Files
coffee_crisis_arcade_edition/source/service_menu.cpp

211 lines
6.8 KiB
C++

#include "service_menu.h"
#include "screen.h"
#include <SDL3/SDL.h>
#include <array>
#include <string>
#include "text.h"
#include "resource.h"
#include "options.h
// Singleton
ServiceMenu *ServiceMenu::instance_ = nullptr;
// Inicializa la instancia única del singleton
void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
// Libera la instancia
void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
// Obtiene la instancia
ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
// Constructor
ServiceMenu::ServiceMenu()
: elementText_(Resource::get()->getText("04b_25_flat")),
titleText_(Resource::get()->getText("04b_25_flat_2x"))
{
setAnchors();
initializeOptions();
}
void ServiceMenu::toggle()
{
enabled_ = !enabled_;
}
void ServiceMenu::render()
{
if (enabled_)
{
int y = rect_.y;
constexpr int H_PADDING = 20;
constexpr std::array<const char *, 4> MAIN_LIST = {
"VIDEO",
"AUDIO",
"GAME",
"SYSTEM"};
constexpr std::array<const char *, 5> VIDEO_LIST = {
"VIDEO MODE",
"WINDOW SIZE",
"SHADERS",
"VSYNC",
"INTEGER SCALE"};
constexpr std::array<const char *, 4> AUDIO_LIST = {
"AUDIO",
"MAIN VOLUME",
"MUSIC VOLUME",
"SFX VOLUME"};
constexpr std::array<const char *, 2> GAME_LIST = {
"AUTOFIRE",
"LANG"};
constexpr std::array<const char *, 3> SYSTEM_LIST = {
"RESET",
"EXIT",
"SHUTDOWN"};
constexpr std::array<const char *, 5> OPTIONS_LIST = {
"FULLSCREEN",
"3",
"OFF",
"ON",
"ON"};
// SOMBRA
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
// FONDO
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bgColor_.r, bgColor_.g, bgColor_.b, 255);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
// BORDE
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), titleColor_.r, titleColor_.g, titleColor_.b, 255);
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
// SERVICE MENU
y += lineHeight_;
titleText_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, "SERVICE MENU", -4, titleColor_);
// LINEA
y += lineHeight_ * 2;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), titleColor_.r, titleColor_.g, titleColor_.b, 255);
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + H_PADDING, y, rect_.x + rect_.w - H_PADDING, y);
// LIST
for (size_t i = 0; i < VIDEO_LIST.size(); ++i)
{
y += lineHeight_;
elementText_->writeColored(rect_.x + H_PADDING, y, VIDEO_LIST.at(i), i == selected_ ? selectedColor_ : textColor_, -2);
elementText_->writeColored(rect_.x + H_PADDING + 100, y, "" + std::string(OPTIONS_LIST.at(i)), i == selected_ ? selectedColor_ : textColor_, -2);
}
}
}
void ServiceMenu::update()
{
if (enabled_)
{
updateCounter();
selectedColor_ = getSelectedColor();
}
}
void ServiceMenu::setAnchors()
{
width_ = 220;
height_ = 200;
lineHeight_ = elementText_->getCharacterSize() + 5;
rect_ = {
(param.game.width - width_) / 2,
(param.game.height - height_) / 2,
static_cast<float>(width_),
static_cast<float>(height_)};
}
void ServiceMenu::updateCounter()
{
static Uint64 lastUpdate = SDL_GetTicks();
Uint64 currentTicks = SDL_GetTicks();
if (currentTicks - lastUpdate >= 50)
{
counter_++;
lastUpdate = currentTicks;
}
}
Color ServiceMenu::getSelectedColor()
{
static std::array<Color, 12> colors = {
Color(0xFF, 0xFB, 0x8A), // Amarillo suave
Color(0xFF, 0xE4, 0x5D), // Dorado medio
Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso
Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado
Color(0xFF, 0xAA, 0x12), // Amarillo cálido
Color(0xE6, 0x9A, 0x08), // Mostaza oscuro
Color(0xE6, 0x9A, 0x08), // Mostaza oscuro (regreso, cierre)
Color(0xFF, 0xAA, 0x12), // Amarillo cálido (regreso)
Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado (regreso)
Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso (regreso)
Color(0xFF, 0xE4, 0x5D), // Dorado medio (regreso)
Color(0xFF, 0xFB, 0x8A) // Amarillo suave (regreso)
};
const size_t index = counter_ % colors.size();
return colors.at(index);
}
void ServiceMenu::setSelectorUp()
{
if (selected_ > 0)
{
--selected_;
}
else
{
selected_ = 4;
}
}
void ServiceMenu::setSelectorDown()
{
selected_ = (selected_ + 1) % 5;
}
void ServiceMenu::acceptSelection()
{
}
void ServiceMenu::cancelSelection()
{
}
void ServiceMenu::initializeOptions()
{
// Video
options_.emplace_back("FULLSCREEN", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.fullscreen, ValueType::BOOL);
options_.emplace_back("WINDOW SIZE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.window.size, ValueType::INT);
options_.emplace_back("SHADERS", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.shaders, ValueType::BOOL);
options_.emplace_back("VSYNC", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.v_sync, ValueType::BOOL);
options_.emplace_back("INTEGER SCALE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.integer_scale, ValueType::BOOL);
// Audio
options_.emplace_back("AUDIO", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.enabled, ValueType::BOOL);
options_.emplace_back("MAIN VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.volume, ValueType::INT);
options_.emplace_back("MUSIC VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.music.volume, ValueType::INT);
options_.emplace_back("SFX VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.sound.volume, ValueType::INT);
// Game
options_.emplace_back("AUTOFIRE", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.autofire, ValueType::BOOL);
//options_.emplace_back("LANG", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.language, ValueType::BOOL);
// System
options_.emplace_back("RESET", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
options_.emplace_back("QUIT", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
options_.emplace_back("SHUTDOWN", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
}