Movido 'autofire' de param.txt a config.txt

This commit is contained in:
2024-09-02 11:40:50 +02:00
parent f57a307991
commit fa76520c6d
4 changed files with 9 additions and 11 deletions

View File

@@ -152,7 +152,7 @@ void Director::initInput()
// Mando - Otros
input->bindGameControllerButton(i, input_accept, SDL_CONTROLLER_BUTTON_START);
input->bindGameControllerButton(i, input_cancel, SDL_CONTROLLER_BUTTON_A);
//input->bindGameControllerButton(i, input_pause, SDL_CONTROLLER_BUTTON_B);
// input->bindGameControllerButton(i, input_pause, SDL_CONTROLLER_BUTTON_B);
input->bindGameControllerButton(i, input_exit, SDL_CONTROLLER_BUTTON_BACK);
}
@@ -427,7 +427,6 @@ void Director::loadParams()
loadParam(param, asset->get("param.txt"));
// Modifica las opciones desde el fichero de parametros
options->game.autofire = param->autofire;
options->video.window.width = options->video.window.size * param->gameWidth;
options->video.window.height = options->video.window.size * param->gameHeight;
options->video.gameWidth = param->gameWidth;
@@ -473,6 +472,7 @@ void Director::initOptions()
// Opciones de juego
options->game.difficulty = DIFFICULTY_NORMAL;
options->game.language = ba_BA;
options->game.autofire = true;
// Opciones de control
options->controller.clear();
@@ -736,6 +736,7 @@ bool Director::saveConfigFile()
file << "game.language=" + std::to_string(options->game.language) + "\n";
file << "game.difficulty=" + std::to_string(options->game.difficulty) + "\n";
file << "game.autofire=" + boolToString(options->game.autofire) + "\n";
// Opciones de mandos
file << "\n\n## CONTROLLERS\n";
@@ -1021,6 +1022,11 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
options->game.difficulty = std::stoi(value);
}
else if (var == "game.autofire")
{
options->game.autofire = stringToBool(value);
}
// Opciones de mandos
else if (var == "controller1.name")
{