Files
coffee_crisis_arcade_edition/source/balloon_formations.cpp

396 lines
14 KiB
C++

#include "asset.h"
#include "balloon.h" // Para BalloonType, BalloonSize, BALLOON_SIZE, BALLOON_VELX_NEGATIVE, BALLOON_VELX_POSITIVE
#include "balloon_formations.h"
#include "param.h" // Para Param, ParamGame, param
#include "utils.h" // Para Zone, BLOCK
#include <array> // Para array
#include <fstream>
#include <map>
#include <sstream>
#include <string>
void BalloonFormations::initBalloonFormations() {
// Calcular posiciones base
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
const int X4_0 = param.game.play_area.rect.x;
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
const int X3_0 = param.game.play_area.rect.x;
const int X3_100 = param.game.play_area.rect.w - BALLOON_SIZE[2];
const int X2_0 = param.game.play_area.rect.x;
const int X2_100 = param.game.play_area.rect.w - BALLOON_SIZE[1];
const int X1_0 = param.game.play_area.rect.x;
const int X1_50 = param.game.play_area.center_x - (BALLOON_SIZE[0] / 2);
const int X1_100 = param.game.play_area.rect.w - BALLOON_SIZE[0];
// Variables calculadas para posiciones especiales
const int QUARTER1_X4 = param.game.play_area.first_quarter_x - (BALLOON_SIZE[3] / 2);
const int QUARTER3_X4 = param.game.play_area.third_quarter_x - (BALLOON_SIZE[3] / 2);
// Mapa de variables para reemplazar en el archivo
std::map<std::string, float> variables = {
{"X1_0", X1_0},
{"X1_50", X1_50},
{"X1_100", X1_100},
{"X2_0", X2_0},
{"X2_100", X2_100},
{"X3_0", X3_0},
{"X3_100", X3_100},
{"X4_0", X4_0},
{"X4_100", X4_100},
{"QUARTER1_X4", QUARTER1_X4},
{"QUARTER3_X4", QUARTER3_X4},
{"DEFAULT_POS_Y", DEFAULT_POS_Y},
{"BALLOON_SIZE_0", BALLOON_SIZE[0]},
{"BALLOON_SIZE_1", BALLOON_SIZE[1]},
{"BALLOON_SIZE_2", BALLOON_SIZE[2]},
{"BALLOON_SIZE_3", BALLOON_SIZE[3]},
{"RIGHT", BALLOON_VELX_POSITIVE},
{"LEFT", BALLOON_VELX_NEGATIVE}};
balloon_formation_.reserve(NUMBER_OF_BALLOON_FORMATIONS);
if (!loadFormationsFromFile(Asset::get()->get("balloon_formations.txt"), variables)) {
// Fallback: cargar formaciones por defecto si falla la carga del archivo
loadDefaultFormations();
}
}
auto BalloonFormations::loadFormationsFromFile(const std::string& filename, const std::map<std::string, float>& variables) -> bool {
std::ifstream file(filename);
if (!file.is_open()) {
return false;
}
std::string line;
int current_formation = -1;
std::vector<BalloonFormationParams> current_params;
while (std::getline(file, line)) {
// Eliminar espacios en blanco al inicio y final
line = trim(line);
// Saltar líneas vacías y comentarios
if (line.empty() || line[0] == '#') {
continue;
}
// Verificar si es una nueva formación
if (line.substr(0, 10) == "formation:") {
// Guardar formación anterior si existe
if (current_formation >= 0 && !current_params.empty()) {
balloon_formation_.emplace_back(current_params.size(), current_params);
}
// Iniciar nueva formación
current_formation = std::stoi(line.substr(10));
current_params.clear();
continue;
}
// Procesar línea de parámetros de balloon
if (current_formation >= 0) {
auto params = parseBalloonLine(line, variables);
if (params.has_value()) {
current_params.push_back(params.value());
}
}
}
// Guardar última formación
if (current_formation >= 0 && !current_params.empty()) {
balloon_formation_.emplace_back(current_params.size(), current_params);
}
// Crear variantes flotantes (formaciones 50-99)
createFloaterVariants();
// Añadir formación de prueba
addTestFormation();
file.close();
return true;
}
auto BalloonFormations::parseBalloonLine(const std::string& line, const std::map<std::string, float>& variables) -> std::optional<BalloonFormationParams> {
std::istringstream iss(line);
std::string token;
std::vector<std::string> tokens;
// Dividir por comas
while (std::getline(iss, token, ',')) {
tokens.push_back(trim(token));
}
if (tokens.size() != 7) {
return std::nullopt;
}
try {
int x = evaluateExpression(tokens[0], variables);
int desp = evaluateExpression(tokens[1], variables);
int y = evaluateExpression(tokens[2], variables);
float vel_x = evaluateExpression(tokens[3], variables);
BalloonType type = (tokens[4] == "BALLOON") ? BalloonType::BALLOON : BalloonType::FLOATER;
BalloonSize size;
if (tokens[5] == "SIZE1") {
size = BalloonSize::SIZE1;
desp = desp * (BALLOON_SIZE[0] + 1);
} else if (tokens[5] == "SIZE2") {
size = BalloonSize::SIZE2;
desp = desp * (BALLOON_SIZE[1] + 1);
} else if (tokens[5] == "SIZE3") {
size = BalloonSize::SIZE3;
desp = desp * (BALLOON_SIZE[2] + 1);
} else if (tokens[5] == "SIZE4") {
size = BalloonSize::SIZE4;
desp = desp * (BALLOON_SIZE[3] + 1);
} else {
return std::nullopt;
}
int creation_time = evaluateExpression(tokens[6], variables);
return BalloonFormationParams(x + desp, y, vel_x, type, size, creation_time);
} catch (const std::exception&) {
return std::nullopt;
}
}
auto BalloonFormations::evaluateExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float {
std::string trimmed_expr = trim(expr);
// Si es un número directo
if ((std::isdigit(trimmed_expr[0]) != 0) || (trimmed_expr[0] == '-' && trimmed_expr.length() > 1)) {
return std::stoi(trimmed_expr);
}
// Si es una variable simple
if (variables.find(trimmed_expr) != variables.end()) {
return variables.at(trimmed_expr);
}
// Evaluación de expresiones simples (suma, resta, multiplicación)
return evaluateSimpleExpression(trimmed_expr, variables);
}
auto BalloonFormations::evaluateSimpleExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float {
// Buscar operadores (+, -, *, /)
for (size_t i = 1; i < expr.length(); ++i) {
char op = expr[i];
if (op == '+' || op == '-' || op == '*' || op == '/') {
std::string left = trim(expr.substr(0, i));
std::string right = trim(expr.substr(i + 1));
int left_val = evaluateExpression(left, variables);
int right_val = evaluateExpression(right, variables);
switch (op) {
case '+':
return left_val + right_val;
case '-':
return left_val - right_val;
case '*':
return left_val * right_val;
case '/':
return right_val != 0 ? left_val / right_val : 0;
}
}
}
// Si no se encuentra operador, intentar como variable o número
return variables.find(expr) != variables.end() ? variables.at(expr) : std::stoi(expr);
}
auto BalloonFormations::trim(const std::string& str) -> std::string {
size_t start = str.find_first_not_of(" \t\r\n");
if (start == std::string::npos) {
return "";
}
size_t end = str.find_last_not_of(" \t\r\n");
return str.substr(start, end - start + 1);
}
void BalloonFormations::createFloaterVariants() {
balloon_formation_.resize(100);
// Crear variantes flotantes de las primeras 50 formaciones
for (size_t k = 0; k < 50 && k < balloon_formation_.size(); k++) {
std::vector<BalloonFormationParams> floater_params;
floater_params.reserve(balloon_formation_[k].number_of_balloons);
for (int i = 0; i < balloon_formation_[k].number_of_balloons; i++) {
const auto& original = balloon_formation_[k].init[i];
floater_params.emplace_back(
original.x, original.y, original.vel_x, BalloonType::FLOATER, original.size, original.creation_counter);
}
balloon_formation_[k + 50] = BalloonFormationUnit(
balloon_formation_[k].number_of_balloons, floater_params);
}
}
void BalloonFormations::addTestFormation() {
std::vector<BalloonFormationParams> test_params = {
{10, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE1, 200},
{50, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE2, 200},
{90, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE3, 200},
{140, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE4, 200}};
balloon_formation_[99] = BalloonFormationUnit(4, test_params);
}
void BalloonFormations::loadDefaultFormations() {
// Código de fallback con algunas formaciones básicas hardcodeadas
// para que el juego funcione aunque falle la carga del archivo
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
const int X4_0 = param.game.play_area.rect.x;
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
constexpr int CREATION_TIME = 300;
// Formación básica #00
std::vector<BalloonFormationParams> basic_formation = {
BalloonFormationParams(X4_0, DEFAULT_POS_Y, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME),
BalloonFormationParams(X4_100, DEFAULT_POS_Y, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME)};
balloon_formation_.emplace_back(2, basic_formation);
}
// Inicializa los conjuntos de formaciones
void BalloonFormations::initBalloonFormationPools() {
// Reserva espacio para cada pool de formaciones
balloon_formation_pool_.resize(NUMBER_OF_SETS_PER_POOL);
// Set #0
balloon_formation_pool_.at(0) = {
&balloon_formation_.at(0),
&balloon_formation_.at(1),
&balloon_formation_.at(2),
&balloon_formation_.at(3),
&balloon_formation_.at(4),
&balloon_formation_.at(5),
&balloon_formation_.at(6),
&balloon_formation_.at(7),
&balloon_formation_.at(8),
&balloon_formation_.at(9)};
// Set #1
balloon_formation_pool_.at(1) = {
&balloon_formation_.at(10),
&balloon_formation_.at(11),
&balloon_formation_.at(12),
&balloon_formation_.at(13),
&balloon_formation_.at(14),
&balloon_formation_.at(15),
&balloon_formation_.at(16),
&balloon_formation_.at(17),
&balloon_formation_.at(18),
&balloon_formation_.at(19)};
// Set #2
balloon_formation_pool_.at(2) = {
&balloon_formation_.at(0),
&balloon_formation_.at(1),
&balloon_formation_.at(2),
&balloon_formation_.at(3),
&balloon_formation_.at(4),
&balloon_formation_.at(55),
&balloon_formation_.at(56),
&balloon_formation_.at(57),
&balloon_formation_.at(58),
&balloon_formation_.at(59)};
// Set #3
balloon_formation_pool_.at(3) = {
&balloon_formation_.at(50),
&balloon_formation_.at(51),
&balloon_formation_.at(52),
&balloon_formation_.at(53),
&balloon_formation_.at(54),
&balloon_formation_.at(5),
&balloon_formation_.at(6),
&balloon_formation_.at(7),
&balloon_formation_.at(8),
&balloon_formation_.at(9)};
// Set #4
balloon_formation_pool_.at(4) = {
&balloon_formation_.at(60),
&balloon_formation_.at(61),
&balloon_formation_.at(62),
&balloon_formation_.at(63),
&balloon_formation_.at(64),
&balloon_formation_.at(65),
&balloon_formation_.at(66),
&balloon_formation_.at(67),
&balloon_formation_.at(68),
&balloon_formation_.at(69)};
// Set #5
balloon_formation_pool_.at(5) = {
&balloon_formation_.at(10),
&balloon_formation_.at(61),
&balloon_formation_.at(12),
&balloon_formation_.at(63),
&balloon_formation_.at(14),
&balloon_formation_.at(65),
&balloon_formation_.at(16),
&balloon_formation_.at(67),
&balloon_formation_.at(18),
&balloon_formation_.at(69)};
// Set #6
balloon_formation_pool_.at(6) = {
&balloon_formation_.at(60),
&balloon_formation_.at(11),
&balloon_formation_.at(62),
&balloon_formation_.at(13),
&balloon_formation_.at(64),
&balloon_formation_.at(15),
&balloon_formation_.at(66),
&balloon_formation_.at(17),
&balloon_formation_.at(68),
&balloon_formation_.at(19)};
// Set #7
balloon_formation_pool_.at(7) = {
&balloon_formation_.at(20),
&balloon_formation_.at(21),
&balloon_formation_.at(22),
&balloon_formation_.at(23),
&balloon_formation_.at(24),
&balloon_formation_.at(65),
&balloon_formation_.at(66),
&balloon_formation_.at(67),
&balloon_formation_.at(68),
&balloon_formation_.at(69)};
// Set #8
balloon_formation_pool_.at(8) = {
&balloon_formation_.at(70),
&balloon_formation_.at(71),
&balloon_formation_.at(72),
&balloon_formation_.at(73),
&balloon_formation_.at(74),
&balloon_formation_.at(15),
&balloon_formation_.at(16),
&balloon_formation_.at(17),
&balloon_formation_.at(18),
&balloon_formation_.at(19)};
// Set #9
balloon_formation_pool_.at(9) = {
&balloon_formation_.at(20),
&balloon_formation_.at(21),
&balloon_formation_.at(22),
&balloon_formation_.at(23),
&balloon_formation_.at(24),
&balloon_formation_.at(70),
&balloon_formation_.at(71),
&balloon_formation_.at(72),
&balloon_formation_.at(73),
&balloon_formation_.at(74)};
}