#pragma once namespace section { // Secciones del programa enum class Name { INIT, LOGO, INTRO, TITLE, GAME, HI_SCORE_TABLE, GAME_DEMO, INSTRUCTIONS, CREDITS, QUIT, }; // Opciones para la sección enum class Options { GAME_PLAY_1P, GAME_PLAY_2P, TITLE_TIME_OUT, TITLE_1, TITLE_2, QUIT_WITH_KEYBOARD, QUIT_WITH_CONTROLLER, QUIT_FROM_EVENT, RELOAD, HI_SCORE_AFTER_PLAYING, NONE, }; // Variables para el Attract Mode enum class AttractMode { TITLE_TO_DEMO, TITLE_TO_LOGO, }; extern Name name; extern Options options; extern AttractMode attract_mode; }