# CMakeLists.txt cmake_minimum_required(VERSION 3.10) project(coffee_crisis_arcade_edition VERSION 2.00) # Establecer estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # --- GENERACIÓN DE VERSIÓN AUTOMÁTICA --- find_package(Git QUIET) if(GIT_FOUND) execute_process( COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE GIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET ) else() set(GIT_HASH "unknown") endif() # Configurar archivo de versión configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY) # --- 1. LISTA EXPLÍCITA DE FUENTES --- set(APP_SOURCES # --- Archivos Principales del Sistema --- source/asset.cpp source/audio.cpp source/director.cpp source/global_events.cpp source/global_inputs.cpp source/input.cpp source/lang.cpp source/main.cpp source/param.cpp source/resource.cpp source/resource_helper.cpp source/resource_loader.cpp source/resource_pack.cpp source/screen.cpp source/text.cpp source/writer.cpp # --- UI (User Interface) --- source/ui/menu_option.cpp source/ui/menu_renderer.cpp source/ui/notifier.cpp source/ui/service_menu.cpp source/ui/ui_message.cpp source/ui/window_message.cpp # --- Lógica del Juego --- source/balloon_formations.cpp source/balloon_manager.cpp source/balloon.cpp source/bullet.cpp source/bullet_manager.cpp source/enter_name.cpp source/explosions.cpp source/game_logo.cpp source/item.cpp source/manage_hiscore_table.cpp source/player.cpp source/scoreboard.cpp source/tabe.cpp # --- Escenas --- source/sections/credits.cpp source/sections/game.cpp source/sections/hiscore_table.cpp source/sections/instructions.cpp source/sections/intro.cpp source/sections/logo.cpp source/sections/title.cpp # --- Sprites y Gráficos --- source/animated_sprite.cpp source/background.cpp source/fade.cpp source/moving_sprite.cpp source/path_sprite.cpp source/smart_sprite.cpp source/sprite.cpp source/texture.cpp source/tiled_bg.cpp # --- Otros --- source/color.cpp source/demo.cpp source/define_buttons.cpp source/difficulty.cpp source/input_types.cpp source/mouse.cpp source/options.cpp source/shutdown.cpp source/stage.cpp source/system_utils.cpp source/utils.cpp ) # Fuentes de librerías de terceros set(EXTERNAL_SOURCES source/external/jail_audio.cpp source/external/json.hpp source/external/gif.cpp ) # Fuentes del sistema de renderizado set(RENDERING_SOURCES source/rendering/sdl3gpu/sdl3gpu_shader.cpp ) # Configuración de SDL3 find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}") # --- SHADER COMPILATION (Linux/Windows only - macOS uses Metal) --- if(NOT APPLE) find_program(GLSLC_EXE NAMES glslc) set(SHADER_VERT_SRC "${CMAKE_SOURCE_DIR}/data/shaders/postfx.vert") set(SHADER_FRAG_SRC "${CMAKE_SOURCE_DIR}/data/shaders/postfx.frag") set(SHADER_VERT_H "${CMAKE_SOURCE_DIR}/source/rendering/sdl3gpu/postfx_vert_spv.h") set(SHADER_FRAG_H "${CMAKE_SOURCE_DIR}/source/rendering/sdl3gpu/postfx_frag_spv.h") if(GLSLC_EXE) add_custom_command( OUTPUT "${SHADER_VERT_H}" "${SHADER_FRAG_H}" COMMAND "${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.sh" DEPENDS "${SHADER_VERT_SRC}" "${SHADER_FRAG_SRC}" WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" COMMENT "Compilando shaders SPIR-V..." ) add_custom_target(shaders DEPENDS "${SHADER_VERT_H}" "${SHADER_FRAG_H}") message(STATUS "glslc encontrado: shaders se compilarán automáticamente") else() if(NOT EXISTS "${SHADER_VERT_H}" OR NOT EXISTS "${SHADER_FRAG_H}") message(FATAL_ERROR "glslc no encontrado y headers SPIR-V no existen.\n" " Instala glslc: sudo apt install glslang-tools (Linux)\n" " choco install vulkan-sdk (Windows)\n" " O genera los headers manualmente: tools/shaders/compile_spirv.sh" ) else() message(STATUS "glslc no encontrado - usando headers SPIR-V precompilados") endif() endif() else() message(STATUS "macOS: shaders SPIR-V omitidos (usa Metal)") endif() # --- 2. AÑADIR EJECUTABLE --- add_executable(${PROJECT_NAME} ${APP_SOURCES} ${EXTERNAL_SOURCES} ${RENDERING_SOURCES}) if(NOT APPLE AND GLSLC_EXE) add_dependencies(${PROJECT_NAME} shaders) endif() # --- 3. DIRECTORIOS DE INCLUSIÓN --- target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_SOURCE_DIR}/source" "${CMAKE_SOURCE_DIR}/source/external" "${CMAKE_SOURCE_DIR}/source/rendering" "${CMAKE_SOURCE_DIR}/source/rendering/sdl3gpu" "${CMAKE_BINARY_DIR}" ) # Enlazar la librería SDL3 target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3) # --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR --- # Configuración de flags de compilación target_compile_options(${PROJECT_NAME} PRIVATE -Wall) target_compile_options(${PROJECT_NAME} PRIVATE $<$:-Os -ffunction-sections -fdata-sections>) # Definir _DEBUG en modo Debug target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:_DEBUG>) # Descomentar la siguiente línea para activar el modo grabación de demos # target_compile_definitions(${PROJECT_NAME} PRIVATE RECORDING) # Configuración específica para cada plataforma if(WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32) elseif(APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD) set(CMAKE_OSX_ARCHITECTURES "arm64") elseif(UNIX AND NOT APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD) endif() # Especificar la ubicación del ejecutable set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}) # --- 5. STATIC ANALYSIS TARGETS --- find_program(CLANG_TIDY_EXE NAMES clang-tidy) find_program(CLANG_FORMAT_EXE NAMES clang-format) # Recopilar todos los archivos fuente, excluyendo external/ file(GLOB_RECURSE ALL_SOURCE_FILES "${CMAKE_SOURCE_DIR}/source/*.cpp" "${CMAKE_SOURCE_DIR}/source/*.hpp" "${CMAKE_SOURCE_DIR}/source/*.h" ) list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*") # Targets de clang-tidy if(CLANG_TIDY_EXE) # En macOS con clang-tidy de Homebrew LLVM, es necesario pasar el sysroot # explícitamente para que encuentre los headers del sistema (string, memory, etc.) if(APPLE) execute_process( COMMAND xcrun --show-sdk-path OUTPUT_VARIABLE MACOS_SDK_PATH OUTPUT_STRIP_TRAILING_WHITESPACE ) set(TIDY_EXTRA_ARGS --extra-arg=-isysroot --extra-arg=${MACOS_SDK_PATH}) endif() add_custom_target(tidy COMMAND ${CLANG_TIDY_EXE} -p ${CMAKE_BINARY_DIR} ${TIDY_EXTRA_ARGS} ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-tidy..." ) add_custom_target(tidy-fix COMMAND ${CLANG_TIDY_EXE} -p ${CMAKE_BINARY_DIR} --fix ${TIDY_EXTRA_ARGS} ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-tidy with fixes..." ) else() message(STATUS "clang-tidy no encontrado - targets 'tidy' y 'tidy-fix' no disponibles") endif() # Targets de clang-format if(CLANG_FORMAT_EXE) add_custom_target(format COMMAND ${CLANG_FORMAT_EXE} -i ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-format..." ) add_custom_target(format-check COMMAND ${CLANG_FORMAT_EXE} --dry-run --Werror ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Checking clang-format..." ) else() message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles") endif()