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2 changed files with 16 additions and 5 deletions

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@@ -182,11 +182,22 @@ void Player::move()
// Si el cadaver toca el suelo cambia el estado // Si el cadaver toca el suelo cambia el estado
if (player_sprite_->getPosY() > param.game.play_area.rect.h - HEIGHT_) if (player_sprite_->getPosY() > param.game.play_area.rect.h - HEIGHT_)
{ {
setPlayingState(PlayerState::DIED); if (player_sprite_->getVelY() < 2.0f)
pos_x_ = player_sprite_->getPosX(); {
pos_y_ = default_pos_y_; // Si la velocidad de rebote es baja, termina de rebotar y cambia de estado
player_sprite_->clear(); setPlayingState(PlayerState::DIED);
shiftSprite(); pos_x_ = player_sprite_->getPosX();
pos_y_ = default_pos_y_;
player_sprite_->clear();
shiftSprite();
}
else
{
// Decrementa las velocidades de rebote
player_sprite_->setPosY(param.game.play_area.rect.h - HEIGHT_);
player_sprite_->setVelY(player_sprite_->getVelY() * -0.5f);
player_sprite_->setVelX(player_sprite_->getVelX() * 0.75f);
}
} }
break; break;
} }