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@@ -35,6 +35,9 @@ void GameLogo::init()
const auto xp = x_ - coffee_texture_->getWidth() / 2;
const auto desp = getInitialVerticalDesp();
// Configura texturas
SDL_SetTextureScaleMode(Resource::get()->getTexture("title_arcade_edition.png")->getSDLTexture(), SDL_SCALEMODE_NEAREST);
// Variables
coffee_crisis_status_ = Status::DISABLED;
arcade_edition_status_ = Status::DISABLED;