primera implementació dels estats nous del jugador: playing, continue, waiting

This commit is contained in:
2024-08-14 13:05:09 +02:00
parent 90706d5d0c
commit f8b6d0524d
6 changed files with 110 additions and 26 deletions

View File

@@ -107,9 +107,11 @@ void Game::init(int playerID)
// Crea los dos jugadores
Player *player1 = new Player((PLAY_AREA_CENTER_FIRST_QUARTER_X * ((0 * 2) + 1)) - 11, PLAY_AREA_BOTTOM - 30, playerTextures[0], playerAnimations);
player1->setScoreBoardPanel(SCOREBOARD_LEFT_PANEL);
players.push_back(player1);
Player *player2 = new Player((PLAY_AREA_CENTER_FIRST_QUARTER_X * ((1 * 2) + 1)) - 11, PLAY_AREA_BOTTOM - 30, playerTextures[1], playerAnimations);
player2->setScoreBoardPanel(SCOREBOARD_RIGHT_PANEL);
players.push_back(player2);
// Cambia el estado del jugador seleccionado
@@ -931,22 +933,18 @@ void Game::updatePlayers()
{
for (auto player : players)
{
if (player->isPlaying())
{
player->update();
player->update();
// Comprueba la colisión entre el jugador y los globos
if (player->isPlaying())
{ // Comprueba la colisión entre el jugador y los globos
if (checkPlayerBalloonCollision(player))
{
if (player->isPlaying())
{
killPlayer(player);
killPlayer(player);
if (demo.enabled && allPlayersAreWaiting())
{
fade->setType(FADE_RANDOM_SQUARE);
fade->activate();
}
if (demo.enabled && allPlayersAreWaiting())
{
fade->setType(FADE_RANDOM_SQUARE);
fade->activate();
}
}
@@ -1968,6 +1966,7 @@ void Game::update()
updatePlayers();
// Actualiza el marcador
checkPlayersStatus();
updateScoreboard();
// Actualiza el fondo
@@ -2101,9 +2100,9 @@ void Game::render()
renderSeparator();
#ifdef DEBUG
//text->write(0, 0, "P1 ALIVE: " + boolToString(players[0]->isAlive()));
//text->write(0, 10, "P2 ALIVE: " + boolToString(players[1]->isAlive()));
//text->write(0, 20, "ALL DEAD: " + boolToString(allPlayersAreWaiting()));
// text->write(0, 0, "P1 ALIVE: " + boolToString(players[0]->isAlive()));
// text->write(0, 10, "P2 ALIVE: " + boolToString(players[1]->isAlive()));
// text->write(0, 20, "ALL DEAD: " + boolToString(allPlayersAreWaiting()));
#endif
// Dibuja el fade
@@ -2631,10 +2630,10 @@ void Game::updateHelper()
// Comprueba si todos los jugadores han terminado de jugar
bool Game::allPlayersAreWaiting()
{
bool success = false;
bool success = true;
for (auto player : players)
{
success |= player->isWaiting();
success &= player->isWaiting();
}
return success;
@@ -2840,4 +2839,30 @@ void Game::addScoreToScoreBoard(std::string name, int score)
ManageHiScoreTable *m = new ManageHiScoreTable(&options->game.hiScoreTable);
m->add(entry);
delete m;
}
// Comprueba el estado de los jugadores
void Game::checkPlayersStatus()
{
for (auto player : players)
{
switch (player->getStatusPlaying())
{
case PLAYER_STATUS_PLAYING:
scoreboard->setMode(player->getScoreBoardPanel(), SCOREBOARD_MODE_SCORE);
break;
case PLAYER_STATUS_CONTINUE:
scoreboard->setMode(player->getScoreBoardPanel(), SCOREBOARD_MODE_CONTINUE);
scoreboard->setContinue1(player->getContinueCounter());
break;
case PLAYER_STATUS_WAITING:
scoreboard->setMode(player->getScoreBoardPanel(), SCOREBOARD_MODE_GAME_OVER);
break;
default:
break;
}
}
}