Don melitonada la classe Asset
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@@ -13,13 +13,13 @@
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Screen *Screen::screen = nullptr;
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// [SINGLETON] Crearemos el objeto screen con esta función estática
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void Screen::Init(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *input)
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void Screen::init(SDL_Window *window, SDL_Renderer *renderer, Input *input)
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{
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Screen::screen = new Screen(window, renderer, asset, input);
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Screen::screen = new Screen(window, renderer, input);
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}
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// [SINGLETON] Destruiremos el objeto screen con esta función estática
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void Screen::Destroy()
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void Screen::destroy()
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{
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delete Screen::screen;
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}
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@@ -31,13 +31,13 @@ Screen *Screen::get()
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}
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// Constructor
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *input)
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Input *input)
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{
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// Copia punteros
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this->window = window;
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this->renderer = renderer;
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this->asset = asset;
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this->input = input;
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asset = Asset::get();
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// Inicializa variables
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SDL_GetRendererOutputSize(renderer, &windowWidth, &windowHeight);
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