Don melitonada la classe Asset
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@@ -33,7 +33,8 @@ Director::Director(int argc, char *argv[])
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createSystemFolder("jailgames/coffee_crisis_arcade_edition");
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(executablePath);
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Asset::init(executablePath);
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asset = Asset::get();
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// Si falta algún fichero no inicia el programa
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if (!setFileList())
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@@ -72,7 +73,7 @@ Director::Director(int argc, char *argv[])
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input = new Input(asset->get("gamecontrollerdb.txt"));
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initInput();
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Screen::Init(window, renderer, asset, input);
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Screen::init(window, renderer, input);
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screen = Screen::get();
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// Carga los sonidos del juego
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@@ -86,9 +87,9 @@ Director::~Director()
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{
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saveOptionsFile(asset->get("config.txt"));
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delete asset;
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delete input;
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Screen::Destroy();
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Asset::destroy();
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Screen::destroy();
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deleteSounds();
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deleteMusics();
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@@ -597,7 +598,7 @@ void Director::deleteMusics()
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// Ejecuta la sección con el logo
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void Director::runLogo()
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{
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logo = new Logo(asset, input);
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logo = new Logo(input);
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logo->run();
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delete logo;
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}
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@@ -605,7 +606,7 @@ void Director::runLogo()
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// Ejecuta la sección con la secuencia de introducción
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void Director::runIntro()
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{
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intro = new Intro(asset, input, getMusic(musics, "intro.ogg"));
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intro = new Intro(input, getMusic(musics, "intro.ogg"));
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intro->run();
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delete intro;
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}
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@@ -613,7 +614,7 @@ void Director::runIntro()
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// Ejecuta la sección con el titulo del juego
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void Director::runTitle()
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{
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title = new Title(asset, input, getMusic(musics, "title.ogg"));
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title = new Title(input, getMusic(musics, "title.ogg"));
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title->run();
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delete title;
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}
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@@ -621,9 +622,9 @@ void Director::runTitle()
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// Ejecuta la sección donde se juega al juego
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void Director::runGame()
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{
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const int playerID = section::options;
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const int playerID = section::options == section::OPTIONS_GAME_PLAY_1P ? 1 : 2;
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const int currentStage = 0;
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game = new Game(playerID, currentStage, GAME_MODE_DEMO_OFF, asset, input, getMusic(musics, "playing.ogg"));
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game = new Game(playerID, currentStage, GAME_MODE_DEMO_OFF, input, getMusic(musics, "playing.ogg"));
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game->run();
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delete game;
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}
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@@ -631,7 +632,7 @@ void Director::runGame()
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// Ejecuta la sección donde se muestran las instrucciones
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void Director::runInstructions()
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{
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instructions = new Instructions(asset, input, getMusic(musics, "title.ogg"));
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instructions = new Instructions(input, getMusic(musics, "title.ogg"));
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instructions->run();
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delete instructions;
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}
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@@ -639,7 +640,7 @@ void Director::runInstructions()
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// Ejecuta la sección donde se muestra la tabla de puntuaciones
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void Director::runHiScoreTable()
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{
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hiScoreTable = new HiScoreTable(asset, input, getMusic(musics, "title.ogg"));
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hiScoreTable = new HiScoreTable(input, getMusic(musics, "title.ogg"));
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hiScoreTable->run();
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delete hiScoreTable;
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}
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@@ -649,7 +650,7 @@ void Director::runDemoGame()
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{
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const int playerID = (rand() % 2) + 1;
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const int currentStage = 0;
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demoGame = new Game(playerID, currentStage, GAME_MODE_DEMO_ON, asset, input, nullptr);
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demoGame = new Game(playerID, currentStage, GAME_MODE_DEMO_ON, input, nullptr);
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demoGame->run();
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delete demoGame;
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}
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