FIX: Si saltes el logo talla el so a meitat sonar
FIX: Corregida la lògica del efecte de flash
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@@ -53,7 +53,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::CREDITS;
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section::name = section::Name::LOGO;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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@@ -105,7 +105,7 @@ void Director::init()
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Resource::init();
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Input::init(Asset::get()->get("gamecontrollerdb.txt"));
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bindInputs();
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Notifier::init(std::string(), Resource::get()->getText("8bithud"), Asset::get()->get("notify.wav"));
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Notifier::init(std::string(), Resource::get()->getText("8bithud"));
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OnScreenHelp::init();
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globalInputs::init();
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}
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