/* Código fuente creado por JailDesigner (2020) Empezado en Castalla el 15/07/2020. Reescribiendo el código el 27/09/2022 Actualizando a la versión "Arcade Edition" en 08/05/2024 */ #define SDL_MAIN_USE_CALLBACKS 1 #include #include // Para span #include "director.hpp" // Para Director SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) { *appstate = new Director(argc, std::span(argv, argc)); return SDL_APP_CONTINUE; } SDL_AppResult SDL_AppIterate(void* appstate) { return static_cast(appstate)->iterate(); } SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) { return static_cast(appstate)->handleEvent(*event); } void SDL_AppQuit(void* appstate, SDL_AppResult /*result*/) { delete static_cast(appstate); }