94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
// IWYU pragma: no_include <bits/std_abs.h>
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#pragma once
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#include <SDL3/SDL.h> // Para Uint8, SDL_FRect, SDL_FPoint, SDL_Renderer
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#include <cstddef> // Para size_t
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#include <cstdint> // Para int32_t
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#include <string> // Para string
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#include <vector> // Para vector
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// --- Constantes ---
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constexpr int BLOCK = 8;
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// --- Estructuras ---
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struct Overrides {
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std::string param_file; // Fichero de parametros a utilizar
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bool clear_hi_score_table{false}; // Reinicia la tabla de records
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Overrides() = default;
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};
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struct Circle {
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int x, y, r; // Coordenadas y radio
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Circle()
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: x(0),
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y(0),
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r(0) {}
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Circle(int x_coord, int y_coord, int radius)
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: x(x_coord),
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y(y_coord),
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r(radius) {}
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};
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struct Zone {
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SDL_FRect rect; // Rectangulo que define la zona
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float center_x; // Anclaje al 50% del eje X
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float first_quarter_x; // Anclaje al 25% del eje X
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float third_quarter_x; // Anclaje al 75% del eje X
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float center_y; // Anclaje al 50% del eje Y
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float first_quarter_y; // Anclaje al 25% del eje Y
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float third_quarter_y; // Anclaje al 75% del eje Y
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};
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// --- Variables ---
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extern Overrides overrides; // Configuración global de overrides
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// --- Funciones ---
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// Colisiones y geometría
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auto distanceSquared(int x1, int y1, int x2, int y2) -> double;
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auto getCollisionPoint(const Circle& a, const Circle& b) -> SDL_FPoint;
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auto checkCollision(const Circle& a, const Circle& b) -> bool;
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auto checkCollision(const Circle& a, const SDL_FRect& b) -> bool;
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auto checkCollision(const SDL_FRect& a, const SDL_FRect& b) -> bool;
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auto checkCollision(const SDL_FPoint& p, const SDL_FRect& r) -> bool;
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// Conversión y manipulación de cadenas
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auto stringToBool(const std::string& str) -> bool;
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auto boolToString(bool value) -> std::string;
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auto boolToOnOff(bool value) -> std::string;
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auto toLower(const std::string& str) -> std::string;
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auto trim(const std::string& str) -> std::string;
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// Dibujo
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void drawCircle(SDL_Renderer* renderer, int32_t center_x, int32_t center_y, int32_t radius);
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// Funciones de suavizado (easing)
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auto easeOutQuint(double time) -> double;
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auto easeInQuint(double time) -> double;
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auto easeInOutQuint(double time) -> double;
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auto easeInQuad(double time) -> double;
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auto easeOutQuad(double time) -> double;
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auto easeInOutSine(double time) -> double;
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auto easeInOut(double time) -> double;
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auto easeInOutExpo(double time) -> double;
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auto easeOutBounce(double time) -> double;
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auto easeOutElastic(double time) -> double;
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auto easeInElastic(double time) -> double;
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auto easeOutExpo(double time) -> double;
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auto easeInExpo(double time) -> double;
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auto easeOutBack(double time) -> double;
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auto easeOutCubic(double time) -> double;
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auto easeInCubic(double time) -> double;
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// Utilidades varias
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auto stringInVector(const std::vector<std::string>& vec, const std::string& str) -> bool; // Comprueba si un vector contiene una cadena
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void printWithDots(const std::string& text1, const std::string& text2, const std::string& text3); // Imprime una línea con puntos
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auto truncateWithEllipsis(const std::string& input, size_t length) -> std::string; // Trunca un string y le añade puntos suspensivos
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// Ficheros y rutas
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auto getFileName(const std::string& path) -> std::string; // Obtiene el nombre de un fichero a partir de una ruta
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auto getPath(const std::string& full_path) -> std::string; // Obtiene la ruta eliminando el nombre del fichero
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