuOption, ActionOption, BoolOption, ListOption, FolderOption, IntOption, ActionListOption
#include "menu_renderer.hpp" // Para MenuRenderer
#include "options.hpp" // Para GamepadManager, gamepad_manager, PendingChanges, Video, pending_changes, video, Audio, Gamepad, Settings, audio, checkPendingChanges, settings, Window, getPlayerWhoUsesKeyboard, playerIdToString, stringToPlayerId, window, Keyboard, Music, Sound, keyboard
#include "param.hpp" // Para Param, param, ParamGame, ParamServiceMenu
#include "player.hpp" // Para Player
#include "resource.hpp" // Para Resource
#include "screen.hpp" // Para Screen
#include "section.hpp" // Para Name, name, Options, options
#include "ui/ui_message.hpp" // Para UIMessage
#include "utils.hpp" // Para Zone
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/define_buttons.hpp" // Para DefineButtons
#include "core/input/input.hpp" // Para Input
#include "core/input/input_types.hpp" // Para InputAction
#include "core/locale/lang.hpp" // Para getText, getCodeFromName, getNameFromCode
#include "core/rendering/screen.hpp" // Para Screen
#include "core/resources/resource.hpp" // Para Resource
#include "core/system/section.hpp" // Para Name, name, Options, options
#include "game/entities/player.hpp" // Para Player
#include "game/gameplay/difficulty.hpp" // Para getCodeFromName, getNameFromCode
#include "game/options.hpp" // Para GamepadManager, gamepad_manager, PendingChanges, Video, pending_changes, video, Audio, Gamepad, Settings, audio, checkPendingChanges, settings, Window, getPlayerWhoUsesKeyboard, playerIdToString, stringToPlayerId, window, Keyboard, Music, Sound, keyboard
#include "game/ui/menu_option.hpp" // Para MenuOption, ActionOption, BoolOption, ListOption, FolderOption, IntOption, ActionListOption
#include "game/ui/menu_renderer.hpp" // Para MenuRenderer
#include "game/ui/ui_message.hpp" // Para UIMessage
#include "utils/param.hpp" // Para Param, param, ParamGame, ParamServiceMenu
#include "utils/utils.hpp" // Para Zone
// Singleton
ServiceMenu* ServiceMenu::instance = nullptr;

View File

@@ -11,8 +11,8 @@
#include <utility> // Para pair
#include <vector> // Para vector
#include "define_buttons.hpp" // for DefineButtons
#include "ui_message.hpp" // for UIMessage
#include "core/input/define_buttons.hpp" // for DefineButtons
#include "game/ui/ui_message.hpp" // for UIMessage
class MenuOption;
class MenuRenderer;

View File

@@ -1,10 +1,10 @@
#include "ui_message.hpp"
#include "game/ui/ui_message.hpp"
#include <algorithm>
#include <cmath> // Para pow
#include <utility>
#include "text.hpp" // Para Text::CENTER, Text::COLOR, Text
#include "core/rendering/text.hpp" // Para Text::CENTER, Text::COLOR, Text
// Constructor: inicializa el renderizador, el texto y el color del mensaje
UIMessage::UIMessage(std::shared_ptr<Text> text_renderer, std::string message_text, const Color& color)

View File

@@ -3,7 +3,7 @@
#include <memory> // Para shared_ptr
#include <string> // Para string
#include "color.hpp" // Para Color
#include "utils/color.hpp" // Para Color
class Text;

View File

@@ -1,11 +1,11 @@
#include "window_message.hpp"
#include "game/ui/window_message.hpp"
#include <algorithm>
#include <utility>
#include "param.hpp"
#include "screen.hpp"
#include "text.hpp"
#include "core/rendering/screen.hpp"
#include "core/rendering/text.hpp"
#include "utils/param.hpp"
WindowMessage::WindowMessage(
std::shared_ptr<Text> text_renderer,

View File

@@ -8,9 +8,9 @@
#include <string> // Para string
#include <vector> // Para vector
#include "color.hpp" // Para Color
#include "param.hpp" // Para param
#include "text.hpp" // Para Text
#include "core/rendering/text.hpp" // Para Text
#include "utils/color.hpp" // Para Color
#include "utils/param.hpp" // Para param
class WindowMessage {
public: