131 lines
2.9 KiB
C++
131 lines
2.9 KiB
C++
#include "define_buttons.h"
|
|
|
|
// Constructor
|
|
DefineButtons::DefineButtons(SDL_Renderer *renderer, Input *input, Text *text, param_t *param, options_t *options)
|
|
{
|
|
// Copia punteros a los objetos
|
|
this->renderer = renderer;
|
|
this->input = input;
|
|
this->text = text;
|
|
this->param = param;
|
|
this->options = options;
|
|
|
|
// Inicializa variables
|
|
enabled = false;
|
|
x = param->gameWidth / 2;
|
|
y = param->pressStart;
|
|
indexController = 0;
|
|
indexButton = 0;
|
|
|
|
buttons.clear();
|
|
db_button_t button;
|
|
|
|
button.label = "DISPARO IZQUIERDA";
|
|
button.input = input_fire_left;
|
|
button.button = SDL_CONTROLLER_BUTTON_X;
|
|
buttons.push_back(button);
|
|
|
|
button.label = "DISPARO CENTRO";
|
|
button.input = input_fire_center;
|
|
button.button = SDL_CONTROLLER_BUTTON_Y;
|
|
buttons.push_back(button);
|
|
|
|
button.label = "DISPARO DERECHA";
|
|
button.input = input_fire_right;
|
|
button.button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
|
buttons.push_back(button);
|
|
|
|
button.label = "START";
|
|
button.input = input_start;
|
|
button.button = SDL_CONTROLLER_BUTTON_START;
|
|
buttons.push_back(button);
|
|
|
|
button.label = "SALIR DEL JUEGO";
|
|
button.input = input_exit;
|
|
button.button = SDL_CONTROLLER_BUTTON_BACK;
|
|
buttons.push_back(button);
|
|
|
|
for (int i = 0; i < input->getNumControllers(); ++i)
|
|
{
|
|
controllerNames.push_back(input->getControllerName(i));
|
|
}
|
|
}
|
|
|
|
// Destructor
|
|
DefineButtons::~DefineButtons()
|
|
{
|
|
}
|
|
|
|
// Actualiza las variables del objeto
|
|
void DefineButtons::update()
|
|
{
|
|
if (enabled)
|
|
{
|
|
}
|
|
}
|
|
|
|
// Dibuja el objeto en pantalla
|
|
void DefineButtons::render()
|
|
{
|
|
if (enabled)
|
|
{
|
|
text->writeCentered(x, y - 20, "PLAYER " + std::to_string(indexController + 1));
|
|
text->writeCentered(x, y - 10, controllerNames[indexController]);
|
|
text->writeCentered(x, y, buttons[indexButton].label);
|
|
}
|
|
}
|
|
|
|
void DefineButtons::doJoystickButtonDown(SDL_JoyButtonEvent *event)
|
|
{
|
|
int i = input->getJoyIndex(event->which);
|
|
|
|
// Solo pillamos botones del mando que toca
|
|
if (i != indexController)
|
|
{
|
|
return;
|
|
}
|
|
|
|
buttons[indexButton].button = (SDL_GameControllerButton)event->button;
|
|
incIndexButton();
|
|
}
|
|
|
|
// Comprueba las entradas
|
|
void DefineButtons::checkInput()
|
|
{
|
|
if (enabled)
|
|
{
|
|
SDL_Event event;
|
|
|
|
// Comprueba los eventos que hay en la cola
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
if (event.type == SDL_JOYBUTTONDOWN)
|
|
doJoystickButtonDown(&event.jbutton);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Habilita el objeto
|
|
void DefineButtons::enable(int index)
|
|
{
|
|
enabled = true;
|
|
indexController = index - 1;
|
|
indexButton = 0;
|
|
}
|
|
|
|
// Comprueba si está habilitado
|
|
bool DefineButtons::isEnabled()
|
|
{
|
|
return enabled;
|
|
}
|
|
|
|
// Incrementa el indice de los botones
|
|
void DefineButtons::incIndexButton()
|
|
{
|
|
indexButton++;
|
|
|
|
if (indexButton == (int)buttons.size())
|
|
{
|
|
enabled = false;
|
|
}
|
|
} |