Afegides veus al jugador
Afegit efectes de so al rebotar el jugador quan mor
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@@ -398,6 +398,9 @@ void Director::setFileList()
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Asset::get()->add(prefix + "/data/sound/powerball.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/notify.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/logo.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
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// Shaders
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Asset::get()->add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);
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@@ -474,6 +474,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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(item->getWidth() - game_text_textures_[4]->getWidth()) / 2;
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createItemText(x, game_text_textures_[4]);
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}
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JA_PlaySound(Resource::get()->getSound("voice_coffee.wav"));
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break;
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}
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case ItemType::COFFEE_MACHINE:
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@@ -484,6 +485,7 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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item->getPosX() +
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(item->getWidth() - game_text_textures_[3]->getWidth()) / 2;
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createItemText(x, game_text_textures_[3]);
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JA_PlaySound(Resource::get()->getSound("voice_power_up.wav"));
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break;
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}
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default:
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@@ -819,7 +821,7 @@ void Game::killPlayer(std::shared_ptr<Player> &player)
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balloon_manager_->stopAllBalloons();
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JA_PlaySound(Resource::get()->getSound("player_collision.wav"));
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screen_->shake();
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JA_PlaySound(Resource::get()->getSound("coffeeout.wav"));
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JA_PlaySound(Resource::get()->getSound("voice_no.wav"));
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player->setPlayingState(PlayerState::DYING);
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allPlayersAreNotPlaying() ? stopMusic() : resumeMusic();
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}
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@@ -8,6 +8,8 @@
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#include "param.h" // Para Param, ParamGame, param
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#include "scoreboard.h" // Para Scoreboard, ScoreboardMode
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#include "texture.h" // Para Texture
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#include "resource.h"
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#include "jail_audio.h"
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// Constructor
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Player::Player(int id, float x, int y, bool demo, SDL_Rect &play_area, std::vector<std::shared_ptr<Texture>> texture, const std::vector<std::vector<std::string>> &animations)
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@@ -175,6 +177,7 @@ void Player::move()
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if ((player_sprite_->getPosX() < play_area_.x) || (player_sprite_->getPosX() + WIDTH_ > play_area_.w))
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{
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player_sprite_->setVelX(-player_sprite_->getVelX());
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JA_PlaySound(Resource::get()->getSound("bubble4.wav"));
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}
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// Si el cadaver toca el suelo cambia el estado
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@@ -188,6 +191,7 @@ void Player::move()
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pos_y_ = default_pos_y_;
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player_sprite_->clear();
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shiftSprite();
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JA_PlaySound(Resource::get()->getSound("bubble4.wav"));
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}
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else
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{
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@@ -195,6 +199,7 @@ void Player::move()
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player_sprite_->setPosY(play_area_.h - HEIGHT_);
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player_sprite_->setVelY(player_sprite_->getVelY() * -0.5f);
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player_sprite_->setVelX(player_sprite_->getVelX() * 0.75f);
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JA_PlaySound(Resource::get()->getSound("bubble4.wav"));
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}
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}
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break;
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