Añadido el logo al titulo
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 685 B After Width: | Height: | Size: 706 B |
@@ -16,7 +16,7 @@ Director::Director(int argc, char *argv[])
|
||||
{
|
||||
// Inicializa variables
|
||||
section = new section_t();
|
||||
section->name = SECTION_PROG_LOGO;
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
|
||||
// Inicializa las opciones del programa
|
||||
initOptions();
|
||||
@@ -288,6 +288,7 @@ bool Director::setFileList()
|
||||
|
||||
asset->add(prefix + "/data/gfx/intro.png", t_bitmap);
|
||||
asset->add(prefix + "/data/gfx/logo_jailgames.png", t_bitmap);
|
||||
asset->add(prefix + "/data/gfx/logo_jailgames_mini.png", t_bitmap);
|
||||
asset->add(prefix + "/data/gfx/logo_since_1998.png", t_bitmap);
|
||||
asset->add(prefix + "/data/gfx/menu_game_over.png", t_bitmap);
|
||||
asset->add(prefix + "/data/gfx/menu_game_over_end.png", t_bitmap);
|
||||
|
||||
@@ -19,6 +19,9 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
|
||||
text1 = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
|
||||
text2 = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
|
||||
|
||||
miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
|
||||
miniLogoSprite = new Sprite(GAMECANVAS_CENTER_X - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture, renderer);
|
||||
|
||||
backgroundObj = new Background(renderer, screen, asset);
|
||||
backgroundObj->setSrcDest(windowArea);
|
||||
backgroundObj->setDstDest(windowArea);
|
||||
@@ -48,6 +51,10 @@ Title::~Title()
|
||||
delete text1;
|
||||
delete text2;
|
||||
|
||||
miniLogoTexture->unload();
|
||||
delete miniLogoTexture;
|
||||
delete miniLogoSprite;
|
||||
|
||||
delete backgroundObj;
|
||||
delete tiledbg;
|
||||
delete gameLogo;
|
||||
@@ -242,8 +249,17 @@ void Title::render()
|
||||
// PRESS ANY KEY!
|
||||
if (counter % 50 > 14)
|
||||
{
|
||||
text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_THIRD_QUARTER_Y + BLOCK, lang->getText(23), 1, noColor, 1, shdwTxtColor);
|
||||
text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT / 5 * 3, lang->getText(23), 1, noColor, 1, shdwTxtColor);
|
||||
}
|
||||
|
||||
// Mini logo
|
||||
const int pos1 = (GAMECANVAS_HEIGHT / 5 * 4) + BLOCK;
|
||||
const int pos2 = pos1 + miniLogoSprite->getHeight() + 3;
|
||||
miniLogoSprite->setPosY(pos1);
|
||||
miniLogoSprite->render();
|
||||
|
||||
// Texto con el copyright
|
||||
text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, pos2, TEXT_COPYRIGHT, 1, noColor, 1, shdwTxtColor);
|
||||
}
|
||||
|
||||
// Fade
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#define TITLE_H
|
||||
|
||||
// Textos
|
||||
#define TEXT_COPYRIGHT "@2020,2024 JailDesigner (v0.1)"
|
||||
#define TEXT_COPYRIGHT "@2020,2024 JailDesigner"
|
||||
|
||||
// Contadores
|
||||
#define TITLE_COUNTER 800
|
||||
@@ -51,6 +51,8 @@ private:
|
||||
Background *backgroundObj; // Objeto para dibujar el fondo del juego
|
||||
Tiledbg *tiledbg; // Objeto para dibujar el mosaico animado de fondo
|
||||
GameLogo *gameLogo; // Objeto para dibujar el logo con el título del juego
|
||||
Texture *miniLogoTexture; // Textura con el logo de JailGames mini
|
||||
Sprite *miniLogoSprite; // Sprite con el logo de JailGames mini
|
||||
|
||||
Text *text1; // Objeto de texto para poder escribir textos en pantalla
|
||||
Text *text2; // Objeto de texto para poder escribir textos en pantalla
|
||||
|
||||
Reference in New Issue
Block a user