#include "param.h" #include // para char_traits, basic_ostream, basic_ifstream, basi... #include // para cout #include #include #include #include "utils.h" // para Param, ParamGame, Zone, ParamBalloon Param param; // Asigna variables a partir de dos cadenas bool setParams(const std::string &var, const std::string &value); // Calcula variables a partir de otras variables void precalculateZones(); // Establece valores por defecto a las variables void initParam() { // GAME param.game.width = 320; param.game.height = 256; param.game.item_size = 20; param.game.coffee_machine_w = 28; param.game.coffee_machine_h = 37; param.game.game_area.rect = {0, 0, param.game.width, param.game.height}; param.game.play_area.rect = {0, 0, param.game.width, 216}; param.game.enter_name_seconds = 30; precalculateZones(); // SCOREBOARD param.scoreboard = {0, 216, param.game.width, 40}; // FADE param.fade.num_squares_width = param.game.width / 2; param.fade.num_squares_height = param.game.height / 2; param.fade.random_squares_delay = 1; param.fade.random_squares_mult = 500; param.fade.post_duration = 80; param.fade.venetian_size = 16; // TITLE param.title.press_start_position = 160; param.title.title_duration = 800; param.title.arcade_edition_position = 123; param.title.title_c_c_position = 11; // BACKGROUND param.background.attenuate_color = Color(255, 255, 255); param.background.attenuate_alpha = 32; // BALLOONS param.balloon.emplace_back(0.09f, 2.60f); param.balloon.emplace_back(0.10f, 3.50f); param.balloon.emplace_back(0.10f, 4.50f); param.balloon.emplace_back(0.10f, 4.95f); // NOTIFICATION param.notification.pos_v = NotifyPosition::TOP; param.notification.pos_h = NotifyPosition::LEFT; param.notification.sound = false; param.notification.color.r = 48; param.notification.color.g = 48; param.notification.color.b = 48; } void loadParamsFromFile(const std::string &file_path) { // Inicializa los parámetros con valores por defecto initParam(); // Abre el archivo std::ifstream file(file_path); if (!file.is_open()) { std::cerr << "Error: No se pudo abrir el archivo " << file_path << std::endl; throw std::runtime_error("No se pudo abrir el archivo: " + file_path); } std::cout << "Reading file: " << getFileName(file_path) << std::endl; std::string line, param1, param2; while (std::getline(file, line)) { // Elimina comentarios auto comment_pos = line.find('#'); if (comment_pos != std::string::npos) { line.resize(comment_pos); } // Usa un stream para separar palabras std::istringstream iss(line); if (iss >> param1 >> param2) { setParams(param1, param2); } } // Cierra el archivo file.close(); // Realiza cálculos adicionales después de cargar los parámetros precalculateZones(); } // Asigna variables a partir de dos cadenas bool setParams(const std::string &var, const std::string &value) { // Indicador de éxito en la asignación auto success = true; // GAME if (var == "game.width") { param.game.width = std::stoi(value); } else if (var == "game.height") { param.game.height = std::stoi(value); } else if (var == "game.item_size") { param.game.item_size = std::stoi(value); } else if (var == "game.coffee_machine_w") { param.game.coffee_machine_w = std::stoi(value); } else if (var == "game.coffee_machine_h") { param.game.coffee_machine_h = std::stoi(value); } else if (var == "game.play_area.rect.x") { param.game.play_area.rect.x = std::stoi(value); } else if (var == "game.play_area.rect.y") { param.game.play_area.rect.y = std::stoi(value); } else if (var == "game.play_area.rect.w") { param.game.play_area.rect.w = std::stoi(value); } else if (var == "game.play_area.rect.h") { param.game.play_area.rect.h = std::stoi(value); } else if (var == "game.enter_name_seconds") { param.game.enter_name_seconds = std::stoi(value); } // FADE else if (var == "fade.num_squares_width") { param.fade.num_squares_width = std::stoi(value); } else if (var == "fade.num_squares_height") { param.fade.num_squares_height = std::stoi(value); } else if (var == "fade.random_squares_delay") { param.fade.random_squares_delay = std::stoi(value); } else if (var == "fade.random_squares_mult") { param.fade.random_squares_mult = std::stoi(value); } else if (var == "fade.post_duration") { param.fade.post_duration = std::stoi(value); } else if (var == "fade.venetian_size") { param.fade.venetian_size = std::stoi(value); } // SCOREBOARD else if (var == "scoreboard.x") { param.scoreboard.x = std::stoi(value); } else if (var == "scoreboard.y") { param.scoreboard.y = std::stoi(value); } else if (var == "scoreboard.w") { param.scoreboard.w = std::stoi(value); } else if (var == "scoreboard.h") { param.scoreboard.h = std::stoi(value); } // TITLE else if (var == "title.press_start_position") { param.title.press_start_position = std::stoi(value); } else if (var == "title.title_duration") { param.title.title_duration = std::stoi(value); } else if (var == "title.arcade_edition_position") { param.title.arcade_edition_position = std::stoi(value); } else if (var == "title.title_c_c_position") { param.title.title_c_c_position = std::stoi(value); } // BACKGROUND else if (var == "background.attenuate_color.r") { param.background.attenuate_color.r = std::stoi(value); } else if (var == "background.attenuate_color.g") { param.background.attenuate_color.g = std::stoi(value); } else if (var == "background.attenuate_color.b") { param.background.attenuate_color.b = std::stoi(value); } else if (var == "background.attenuate_alpha") { param.background.attenuate_alpha = std::stoi(value); } // BALLOON else if (var == "balloon_1.vel") { param.balloon.at(0).vel = std::stof(value); } else if (var == "balloon_1.grav") { param.balloon.at(0).grav = std::stof(value); } else if (var == "balloon_2.vel") { param.balloon.at(1).vel = std::stof(value); } else if (var == "balloon_2.grav") { param.balloon.at(1).grav = std::stof(value); } else if (var == "balloon_3.vel") { param.balloon.at(2).vel = std::stof(value); } else if (var == "balloon_3.grav") { param.balloon.at(2).grav = std::stof(value); } else if (var == "balloon_4.vel") { param.balloon.at(3).vel = std::stof(value); } else if (var == "balloon_4.grav") { param.balloon.at(3).grav = std::stof(value); } // NOTIFICACIONES else if (var == "notification.pos_h") { if (value == "LEFT") { param.notification.pos_h = NotifyPosition::LEFT; } else if (value == "MIDDLE") { param.notification.pos_h = NotifyPosition::MIDDLE; } else { param.notification.pos_h = NotifyPosition::RIGHT; } } else if (var == "notification.pos_v") { param.notification.pos_v = value == "TOP" ? NotifyPosition::TOP : NotifyPosition::BOTTOM; } else if (var == "notification.sound") { param.notification.sound = stringToBool(value); } else if (var == "notification.color.r") { param.notification.color.r = std::stoi(value); } else if (var == "notification.color.g") { param.notification.color.g = std::stoi(value); } else if (var == "notification.color.b") { param.notification.color.b = std::stoi(value); } // RESTO else { success = false; } return success; } // Calcula variables a partir de otras variables void precalculateZones() { // playArea param.game.play_area.center_x = param.game.play_area.rect.w / 2; param.game.play_area.first_quarter_x = param.game.play_area.rect.w / 4; param.game.play_area.third_quarter_x = param.game.play_area.rect.w / 4 * 3; param.game.play_area.center_y = param.game.play_area.rect.h / 2; param.game.play_area.first_quarter_y = param.game.play_area.rect.h / 4; param.game.play_area.third_quarter_y = param.game.play_area.rect.h / 4 * 3; // gameArea param.game.game_area.rect = {0, 0, param.game.width, param.game.height}; param.game.game_area.center_x = param.game.game_area.rect.w / 2; param.game.game_area.first_quarter_x = param.game.game_area.rect.w / 4; param.game.game_area.third_quarter_x = param.game.game_area.rect.w / 4 * 3; param.game.game_area.center_y = param.game.game_area.rect.h / 2; param.game.game_area.first_quarter_y = param.game.game_area.rect.h / 4; param.game.game_area.third_quarter_y = param.game.game_area.rect.h / 4 * 3; }