Files
coffee_crisis_arcade_edition/source/global_events.cpp

32 lines
905 B
C++

#include "global_events.h"
#include "section.h"
#include "mouse.h"
#include "resource.h"
namespace globalEvents
{
// Comprueba los eventos que se pueden producir en cualquier sección del juego
void check(const SDL_Event &event)
{
switch (event.type)
{
case SDL_QUIT: // Evento de salida de la aplicación
section::name = section::Name::QUIT;
section::options = section::Options::QUIT_FROM_EVENT;
return;
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
Resource::get()->reloadTextures();
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
{
Resource::get()->reloadTextures();
}
break;
default:
break;
}
Mouse::handleEvent(event);
}
}