Files
coffee_crisis_arcade_edition/test_triggers.cpp

78 lines
2.5 KiB
C++

#include <iostream>
#include <SDL3/SDL.h>
int main() {
// Inicializar SDL
if (!SDL_Init(SDL_INIT_GAMEPAD)) {
std::cerr << "Error inicializando SDL: " << SDL_GetError() << std::endl;
return 1;
}
std::cout << "Prueba de triggers L2/R2 como botones digitales" << std::endl;
std::cout << "Conecta un mando arcade y presiona L2 o R2" << std::endl;
std::cout << "Presiona ESC para salir" << std::endl;
// Abrir primer gamepad disponible
SDL_Gamepad* gamepad = nullptr;
SDL_JoystickID* joysticks = SDL_GetJoysticks(nullptr);
if (joysticks) {
for (int i = 0; joysticks[i]; i++) {
if (SDL_IsGamepad(joysticks[i])) {
gamepad = SDL_OpenGamepad(joysticks[i]);
if (gamepad) {
std::cout << "Gamepad conectado: " << SDL_GetGamepadName(gamepad) << std::endl;
break;
}
}
}
SDL_free(joysticks);
}
if (!gamepad) {
std::cout << "No se encontró ningún gamepad compatible" << std::endl;
SDL_Quit();
return 1;
}
bool running = true;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
running = false;
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
if (event.gaxis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER) {
if (event.gaxis.value > 16384) {
std::cout << "L2 PRESIONADO como botón digital (valor: " << event.gaxis.value << ")" << std::endl;
}
} else if (event.gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
if (event.gaxis.value > 16384) {
std::cout << "R2 PRESIONADO como botón digital (valor: " << event.gaxis.value << ")" << std::endl;
}
}
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
std::cout << "Botón presionado: " << event.gbutton.button << std::endl;
break;
}
}
// Verificar ESC para salir
const bool* keyboard_state = SDL_GetKeyboardState(nullptr);
if (keyboard_state[SDL_SCANCODE_ESCAPE]) {
running = false;
}
SDL_Delay(16); // ~60 FPS
}
if (gamepad) {
SDL_CloseGamepad(gamepad);
}
SDL_Quit();
return 0;
}