262 lines
14 KiB
C++
262 lines
14 KiB
C++
#include "param.h"
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#include <SDL3/SDL.h> // Para SDL_LogCategory, SDL_LogError, SDL_LogInfo
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#include <fstream> // Para basic_istream, basic_ifstream, ifstream
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#include <functional>
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#include <sstream> // Para basic_istringstream
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#include <stdexcept> // Para runtime_error
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#include <string> // Para operator==, stoi, char_traits, string, ope...
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#include <unordered_map>
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#include "color.h"
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#include "utils.h"
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Param param;
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// Calcula variables a partir de otras variables
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void precalculateZones();
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// Asigna variables a partir de dos cadenas
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auto setParams(const std::string& var, const std::string& value) -> bool;
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// Establece valores por defecto a las variables
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void initParam() {
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// GAME
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param.game.width = 320;
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param.game.height = 256;
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param.game.item_size = 20;
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param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
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param.game.play_area.rect = {0, 0, param.game.width, 216};
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param.game.name_entry_idle_time = 10;
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param.game.name_entry_total_time = 60;
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// param.game.speed = 15;
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param.game.speed = 1000 / 60;
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param.game.hit_stop = true;
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param.game.hit_stop_ms = 300;
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precalculateZones();
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// SCOREBOARD
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param.scoreboard.rect = {0, 216, param.game.width, 40};
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param.scoreboard.separator_autocolor = false;
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param.scoreboard.separator_color = Color();
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param.scoreboard.easy_color = Color();
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param.scoreboard.normal_color = Color();
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param.scoreboard.hard_color = Color();
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param.scoreboard.text_autocolor = false;
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param.scoreboard.text_color1 = Color();
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param.scoreboard.text_color2 = Color();
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param.scoreboard.skip_countdown_value = 8;
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// FADE
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param.fade.num_squares_width = param.game.width / 2;
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param.fade.num_squares_height = param.game.height / 2;
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param.fade.random_squares_delay = 1;
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param.fade.random_squares_mult = 500;
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param.fade.post_duration = 80;
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param.fade.venetian_size = 16;
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// TITLE
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param.title.press_start_position = 160;
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param.title.title_duration = 800;
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param.title.arcade_edition_position = 123;
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param.title.title_c_c_position = 11;
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param.title.bg_color = Color(255, 255, 255);
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// BACKGROUND
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param.background.attenuate_color = Color(255, 255, 255, 0);
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// BALLOONS
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param.balloon.settings.at(0) = ParamBalloon::Settings(0.09F, 2.60F);
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param.balloon.settings.at(1) = ParamBalloon::Settings(0.10F, 3.50F);
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param.balloon.settings.at(2) = ParamBalloon::Settings(0.10F, 4.50F);
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param.balloon.settings.at(3) = ParamBalloon::Settings(0.10F, 4.95F);
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param.balloon.color.at(0) = "blue";
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param.balloon.color.at(1) = "orange";
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param.balloon.color.at(2) = "red";
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param.balloon.color.at(3) = "green";
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param.balloon.bouncing_sound = false;
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// NOTIFICATION
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param.notification.pos_v = NotifyPosition::TOP;
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param.notification.pos_h = NotifyPosition::LEFT;
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param.notification.sound = false;
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param.notification.color = Color(48, 48, 48);
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// INTRO
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param.intro.bg_color = Color::fromHex("543149");
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param.intro.card_color = Color::fromHex("CBDBFC");
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param.intro.shadow_color = Color::fromHex("00000080");
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param.intro.text_distance_from_bottom = 48;
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}
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// Carga los parámetros desde un archivo
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void loadParamsFromFile(const std::string& file_path) {
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// Inicializa los parámetros con valores por defecto
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initParam();
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// Abre el archivo
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std::ifstream file(file_path);
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if (!file.is_open()) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo abrir el archivo %s", file_path.c_str());
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throw std::runtime_error("No se pudo abrir el archivo: " + file_path);
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\nReading file: %s", getFileName(file_path).c_str());
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std::string line;
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std::string param1;
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std::string param2;
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while (std::getline(file, line)) {
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// Elimina comentarios
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auto comment_pos = line.find('#');
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if (comment_pos != std::string::npos) {
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line.resize(comment_pos);
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}
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// Usa un stream para separar palabras
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std::istringstream iss(line);
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if (iss >> param1 >> param2) {
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if (!setParams(param1, param2)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Parámetro desconocido: %s", param1.c_str());
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}
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}
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}
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// Cierra el archivo
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file.close();
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// Realiza cálculos adicionales después de cargar los parámetros
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precalculateZones();
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}
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auto setParams(const std::string& var, const std::string& value) -> bool {
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> INT_PARAMS = {
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{"game.width", [](const std::string& v) { param.game.width = std::stoi(v); }},
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{"game.height", [](const std::string& v) { param.game.height = std::stoi(v); }},
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{"game.item_size", [](const std::string& v) { param.game.item_size = std::stoi(v); }},
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{"game.play_area.rect.x", [](const std::string& v) { param.game.play_area.rect.x = std::stoi(v); }},
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{"game.play_area.rect.y", [](const std::string& v) { param.game.play_area.rect.y = std::stoi(v); }},
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{"game.play_area.rect.w", [](const std::string& v) { param.game.play_area.rect.w = std::stoi(v); }},
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{"game.play_area.rect.h", [](const std::string& v) { param.game.play_area.rect.h = std::stoi(v); }},
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{"game.name_entry_idle_time", [](const std::string& v) { param.game.name_entry_idle_time = std::stoi(v); }},
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{"game.name_entry_total_time", [](const std::string& v) { param.game.name_entry_total_time = std::stoi(v); }},
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{"game.hit_stop_ms", [](const std::string& v) { param.game.hit_stop_ms = std::stoi(v); }},
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{"fade.num_squares_width", [](const std::string& v) { param.fade.num_squares_width = std::stoi(v); }},
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{"fade.num_squares_height", [](const std::string& v) { param.fade.num_squares_height = std::stoi(v); }},
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{"fade.random_squares_delay", [](const std::string& v) { param.fade.random_squares_delay = std::stoi(v); }},
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{"fade.random_squares_mult", [](const std::string& v) { param.fade.random_squares_mult = std::stoi(v); }},
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{"fade.post_duration", [](const std::string& v) { param.fade.post_duration = std::stoi(v); }},
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{"fade.venetian_size", [](const std::string& v) { param.fade.venetian_size = std::stoi(v); }},
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{"scoreboard.rect.x", [](const std::string& v) { param.scoreboard.rect.x = std::stoi(v); }},
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{"scoreboard.rect.y", [](const std::string& v) { param.scoreboard.rect.y = std::stoi(v); }},
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{"scoreboard.rect.w", [](const std::string& v) { param.scoreboard.rect.w = std::stoi(v); }},
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{"scoreboard.rect.h", [](const std::string& v) { param.scoreboard.rect.h = std::stoi(v); }},
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{"scoreboard.skip_countdown_value", [](const std::string& v) { param.scoreboard.skip_countdown_value = std::stoi(v); }},
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{"title.press_start_position", [](const std::string& v) { param.title.press_start_position = std::stoi(v); }},
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{"title.title_duration", [](const std::string& v) { param.title.title_duration = std::stoi(v); }},
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{"title.arcade_edition_position", [](const std::string& v) { param.title.arcade_edition_position = std::stoi(v); }},
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{"title.title_c_c_position", [](const std::string& v) { param.title.title_c_c_position = std::stoi(v); }},
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{"intro.text_distance_from_bottom", [](const std::string& v) { param.intro.text_distance_from_bottom = std::stoi(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> COLOR_PARAMS = {
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{"fade.color", [](const std::string& v) { param.fade.color = Color::fromHex(v); }},
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{"scoreboard.separator_color", [](const std::string& v) { param.scoreboard.separator_color = Color::fromHex(v); }},
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{"scoreboard.easy_color", [](const std::string& v) { param.scoreboard.easy_color = Color::fromHex(v); }},
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{"scoreboard.normal_color", [](const std::string& v) { param.scoreboard.normal_color = Color::fromHex(v); }},
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{"scoreboard.hard_color", [](const std::string& v) { param.scoreboard.hard_color = Color::fromHex(v); }},
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{"scoreboard.text_color1", [](const std::string& v) { param.scoreboard.text_color1 = Color::fromHex(v); }},
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{"scoreboard.text_color2", [](const std::string& v) { param.scoreboard.text_color2 = Color::fromHex(v); }},
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{"title.bg_color", [](const std::string& v) { param.title.bg_color = Color::fromHex(v); }},
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{"background.attenuate_color", [](const std::string& v) { param.background.attenuate_color = Color::fromHex(v); }},
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{"notification.color", [](const std::string& v) { param.notification.color = Color::fromHex(v); }},
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{"service_menu.title_color", [](const std::string& v) { param.service_menu.title_color = Color::fromHex(v); }},
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{"service_menu.text_color", [](const std::string& v) { param.service_menu.text_color = Color::fromHex(v); }},
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{"service_menu.selected_color", [](const std::string& v) { param.service_menu.selected_color = Color::fromHex(v); }},
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{"service_menu.bg_color", [](const std::string& v) { param.service_menu.bg_color = Color::fromHex(v); }},
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{"intro.bg_color", [](const std::string& v) { param.intro.bg_color = Color::fromHex(v); }},
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{"intro.card_color", [](const std::string& v) { param.intro.card_color = Color::fromHex(v); }},
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{"intro.shadow_color", [](const std::string& v) { param.intro.shadow_color = Color::fromHex(v); }},
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{"debug.color", [](const std::string& v) { param.debug.color = Color::fromHex(v); }},
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{"resource.color", [](const std::string& v) { param.resource.color = Color::fromHex(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> BOOL_PARAMS = {
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{"game.hit_stop", [](const std::string& v) { param.game.hit_stop = stringToBool(v); }},
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{"scoreboard.separator_autocolor", [](const std::string& v) { param.scoreboard.separator_autocolor = stringToBool(v); }},
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{"scoreboard.text_autocolor", [](const std::string& v) { param.scoreboard.text_autocolor = stringToBool(v); }},
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{"balloon.bouncing_sound", [](const std::string& v) { param.balloon.bouncing_sound = stringToBool(v); }},
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{"notification.sound", [](const std::string& v) { param.notification.sound = stringToBool(v); }},
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{"service_menu.drop_shadow", [](const std::string& v) { param.service_menu.drop_shadow = stringToBool(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> FLOAT_PARAMS = {
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{"balloon.settings[0].vel", [](const std::string& v) { param.balloon.settings.at(0).vel = std::stof(v); }},
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{"balloon.settings[0].grav", [](const std::string& v) { param.balloon.settings.at(0).grav = std::stof(v); }},
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{"balloon.settings[1].vel", [](const std::string& v) { param.balloon.settings.at(1).vel = std::stof(v); }},
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{"balloon.settings[1].grav", [](const std::string& v) { param.balloon.settings.at(1).grav = std::stof(v); }},
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{"balloon.settings[2].vel", [](const std::string& v) { param.balloon.settings.at(2).vel = std::stof(v); }},
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{"balloon.settings[2].grav", [](const std::string& v) { param.balloon.settings.at(2).grav = std::stof(v); }},
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{"balloon.settings[3].vel", [](const std::string& v) { param.balloon.settings.at(3).vel = std::stof(v); }},
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{"balloon.settings[3].grav", [](const std::string& v) { param.balloon.settings.at(3).grav = std::stof(v); }}};
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static const std::unordered_map<std::string, std::function<void(const std::string&)>> STRING_PARAMS = {
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{"balloon.color[0]", [](const std::string& v) { param.balloon.color.at(0) = v; }},
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{"balloon.color[1]", [](const std::string& v) { param.balloon.color.at(1) = v; }},
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{"balloon.color[2]", [](const std::string& v) { param.balloon.color.at(2) = v; }},
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{"balloon.color[3]", [](const std::string& v) { param.balloon.color.at(3) = v; }}};
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// Intentar cada mapa de parámetros
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auto try_map = [&](const auto& param_map) -> bool {
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auto it = param_map.find(var);
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if (it != param_map.end()) {
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it->second(value);
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return true;
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}
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return false;
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};
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if (try_map(INT_PARAMS) || try_map(COLOR_PARAMS) || try_map(BOOL_PARAMS) ||
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try_map(FLOAT_PARAMS) || try_map(STRING_PARAMS)) {
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return true;
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}
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// Casos especiales que necesitan lógica personalizada
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if (var == "notification.pos_h") {
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if (value == "LEFT") {
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param.notification.pos_h = NotifyPosition::LEFT;
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} else if (value == "MIDDLE") {
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param.notification.pos_h = NotifyPosition::MIDDLE;
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} else {
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param.notification.pos_h = NotifyPosition::RIGHT;
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}
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return true;
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}
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if (var == "notification.pos_v") {
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param.notification.pos_v = value == "TOP" ? NotifyPosition::TOP : NotifyPosition::BOTTOM;
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return true;
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}
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return false; // Parámetro no encontrado
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}
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// Calcula variables a partir de otras variables
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void precalculateZones() {
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// playArea
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param.game.play_area.center_x = param.game.play_area.rect.w / 2;
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param.game.play_area.first_quarter_x = param.game.play_area.rect.w / 4;
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param.game.play_area.third_quarter_x = param.game.play_area.rect.w / 4 * 3;
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param.game.play_area.center_y = param.game.play_area.rect.h / 2;
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param.game.play_area.first_quarter_y = param.game.play_area.rect.h / 4;
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param.game.play_area.third_quarter_y = param.game.play_area.rect.h / 4 * 3;
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// gameArea
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param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
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param.game.game_area.center_x = param.game.game_area.rect.w / 2;
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param.game.game_area.first_quarter_x = param.game.game_area.rect.w / 4;
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param.game.game_area.third_quarter_x = param.game.game_area.rect.w / 4 * 3;
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param.game.game_area.center_y = param.game.game_area.rect.h / 2;
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param.game.game_area.first_quarter_y = param.game.game_area.rect.h / 4;
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param.game.game_area.third_quarter_y = param.game.game_area.rect.h / 4 * 3;
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} |