#include "service_menu.h" #include "screen.h" #include // Singleton ServiceMenu *ServiceMenu::instance_ = nullptr; // Inicializa la instancia Ășnica del singleton void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); } // Libera la instancia void ServiceMenu::destroy() { delete ServiceMenu::instance_; } // Obtiene la instancia ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; } // Constructor ServiceMenu::ServiceMenu() { constexpr float GAP = 15.0f; rect_ = {GAP, GAP, param.game.width - GAP * 2, param.game.height - GAP * 2}; } void ServiceMenu::toggle() { enabled_ = !enabled_; } void ServiceMenu::render() { if (enabled_) { SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 224); SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_); SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 224, 224, 224, 255); SDL_RenderRect(Screen::get()->getRenderer(), &rect_); } } void ServiceMenu::update() { }