68 lines
2.2 KiB
C
68 lines
2.2 KiB
C
#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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// Tamaño de bloque
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#define BLOCK 8
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#define HALF_BLOCK BLOCK / 2
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// Resolución nativa del juego
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#define WIDTH 320
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#define HEIGHT 240
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// Zona de juego
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const SDL_Rect windowArea = {0, 0, WIDTH, HEIGHT};
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const SDL_Rect playArea = {0, 0, WIDTH, 200};
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const int PLAY_AREA_TOP = 0;
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const int PLAY_AREA_BOTTOM = playArea.h;
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const int PLAY_AREA_LEFT = 0;
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const int PLAY_AREA_RIGHT = playArea.w;
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const int PLAY_AREA_WIDTH = playArea.w;
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const int PLAY_AREA_HEIGHT = playArea.h;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
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// Secciones del programa
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#define SECTION_PROG_LOGO 0
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#define SECTION_PROG_INTRO 1
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#define SECTION_PROG_TITLE 2
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#define SECTION_PROG_GAME 3
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#define SECTION_PROG_HI_SCORE_TABLE 4
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#define SECTION_PROG_GAME_DEMO 5
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#define SECTION_PROG_INSTRUCTIONS 6
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#define SECTION_PROG_QUIT 7
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// Subsecciones
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#define SUBSECTION_GAME_PLAY_1P 0
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#define SUBSECTION_GAME_PLAY_2P 1
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#define SUBSECTION_TITLE_1 3
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#define SUBSECTION_TITLE_2 4
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// Ningun tipo
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#define NO_KIND 0
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// Colores
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const color_t bgColor = {0x27, 0x27, 0x36};
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const color_t noColor = {0xFF, 0xFF, 0xFF};
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const color_t shdwTxtColor = {0x43, 0x43, 0x4F};
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const color_t separator = {0x0D, 0x1A, 0x2B};
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const color_t scoreboardColor = {46, 63, 71};
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const color_t difficultyEasyColor = {75, 105, 47};
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const color_t difficultyNormalColor = {255, 122, 0};
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const color_t difficultyHardColor = {118, 66, 138};
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const color_t flashColor = {0xFF, 0xFF, 0xFF};
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const color_t fadeColor = {0x27, 0x27, 0x36};
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const color_t orangeColor = {0xFF, 0x7A, 0x00}; |