Files
coffee_crisis_arcade_edition/source/jail_audio.cpp

389 lines
10 KiB
C++

#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include <stdint.h> // para uint8_t
#include <stdio.h> // para NULL, fseek, fclose, fopen, fread, ftell, FILE
#include <stdlib.h> // para free, malloc
#include "stb_vorbis.c" // para stb_vorbis_decode_memory
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t
{
Uint32 length{0};
Uint8 *buffer{NULL};
};
struct JA_Channel_t
{
JA_Sound_t *sound;
int pos{0};
int times{0};
JA_Channel_state state{JA_CHANNEL_FREE};
};
struct JA_Music_t
{
int samples{0};
int pos{0};
int times{0};
short *output{NULL};
JA_Music_state state{JA_MUSIC_INVALID};
};
JA_Music_t *current_music{NULL};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq{48000};
SDL_AudioFormat JA_format{AUDIO_S16};
Uint8 JA_channels{2};
int JA_musicVolume = 128;
int JA_soundVolume = 64;
bool JA_musicEnabled = true;
bool JA_soundEnabled = true;
SDL_AudioDeviceID sdlAudioDevice = 0;
void audioCallback(void *userdata, uint8_t *stream, int len)
{
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING)
{
const int size = SDL_min(len, current_music->samples * 2 - current_music->pos);
SDL_MixAudioFormat(stream, (Uint8 *)(current_music->output + current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size / 2;
if (size < len)
{
if (current_music->times != 0)
{
SDL_MixAudioFormat(stream + size, (Uint8 *)current_music->output, AUDIO_S16, len - size, JA_musicVolume);
current_music->pos = (len - size) / 2;
if (current_music->times > 0)
current_music->times--;
}
else
{
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els channels mi amol
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
{
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
channels[i].pos += size;
if (size < len)
{
if (channels[i].times != 0)
{
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len - size, JA_soundVolume);
channels[i].pos = len - size;
if (channels[i].times > 0)
channels[i].times--;
}
else
{
JA_StopChannel(i);
}
}
}
}
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{
JA_freq = freq;
JA_format = format;
JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
if (sdlAudioDevice != 0)
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
SDL_PauseAudioDevice(sdlAudioDevice, 0);
}
void JA_Quit()
{
SDL_PauseAudioDevice(sdlAudioDevice, 1);
if (sdlAudioDevice != 0)
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(const char *filename)
{
int chan, samplerate;
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f) != 1)
return NULL;
fclose(f);
JA_Music_t *music = new JA_Music_t();
music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
free(buffer);
// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
if (cvt.needed)
{
cvt.len = music->samples * chan * 2;
cvt.buf = (Uint8 *)SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, music->output, cvt.len);
SDL_ConvertAudio(&cvt);
free(music->output);
music->output = (short *)cvt.buf;
}
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
return music;
}
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
if (!JA_musicEnabled || !music)
return;
if (current_music != NULL)
{
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop;
}
void JA_PauseMusic()
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PAUSED;
}
void JA_ResumeMusic()
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PLAYING;
}
void JA_StopMusic()
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled)
return JA_MUSIC_DISABLED;
if (current_music == NULL)
return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
if (current_music == music)
current_music = NULL;
free(music->output);
delete music;
}
int JA_SetMusicVolume(int volume)
{
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0
: volume;
return JA_musicVolume;
}
void JA_EnableMusic(const bool value)
{
if (!value && current_music != NULL && current_music->state == JA_MUSIC_PLAYING)
JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
{
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
sound->length = length;
return sound;
}
JA_Sound_t *JA_LoadSound(const char *filename)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
cvt.len = sound->length;
cvt.buf = (Uint8 *)SDL_malloc(cvt.len * cvt.len_mult);
SDL_memcpy(cvt.buf, sound->buffer, sound->length);
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(sound->buffer);
sound->buffer = cvt.buf;
sound->length = cvt.len_cvt;
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop)
{
if (!JA_soundEnabled || !sound)
return 0;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
{
channel++;
}
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
channel = 0;
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].sound == sound)
JA_StopChannel(i);
}
SDL_free(sound->buffer);
delete sound;
}
void JA_PauseChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
channels[i].state = JA_CHANNEL_PAUSED;
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
channels[channel].state = JA_CHANNEL_PAUSED;
}
}
void JA_ResumeChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PAUSED)
channels[i].state = JA_CHANNEL_PLAYING;
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
channels[channel].state = JA_CHANNEL_PLAYING;
}
}
void JA_StopChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
channels[i].sound = NULL;
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
channels[channel].sound = NULL;
}
}
JA_Channel_state JA_GetChannelState(const int channel)
{
if (!JA_soundEnabled)
return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return JA_CHANNEL_INVALID;
return channels[channel].state;
}
int JA_SetSoundVolume(int volume)
{
JA_soundVolume = volume > 128 ? 128 : volume < 0 ? 0
: volume;
return JA_soundVolume;
}
void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
JA_StopChannel(i);
}
JA_soundEnabled = value;
}
int JA_SetVolume(int volume)
{
JA_musicVolume = volume > 128 ? 128 : volume < 0 ? 0
: volume;
JA_soundVolume = JA_musicVolume / 2;
return JA_musicVolume;
}
#endif