Modificada la seqëncia d'inici per a que la musica començe antes
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@@ -1044,8 +1044,7 @@ void Game::disableTimeStopItem()
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void Game::checkMusicStatus()
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{
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// Si se ha completado el juego o los jugadores han terminado, detiene la música
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// if (state_ != GameState::COMPLETED && !allPlayersAreGameOver())
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if (state_ == GameState::PLAYING)
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if (state_ == GameState::PLAYING || state_ == GameState::SHOWING_GET_READY_MESSAGE)
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{
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playMusic();
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}
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@@ -1872,7 +1871,7 @@ void Game::updateGameStateEnteringPlayer()
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{
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state_ = GameState::SHOWING_GET_READY_MESSAGE;
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createMessage({paths_.at(0), paths_.at(1)}, Resource::get()->getTexture("game_text_get_ready"));
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JA_PlaySound(Resource::get()->getSound("voice_get_ready.wav"));
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//JA_PlaySound(Resource::get()->getSound("voice_get_ready.wav"));
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}
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}
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}
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@@ -1891,6 +1890,10 @@ void Game::updateGameStateShowingGetReadyMessage()
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{
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state_ = GameState::PLAYING;
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}
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else
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{
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path_sprites_.front()->getCurrentPath()
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}
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}
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// Actualiza las variables durante el transcurso normal del juego
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@@ -73,4 +73,7 @@ public:
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// Indica si ha terminado todos los recorridos
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bool hasFinished();
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// Getters
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int getCurrentPath() const { return current_path_; }
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};
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