432 lines
14 KiB
C++
432 lines
14 KiB
C++
#include "global_inputs.h"
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#include <SDL3/SDL_render.h> // Para SDL_RendererLogicalPresentation, SDL_Se...
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#include <string> // Para operator+, allocator, char_traits, string
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#include <vector> // Para vector
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#include "asset.h" // Para Asset
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#include "input.h" // Para Input, InputAction, InputDeviceToUse
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#include "audio.h" // Para JA_SetMusicVolume, JA_SetSoundVolume
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#include "lang.h" // Para getText, Code, getNextLangCode, loadFro...
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#include "notifier.h" // Para Notifier
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#include "options.h" // Para Options, options, VideoOptions, GameOpt...
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#include "param.h" // Para Param, ParamGame, param
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#include "screen.h" // Para Screen
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#include "section.h" // Para Name, name, Options, options, AttractMode
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#include "service_menu.h" // Para ServiceMenu
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#include "utils.h" // Para boolToOnOff
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namespace globalInputs
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{
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// Termina
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void quit()
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{
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const std::string CODE = "QUIT";
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if (Notifier::get()->checkCode(CODE))
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{
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// Si la notificación de salir está activa, cambia de sección
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section::name = section::Name::QUIT;
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section::options = section::Options::NONE;
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}
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else
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{
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// Si la notificación de salir no está activa, muestra la notificación
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 01"), std::string()}, -1, CODE);
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}
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}
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// Reinicia
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void reset()
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{
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const std::string CODE = "RESET";
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if (Notifier::get()->checkCode(CODE))
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{
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section::name = section::Name::RESET;
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 15")});
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}
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else
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{
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 03"), std::string()}, -1, CODE);
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}
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}
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// Activa o desactiva el audio
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void toggleAudio()
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{
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options.audio.enabled = !options.audio.enabled;
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Audio::get()->enable(options.audio.enabled);
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Notifier::get()->show({"Audio " + boolToOnOff(options.audio.enabled)});
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}
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// Cambia el modo de escalado entero
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void toggleIntegerScale()
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{
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Screen::get()->toggleIntegerScale();
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 12") + " " + boolToOnOff(options.video.integer_scale)});
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}
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// Activa / desactiva el vsync
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void toggleVSync()
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{
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Screen::get()->toggleVSync();
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 14") + " " + boolToOnOff(options.video.v_sync)});
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}
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// Activa o desactiva los shaders
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void toggleShaders()
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{
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Screen::get()->toggleShaders();
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 13") + " " + boolToOnOff(options.video.shaders)});
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}
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// Obtiene una fichero a partir de un lang::Code
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std::string getLangFile(lang::Code code)
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{
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switch (code)
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{
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case lang::Code::VALENCIAN:
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return Asset::get()->get("ba_BA.json");
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break;
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case lang::Code::SPANISH:
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return Asset::get()->get("es_ES.json");
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break;
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default:
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return Asset::get()->get("en_UK.json");
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break;
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}
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}
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// Obtiene una cadena a partir de un lang::Code
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std::string getLangName(lang::Code code)
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{
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switch (code)
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{
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case lang::Code::VALENCIAN:
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return " \"ba_BA\"";
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break;
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case lang::Code::SPANISH:
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return " \"es_ES\"";
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break;
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default:
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return " \"en_UK\"";
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break;
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}
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}
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// Cambia el idioma
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void changeLang()
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{
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const std::string CODE = "LANG";
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if (Notifier::get()->checkCode(CODE))
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{
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options.game.language = lang::getNextLangCode(options.game.language);
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lang::loadFromFile(getLangFile(static_cast<lang::Code>(options.game.language)));
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section::name = section::Name::RESET;
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section::options = section::Options::RELOAD;
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 05") + getLangName(options.game.language)});
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}
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else
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{
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const auto NEXT = lang::getNextLangCode(options.game.language);
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 04") + getLangName(NEXT), std::string()}, -1, CODE);
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}
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}
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// Cambia el modo de disparo
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void toggleFireMode()
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{
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options.game.autofire = !options.game.autofire;
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 08") + " " + boolToOnOff(options.game.autofire)});
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}
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// Salta una sección del juego
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void skipSection()
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{
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switch (section::name)
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{
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case section::Name::INTRO:
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Audio::get()->stopMusic();
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/* Continua en el case de abajo */
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case section::Name::LOGO:
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case section::Name::HI_SCORE_TABLE:
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case section::Name::INSTRUCTIONS:
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{
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section::name = section::Name::TITLE;
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section::options = section::Options::TITLE_1;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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break;
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}
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default:
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break;
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}
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}
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// Activa el menu de servicio
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void toggleServiceMenu()
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{
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ServiceMenu::get()->toggle();
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}
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// Cambia el modo de pantalla completa
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void toggleFullscreen()
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{
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Screen::get()->toggleFullscreen();
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const std::string MODE = options.video.fullscreen ? lang::getText("[NOTIFICATIONS] 11") : lang::getText("[NOTIFICATIONS] 10");
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Notifier::get()->show({MODE});
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}
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// Reduce el tamaño de la ventana
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void decWindowSize()
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{
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if (Screen::get()->decWindowSize())
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{
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 09") + " x" + std::to_string(options.window.size)});
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}
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}
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// Aumenta el tamaño de la ventana
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void incWindowSize()
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{
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if (Screen::get()->incWindowSize())
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{
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 09") + " x" + std::to_string(options.window.size)});
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}
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}
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// Comprueba el boton de servicio
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void checkServiceButton()
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{
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// Teclado
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if (Input::get()->checkInput(InputAction::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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toggleServiceMenu();
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return;
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}
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// Mandos
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{
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for (int i = 0; i < Input::get()->getNumControllers(); ++i)
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{
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if (Input::get()->checkInput(InputAction::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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toggleServiceMenu();
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return;
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}
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}
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}
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}
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// Comprueba las entradas del menú de servicio
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void checkServiceInputs()
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{
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if (!ServiceMenu::get()->isEnabled())
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return;
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// Teclado
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{
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// Arriba
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if (Input::get()->checkInput(InputAction::UP, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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ServiceMenu::get()->setSelectorUp();
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return;
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}
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// Abajo
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if (Input::get()->checkInput(InputAction::DOWN, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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ServiceMenu::get()->setSelectorDown();
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return;
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}
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// Derecha
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if (Input::get()->checkInput(InputAction::RIGHT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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ServiceMenu::get()->adjustOption(true);
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return;
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}
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// Izquierda
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if (Input::get()->checkInput(InputAction::LEFT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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ServiceMenu::get()->adjustOption(false);
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return;
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}
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// Aceptar
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if (Input::get()->checkInput(InputAction::SM_SELECT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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ServiceMenu::get()->selectOption();
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return;
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}
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// Atras
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if (Input::get()->checkInput(InputAction::SM_BACK, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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ServiceMenu::get()->moveBack();
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return;
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}
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}
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// Mandos
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{
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for (int i = 0; i < Input::get()->getNumControllers(); ++i)
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{
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// Arriba
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if (Input::get()->checkInput(InputAction::UP, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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ServiceMenu::get()->setSelectorUp();
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return;
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}
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// Abajo
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if (Input::get()->checkInput(InputAction::DOWN, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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ServiceMenu::get()->setSelectorDown();
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return;
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}
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// Derecha
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if (Input::get()->checkInput(InputAction::RIGHT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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ServiceMenu::get()->adjustOption(true);
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return;
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}
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// Izquierda
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if (Input::get()->checkInput(InputAction::LEFT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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ServiceMenu::get()->adjustOption(false);
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return;
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}
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// Aceptar
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if (Input::get()->checkInput(InputAction::SM_SELECT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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ServiceMenu::get()->selectOption();
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return;
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}
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// Atras
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if (Input::get()->checkInput(InputAction::SM_BACK, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::CONTROLLER, i))
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{
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ServiceMenu::get()->moveBack();
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return;
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}
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}
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}
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}
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// Comprueba las entradas fuera del menú de servicio
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void checkInputs()
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{
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// Teclado
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{
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// Comprueba el teclado para cambiar entre pantalla completa y ventana
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if (Input::get()->checkInput(InputAction::WINDOW_FULLSCREEN, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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Screen::get()->toggleFullscreen();
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const std::string MODE = options.video.fullscreen ? lang::getText("[NOTIFICATIONS] 11") : lang::getText("[NOTIFICATIONS] 10");
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Notifier::get()->show({MODE});
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return;
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}
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// Comprueba el teclado para decrementar el tamaño de la ventana
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if (Input::get()->checkInput(InputAction::WINDOW_DEC_SIZE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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if (Screen::get()->decWindowSize())
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{
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 09") + " x" + std::to_string(options.window.size)});
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}
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return;
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}
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// Comprueba el teclado para incrementar el tamaño de la ventana
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if (Input::get()->checkInput(InputAction::WINDOW_INC_SIZE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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if (Screen::get()->incWindowSize())
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{
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Notifier::get()->show({lang::getText("[NOTIFICATIONS] 09") + " x" + std::to_string(options.window.size)});
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}
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return;
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}
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// Salir
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if (Input::get()->checkInput(InputAction::EXIT, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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quit();
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return;
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}
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// Saltar sección
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if (Input::get()->checkAnyButtonPressed() && !ServiceMenu::get()->isEnabled())
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{
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skipSection();
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return;
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}
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// Reset
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if (Input::get()->checkInput(InputAction::RESET, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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reset();
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return;
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}
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// Audio
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if (Input::get()->checkInput(InputAction::TOGGLE_AUDIO, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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toggleAudio();
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return;
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}
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// Autofire
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if (Input::get()->checkInput(InputAction::TOGGLE_AUTO_FIRE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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toggleFireMode();
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return;
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}
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// Idioma
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if (Input::get()->checkInput(InputAction::CHANGE_LANG, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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changeLang();
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return;
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}
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// Shaders
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if (Input::get()->checkInput(InputAction::TOGGLE_VIDEO_SHADERS, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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toggleShaders();
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return;
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}
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// Integer Scale
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if (Input::get()->checkInput(InputAction::TOGGLE_VIDEO_INTEGER_SCALE, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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toggleIntegerScale();
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return;
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}
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// VSync
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if (Input::get()->checkInput(InputAction::TOGGLE_VIDEO_VSYNC, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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toggleVSync();
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return;
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}
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#ifdef DEBUG
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// Debug info
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if (Input::get()->checkInput(InputAction::SHOW_INFO, INPUT_DO_NOT_ALLOW_REPEAT, InputDeviceToUse::KEYBOARD))
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{
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Screen::get()->toggleDebugInfo();
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return;
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}
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#endif
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}
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}
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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void check()
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{
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checkServiceButton();
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checkServiceInputs();
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checkInputs();
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}
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} |