#include "menu_renderer.h" #include // Para max #include // Para basic_string #include // Para pair, move #include "menu_option.h" // Para MenuOption #include "param.h" // Para Param, param, ParamServiceMenu, ParamGame #include "screen.h" // Para Screen #include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR MenuRenderer::MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr element_text, std::shared_ptr title_text) : element_text_(std::move(element_text)), title_text_(std::move(title_text)) {} void MenuRenderer::render(const ServiceMenu *menu_state) { // Dibuja la sombra if (param.service_menu.drop_shadow) { SDL_FRect shadow_rect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h}; SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64); SDL_RenderFillRect(Screen::get()->getRenderer(), &shadow_rect); } // Dibuja el fondo SDL_SetRenderDrawColor(Screen::get()->getRenderer(), param.service_menu.bg_color.r, param.service_menu.bg_color.g, param.service_menu.bg_color.b, param.service_menu.bg_color.a); SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_); // Dibuja el borde const Color BORDER_COLOR = param.service_menu.title_color.DARKEN(); SDL_SetRenderDrawColor(Screen::get()->getRenderer(), BORDER_COLOR.r, BORDER_COLOR.g, BORDER_COLOR.b, 255); SDL_RenderRect(Screen::get()->getRenderer(), &rect_); SDL_RenderRect(Screen::get()->getRenderer(), &border_rect_); // Dibuja el título float y = rect_.y + title_padding_; title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, menu_state->getTitle(), -4, param.service_menu.title_color); // Dibuja la línea separadora y = rect_.y + upper_height_; SDL_SetRenderDrawColor(Screen::get()->getRenderer(), BORDER_COLOR.r, BORDER_COLOR.g, BORDER_COLOR.b, 255); SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y); // Dibuja las opciones y = options_y_; const auto &option_pairs = menu_state->getOptionPairs(); for (size_t i = 0; i < option_pairs.size(); ++i) { const bool IS_SELECTED = (i == menu_state->getSelectedIndex()); const Color ¤t_color = IS_SELECTED ? param.service_menu.selected_color : param.service_menu.text_color; if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) { element_text_->writeColored(rect_.x + ServiceMenu::OPTIONS_HORIZONTAL_PADDING_, y, option_pairs.at(i).first, current_color, -2); const int X = rect_.x + rect_.w - ServiceMenu::OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(option_pairs.at(i).second, -2); element_text_->writeColored(X, y, option_pairs.at(i).second, current_color, -2); } else { element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs.at(i).first, -2, current_color); } y += options_height_ + options_padding_; } } void MenuRenderer::update(const ServiceMenu *menu_state) { if (resizing_) { updateResizeAnimation(); } updateColorCounter(); param.service_menu.selected_color = getAnimatedSelectedColor(); } void MenuRenderer::onLayoutChanged(const ServiceMenu *menu_state) { // Cuando la lógica del menú notifica un cambio, el renderer recalcula su layout precalculateMenuWidths(menu_state->getAllOptions(), menu_state); setAnchors(menu_state); resize(menu_state); } void MenuRenderer::setLayout(const ServiceMenu *menu_state) { // Cuando la lógica del menú notifica un cambio, el renderer recalcula su layout precalculateMenuWidths(menu_state->getAllOptions(), menu_state); setAnchors(menu_state); setSize(menu_state); } void MenuRenderer::setAnchors(const ServiceMenu *menu_state) { size_t max_entries = 0; for (int i = 0; i < 5; ++i) { size_t count = menu_state->countOptionsInGroup(static_cast(i)); if (count > max_entries) { max_entries = count; } } options_height_ = element_text_->getCharacterSize(); options_padding_ = 5; title_height_ = title_text_->getCharacterSize(); title_padding_ = title_height_ / 2; upper_height_ = (title_padding_ * 2) + title_height_; lower_padding_ = (options_padding_ * 3); lower_height_ = ((max_entries > 0 ? max_entries - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2); width_ = ServiceMenu::MIN_WIDTH_; height_ = upper_height_ + lower_height_; } SDL_FRect MenuRenderer::calculateNewRect(const ServiceMenu *menu_state) { width_ = getMenuWidthForGroup(menu_state->getCurrentGroup()); const auto &display_options = menu_state->getDisplayOptions(); lower_height_ = ((display_options.size() > 0 ? display_options.size() - 1 : 0) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2); height_ = upper_height_ + lower_height_; return {(param.game.width - width_) / 2.0f, (param.game.height - height_) / 2.0f, (float)width_, (float)height_}; } void MenuRenderer::resize(const ServiceMenu *menu_state) { SDL_FRect new_rect = calculateNewRect(menu_state); if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h) { rect_anim_from_ = rect_; rect_anim_to_ = new_rect; resize_anim_step_ = 0; resizing_ = true; } else { rect_ = setRect(new_rect); resizing_ = false; } options_y_ = new_rect.y + upper_height_ + lower_padding_; } void MenuRenderer::setSize(const ServiceMenu *menu_state) { rect_ = setRect(calculateNewRect(menu_state)); resizing_ = false; options_y_ = rect_.y + upper_height_ + lower_padding_; } void MenuRenderer::updateResizeAnimation() { if (!resizing_) return; ++resize_anim_step_; float t = static_cast(resize_anim_step_) / resize_anim_steps_; if (t >= 1.0f) { rect_ = setRect(rect_anim_to_); resizing_ = false; return; } float ease = 1 - (1 - t) * (1 - t); SDL_FRect rect = {rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease, rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease, rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease, rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease}; rect_ = setRect(rect); } void MenuRenderer::precalculateMenuWidths(const std::vector> &all_options, const ServiceMenu *menu_state) { for (int &w : group_menu_widths_) w = ServiceMenu::MIN_WIDTH_; for (int group = 0; group < 5; ++group) { auto sg = static_cast(group); int max_option_width = 0; int max_value_width = 0; for (const auto &option : all_options) { if (option->getGroup() != sg) continue; max_option_width = std::max(max_option_width, element_text_->lenght(option->getCaption(), -2)); if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) { max_value_width = std::max(max_value_width, option->getMaxValueWidth(element_text_.get())); } } size_t total_width = max_option_width + (ServiceMenu::OPTIONS_HORIZONTAL_PADDING_ * 2); if (menu_state->getCurrentGroupAlignment() == ServiceMenu::GroupAlignment::LEFT) { total_width += ServiceMenu::MIN_GAP_OPTION_VALUE_ + max_value_width; } group_menu_widths_[group] = std::max((int)ServiceMenu::MIN_WIDTH_, (int)total_width); } } int MenuRenderer::getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const { return group_menu_widths_[static_cast(group)]; } void MenuRenderer::updateColorCounter() { static Uint64 last_update_ = SDL_GetTicks(); Uint64 current_ticks = SDL_GetTicks(); if (current_ticks - last_update_ >= 50) { color_counter_++; last_update_ = current_ticks; } } Color MenuRenderer::getAnimatedSelectedColor() { static auto color_cycle_ = generateMirroredCycle(param.service_menu.selected_color, ColorCycleStyle::HUE_WAVE); return color_cycle_.at(color_counter_ % color_cycle_.size()); } SDL_FRect MenuRenderer::setRect(SDL_FRect rect) { border_rect_ = {rect.x - 1, rect.y + 1, rect.w + 2, rect.h - 2}; return rect; }