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91c8797d7f
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28b37af31d
| Author | SHA1 | Date | |
|---|---|---|---|
| 28b37af31d | |||
| 4d590f79f5 |
2
Makefile
2
Makefile
@@ -11,7 +11,7 @@ APP_NAME := Coffee Crisis Arcade Edition
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RELEASE_FOLDER := ccae_release
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RELEASE_FOLDER := ccae_release
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RESOURCE_FILE := release/coffee.res
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RESOURCE_FILE := release/coffee.res
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VERSION := 2024-12-31
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VERSION := 2025-01-05
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# Nombres para los ficheros de lanzamiento
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# Nombres para los ficheros de lanzamiento
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WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
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WINDOWS_RELEASE := $(TARGET_NAME)-$(VERSION)-win32-x64.zip
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@@ -52,7 +52,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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#elif DEBUG
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section::name = section::Name::HI_SCORE_TABLE;
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section::name = section::Name::LOGO;
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#else // NORMAL GAME
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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@@ -294,7 +294,7 @@ void Title::checkInput()
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if (Input::get()->checkInput(InputType::START, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index) &&
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if (Input::get()->checkInput(InputType::START, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index) &&
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!Input::get()->checkInput(InputType::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index))
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!Input::get()->checkInput(InputType::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index))
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{
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{
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if (state_ == TitleState::LOGO_FINISHED || ALLOW_TITLE_ANIMATION_SKIP)
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if ((state_ == TitleState::LOGO_FINISHED || ALLOW_TITLE_ANIMATION_SKIP) && !fade_->isEnabled())
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{
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{
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JA_PlaySound(Resource::get()->getSound("game_start.wav"));
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JA_PlaySound(Resource::get()->getSound("game_start.wav"));
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JA_FadeOutMusic(1500);
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JA_FadeOutMusic(1500);
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