#pragma once #include #include "common/utils.h" // TamaƱo de bloque #define BLOCK 8 // Para mejor visibilidad #define PLAY_AREA_LEFT 0 #define PLAY_AREA_TOP 0 // Secciones del programa #define SECTION_PROG_LOGO 0 #define SECTION_PROG_INTRO 1 #define SECTION_PROG_TITLE 2 #define SECTION_PROG_GAME 3 #define SECTION_PROG_HI_SCORE_TABLE 4 #define SECTION_PROG_GAME_DEMO 5 #define SECTION_PROG_INSTRUCTIONS 6 #define SECTION_PROG_QUIT 7 // Subsecciones #define SUBSECTION_GAME_PLAY_1P 0 #define SUBSECTION_GAME_PLAY_2P 1 #define SUBSECTION_TITLE_1 3 #define SUBSECTION_TITLE_2 4 // Ningun tipo #define NO_KIND 0 // Colores const color_t bgColor = {0x27, 0x27, 0x36}; const color_t noColor = {0xFF, 0xFF, 0xFF}; const color_t shdwTxtColor = {0x43, 0x43, 0x4F}; const color_t separator = {0x0D, 0x1A, 0x2B}; const color_t scoreboardColor = {46, 63, 71}; const color_t difficultyEasyColor = {75, 105, 47}; const color_t difficultyNormalColor = {255, 122, 0}; const color_t difficultyHardColor = {118, 66, 138}; const color_t flashColor = {0xFF, 0xFF, 0xFF}; const color_t fadeColor = {0x27, 0x27, 0x36}; const color_t orangeColor = {0xFF, 0x7A, 0x00};