# CMakeLists.txt cmake_minimum_required(VERSION 3.10) project(coffee_crisis_arcade_edition VERSION 2.00) # Establecer estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) # Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL. # En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX), # en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes # y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema. cmake_policy(SET CMP0072 NEW) set(OpenGL_GL_PREFERENCE GLVND) # --- GENERACIÓN DE VERSIÓN AUTOMÁTICA --- find_package(Git QUIET) if(GIT_FOUND) execute_process( COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE GIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET ) else() set(GIT_HASH "unknown") endif() # Configurar archivo de versión configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY) # --- 1. LISTA EXPLÍCITA DE FUENTES --- set(APP_SOURCES # --- Archivos Principales del Sistema --- source/asset.cpp source/audio.cpp source/director.cpp source/global_events.cpp source/global_inputs.cpp source/input.cpp source/lang.cpp source/main.cpp source/param.cpp source/resource.cpp source/resource_helper.cpp source/resource_loader.cpp source/resource_pack.cpp source/screen.cpp source/text.cpp source/writer.cpp # --- UI (User Interface) --- source/ui/menu_option.cpp source/ui/menu_renderer.cpp source/ui/notifier.cpp source/ui/service_menu.cpp source/ui/ui_message.cpp source/ui/window_message.cpp # --- Lógica del Juego --- source/balloon_formations.cpp source/balloon_manager.cpp source/balloon.cpp source/bullet.cpp source/bullet_manager.cpp source/enter_name.cpp source/explosions.cpp source/game_logo.cpp source/item.cpp source/manage_hiscore_table.cpp source/player.cpp source/scoreboard.cpp source/tabe.cpp # --- Escenas --- source/sections/credits.cpp source/sections/game.cpp source/sections/hiscore_table.cpp source/sections/instructions.cpp source/sections/intro.cpp source/sections/logo.cpp source/sections/title.cpp # --- Sprites y Gráficos --- source/animated_sprite.cpp source/background.cpp source/fade.cpp source/moving_sprite.cpp source/path_sprite.cpp source/smart_sprite.cpp source/sprite.cpp source/texture.cpp source/tiled_bg.cpp # --- Otros --- source/color.cpp source/demo.cpp source/define_buttons.cpp source/difficulty.cpp source/input_types.cpp source/mouse.cpp source/options.cpp source/shutdown.cpp source/stage.cpp source/system_utils.cpp source/utils.cpp ) # Fuentes de librerías de terceros set(EXTERNAL_SOURCES source/external/jail_audio.cpp source/external/json.hpp source/external/gif.cpp ) # Fuentes del sistema de renderizado set(RENDERING_SOURCES source/rendering/opengl/opengl_shader.cpp ) # Configuración de SDL3 find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}") # --- 2. AÑADIR EJECUTABLE --- add_executable(${PROJECT_NAME} ${APP_SOURCES} ${EXTERNAL_SOURCES} ${RENDERING_SOURCES}) # --- 3. DIRECTORIOS DE INCLUSIÓN --- target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_SOURCE_DIR}/source" "${CMAKE_SOURCE_DIR}/source/external" "${CMAKE_SOURCE_DIR}/source/rendering" "${CMAKE_BINARY_DIR}" ) # Enlazar la librería SDL3 target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3) # --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR --- # Configuración de flags de compilación target_compile_options(${PROJECT_NAME} PRIVATE -Wall) target_compile_options(${PROJECT_NAME} PRIVATE $<$:-Os -ffunction-sections -fdata-sections>) # Definir _DEBUG en modo Debug target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:_DEBUG>) # Descomentar la siguiente línea para activar el modo grabación de demos # target_compile_definitions(${PROJECT_NAME} PRIVATE RECORDING) # Configuración específica para cada plataforma if(WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32) elseif(APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD) target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated) set(CMAKE_OSX_ARCHITECTURES "arm64") elseif(UNIX AND NOT APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD) endif() # Configuración común para OpenGL if(NOT WIN32) find_package(OpenGL REQUIRED) if(OPENGL_FOUND) message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}") target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES}) else() message(FATAL_ERROR "OpenGL no encontrado") endif() endif() # Especificar la ubicación del ejecutable set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})