#include "param.h" #include // Para SDL_LogCategory, SDL_LogError, SDL_LogInfo #include // Para basic_istream, basic_ifstream, ifstream #include #include // Para basic_istringstream #include // Para runtime_error #include // Para operator==, stoi, char_traits, string, ope... #include #include "color.h" #include "utils.h" Param param; // Calcula variables a partir de otras variables void precalculateZones(); // Asigna variables a partir de dos cadenas auto setParams(const std::string& var, const std::string& value) -> bool; // Establece valores por defecto a las variables void initParam() { // GAME param.game.width = 320; param.game.height = 256; param.game.item_size = 20; param.game.game_area.rect = {0, 0, param.game.width, param.game.height}; param.game.play_area.rect = {0, 0, param.game.width, 216}; param.game.name_entry_idle_time = 10; param.game.name_entry_total_time = 60; // param.game.speed = 15; param.game.speed = 1000 / 60; param.game.hit_stop = true; param.game.hit_stop_ms = 300; precalculateZones(); // SCOREBOARD param.scoreboard.rect = {0, 216, param.game.width, 40}; param.scoreboard.separator_autocolor = false; param.scoreboard.separator_color = Color(); param.scoreboard.easy_color = Color(); param.scoreboard.normal_color = Color(); param.scoreboard.hard_color = Color(); param.scoreboard.text_autocolor = false; param.scoreboard.text_color1 = Color(); param.scoreboard.text_color2 = Color(); param.scoreboard.skip_countdown_value = 8; // FADE param.fade.num_squares_width = param.game.width / 2; param.fade.num_squares_height = param.game.height / 2; param.fade.random_squares_delay = 1; param.fade.random_squares_mult = 500; param.fade.post_duration = 80; param.fade.venetian_size = 16; // TITLE param.title.press_start_position = 160; param.title.title_duration = 800; param.title.arcade_edition_position = 123; param.title.title_c_c_position = 11; param.title.bg_color = Color(255, 255, 255); // BACKGROUND param.background.attenuate_color = Color(255, 255, 255, 0); // BALLOONS param.balloon.settings.at(0) = ParamBalloon::Settings(0.09F, 2.60F); param.balloon.settings.at(1) = ParamBalloon::Settings(0.10F, 3.50F); param.balloon.settings.at(2) = ParamBalloon::Settings(0.10F, 4.50F); param.balloon.settings.at(3) = ParamBalloon::Settings(0.10F, 4.95F); param.balloon.color.at(0) = "blue"; param.balloon.color.at(1) = "orange"; param.balloon.color.at(2) = "red"; param.balloon.color.at(3) = "green"; param.balloon.bouncing_sound = false; // NOTIFICATION param.notification.pos_v = NotifyPosition::TOP; param.notification.pos_h = NotifyPosition::LEFT; param.notification.sound = false; param.notification.color = Color(48, 48, 48); // INTRO param.intro.bg_color = Color::fromHex("543149"); param.intro.card_color = Color::fromHex("CBDBFC"); param.intro.shadow_color = Color::fromHex("00000080"); param.intro.text_distance_from_bottom = 48; } // Carga los parámetros desde un archivo void loadParamsFromFile(const std::string& file_path) { // Inicializa los parámetros con valores por defecto initParam(); // Abre el archivo std::ifstream file(file_path); if (!file.is_open()) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo abrir el archivo %s", file_path.c_str()); throw std::runtime_error("No se pudo abrir el archivo: " + file_path); } SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\nReading file: %s", getFileName(file_path).c_str()); std::string line; std::string param1; std::string param2; while (std::getline(file, line)) { // Elimina comentarios auto comment_pos = line.find('#'); if (comment_pos != std::string::npos) { line.resize(comment_pos); } // Usa un stream para separar palabras std::istringstream iss(line); if (iss >> param1 >> param2) { if (!setParams(param1, param2)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Parámetro desconocido: %s", param1.c_str()); } } } // Cierra el archivo file.close(); // Realiza cálculos adicionales después de cargar los parámetros precalculateZones(); } auto setParams(const std::string& var, const std::string& value) -> bool { static const std::unordered_map> INT_PARAMS = { {"game.width", [](const std::string& v) { param.game.width = std::stoi(v); }}, {"game.height", [](const std::string& v) { param.game.height = std::stoi(v); }}, {"game.item_size", [](const std::string& v) { param.game.item_size = std::stoi(v); }}, {"game.play_area.rect.x", [](const std::string& v) { param.game.play_area.rect.x = std::stoi(v); }}, {"game.play_area.rect.y", [](const std::string& v) { param.game.play_area.rect.y = std::stoi(v); }}, {"game.play_area.rect.w", [](const std::string& v) { param.game.play_area.rect.w = std::stoi(v); }}, {"game.play_area.rect.h", [](const std::string& v) { param.game.play_area.rect.h = std::stoi(v); }}, {"game.name_entry_idle_time", [](const std::string& v) { param.game.name_entry_idle_time = std::stoi(v); }}, {"game.name_entry_total_time", [](const std::string& v) { param.game.name_entry_total_time = std::stoi(v); }}, {"game.hit_stop_ms", [](const std::string& v) { param.game.hit_stop_ms = std::stoi(v); }}, {"fade.num_squares_width", [](const std::string& v) { param.fade.num_squares_width = std::stoi(v); }}, {"fade.num_squares_height", [](const std::string& v) { param.fade.num_squares_height = std::stoi(v); }}, {"fade.random_squares_delay", [](const std::string& v) { param.fade.random_squares_delay = std::stoi(v); }}, {"fade.random_squares_mult", [](const std::string& v) { param.fade.random_squares_mult = std::stoi(v); }}, {"fade.post_duration", [](const std::string& v) { param.fade.post_duration = std::stoi(v); }}, {"fade.venetian_size", [](const std::string& v) { param.fade.venetian_size = std::stoi(v); }}, {"scoreboard.rect.x", [](const std::string& v) { param.scoreboard.rect.x = std::stoi(v); }}, {"scoreboard.rect.y", [](const std::string& v) { param.scoreboard.rect.y = std::stoi(v); }}, {"scoreboard.rect.w", [](const std::string& v) { param.scoreboard.rect.w = std::stoi(v); }}, {"scoreboard.rect.h", [](const std::string& v) { param.scoreboard.rect.h = std::stoi(v); }}, {"scoreboard.skip_countdown_value", [](const std::string& v) { param.scoreboard.skip_countdown_value = std::stoi(v); }}, {"title.press_start_position", [](const std::string& v) { param.title.press_start_position = std::stoi(v); }}, {"title.title_duration", [](const std::string& v) { param.title.title_duration = std::stoi(v); }}, {"title.arcade_edition_position", [](const std::string& v) { param.title.arcade_edition_position = std::stoi(v); }}, {"title.title_c_c_position", [](const std::string& v) { param.title.title_c_c_position = std::stoi(v); }}, {"intro.text_distance_from_bottom", [](const std::string& v) { param.intro.text_distance_from_bottom = std::stoi(v); }}}; static const std::unordered_map> COLOR_PARAMS = { {"fade.color", [](const std::string& v) { param.fade.color = Color::fromHex(v); }}, {"scoreboard.separator_color", [](const std::string& v) { param.scoreboard.separator_color = Color::fromHex(v); }}, {"scoreboard.easy_color", [](const std::string& v) { param.scoreboard.easy_color = Color::fromHex(v); }}, {"scoreboard.normal_color", [](const std::string& v) { param.scoreboard.normal_color = Color::fromHex(v); }}, {"scoreboard.hard_color", [](const std::string& v) { param.scoreboard.hard_color = Color::fromHex(v); }}, {"scoreboard.text_color1", [](const std::string& v) { param.scoreboard.text_color1 = Color::fromHex(v); }}, {"scoreboard.text_color2", [](const std::string& v) { param.scoreboard.text_color2 = Color::fromHex(v); }}, {"title.bg_color", [](const std::string& v) { param.title.bg_color = Color::fromHex(v); }}, {"background.attenuate_color", [](const std::string& v) { param.background.attenuate_color = Color::fromHex(v); }}, {"notification.color", [](const std::string& v) { param.notification.color = Color::fromHex(v); }}, {"service_menu.title_color", [](const std::string& v) { param.service_menu.title_color = Color::fromHex(v); }}, {"service_menu.text_color", [](const std::string& v) { param.service_menu.text_color = Color::fromHex(v); }}, {"service_menu.selected_color", [](const std::string& v) { param.service_menu.selected_color = Color::fromHex(v); }}, {"service_menu.bg_color", [](const std::string& v) { param.service_menu.bg_color = Color::fromHex(v); }}, {"intro.bg_color", [](const std::string& v) { param.intro.bg_color = Color::fromHex(v); }}, {"intro.card_color", [](const std::string& v) { param.intro.card_color = Color::fromHex(v); }}, {"intro.shadow_color", [](const std::string& v) { param.intro.shadow_color = Color::fromHex(v); }}, {"debug.color", [](const std::string& v) { param.debug.color = Color::fromHex(v); }}, {"resource.color", [](const std::string& v) { param.resource.color = Color::fromHex(v); }}}; static const std::unordered_map> BOOL_PARAMS = { {"game.hit_stop", [](const std::string& v) { param.game.hit_stop = stringToBool(v); }}, {"scoreboard.separator_autocolor", [](const std::string& v) { param.scoreboard.separator_autocolor = stringToBool(v); }}, {"scoreboard.text_autocolor", [](const std::string& v) { param.scoreboard.text_autocolor = stringToBool(v); }}, {"balloon.bouncing_sound", [](const std::string& v) { param.balloon.bouncing_sound = stringToBool(v); }}, {"notification.sound", [](const std::string& v) { param.notification.sound = stringToBool(v); }}, {"service_menu.drop_shadow", [](const std::string& v) { param.service_menu.drop_shadow = stringToBool(v); }}}; static const std::unordered_map> FLOAT_PARAMS = { {"balloon.settings[0].vel", [](const std::string& v) { param.balloon.settings.at(0).vel = std::stof(v); }}, {"balloon.settings[0].grav", [](const std::string& v) { param.balloon.settings.at(0).grav = std::stof(v); }}, {"balloon.settings[1].vel", [](const std::string& v) { param.balloon.settings.at(1).vel = std::stof(v); }}, {"balloon.settings[1].grav", [](const std::string& v) { param.balloon.settings.at(1).grav = std::stof(v); }}, {"balloon.settings[2].vel", [](const std::string& v) { param.balloon.settings.at(2).vel = std::stof(v); }}, {"balloon.settings[2].grav", [](const std::string& v) { param.balloon.settings.at(2).grav = std::stof(v); }}, {"balloon.settings[3].vel", [](const std::string& v) { param.balloon.settings.at(3).vel = std::stof(v); }}, {"balloon.settings[3].grav", [](const std::string& v) { param.balloon.settings.at(3).grav = std::stof(v); }}}; static const std::unordered_map> STRING_PARAMS = { {"balloon.color[0]", [](const std::string& v) { param.balloon.color.at(0) = v; }}, {"balloon.color[1]", [](const std::string& v) { param.balloon.color.at(1) = v; }}, {"balloon.color[2]", [](const std::string& v) { param.balloon.color.at(2) = v; }}, {"balloon.color[3]", [](const std::string& v) { param.balloon.color.at(3) = v; }}}; // Intentar cada mapa de parámetros auto try_map = [&](const auto& param_map) -> bool { auto it = param_map.find(var); if (it != param_map.end()) { it->second(value); return true; } return false; }; if (try_map(INT_PARAMS) || try_map(COLOR_PARAMS) || try_map(BOOL_PARAMS) || try_map(FLOAT_PARAMS) || try_map(STRING_PARAMS)) { return true; } // Casos especiales que necesitan lógica personalizada if (var == "notification.pos_h") { if (value == "LEFT") { param.notification.pos_h = NotifyPosition::LEFT; } else if (value == "MIDDLE") { param.notification.pos_h = NotifyPosition::MIDDLE; } else { param.notification.pos_h = NotifyPosition::RIGHT; } return true; } if (var == "notification.pos_v") { param.notification.pos_v = value == "TOP" ? NotifyPosition::TOP : NotifyPosition::BOTTOM; return true; } return false; // Parámetro no encontrado } // Calcula variables a partir de otras variables void precalculateZones() { // playArea param.game.play_area.center_x = param.game.play_area.rect.w / 2; param.game.play_area.first_quarter_x = param.game.play_area.rect.w / 4; param.game.play_area.third_quarter_x = param.game.play_area.rect.w / 4 * 3; param.game.play_area.center_y = param.game.play_area.rect.h / 2; param.game.play_area.first_quarter_y = param.game.play_area.rect.h / 4; param.game.play_area.third_quarter_y = param.game.play_area.rect.h / 4 * 3; // gameArea param.game.game_area.rect = {0, 0, param.game.width, param.game.height}; param.game.game_area.center_x = param.game.game_area.rect.w / 2; param.game.game_area.first_quarter_x = param.game.game_area.rect.w / 4; param.game.game_area.third_quarter_x = param.game.game_area.rect.w / 4 * 3; param.game.game_area.center_y = param.game.game_area.rect.h / 2; param.game.game_area.first_quarter_y = param.game.game_area.rect.h / 4; param.game.game_area.third_quarter_y = param.game.game_area.rect.h / 4 * 3; }