84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#include "global_inputs.h"
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#include "section.h"
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#include "screen.h"
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#include "input.h"
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#include "lang.h"
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#include "options.h"
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// Termina
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void quit(section::options_e code)
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{
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if (Screen::get()->notificationsAreActive())
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{
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section::name = section::NAME_QUIT;
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section::options = code;
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}
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else
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{
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Screen::get()->showNotification(lang::getText(94));
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}
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}
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// Reinicia
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void reset()
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{
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section::name = section::NAME_INIT;
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Screen::get()->showNotification("Reset");
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}
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// Activa o desactiva el audio
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void switchAudio()
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{
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options.audio.sound.enabled = options.audio.music.enabled = !options.audio.music.enabled;
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JA_EnableMusic(options.audio.music.enabled);
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JA_EnableSound(options.audio.sound.enabled);
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Screen::get()->showNotification("Audio " + boolToOnOff(options.audio.music.enabled));
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}
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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void checkGlobalInputs()
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{
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// Comprueba si se sale con el teclado
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if (Input::get()->checkInput(input_exit, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_KEYBOARD))
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{
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quit(section::OPTIONS_QUIT_NORMAL);
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return;
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}
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// Comprueba si se va a resetear el juego
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else if (Input::get()->checkInput(input_reset, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_KEYBOARD))
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{
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reset();
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return;
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}
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else if (Input::get()->checkInput(input_mute, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_KEYBOARD))
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{
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switchAudio();
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return;
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}
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for (int i = 0; i < Input::get()->getNumControllers(); ++i)
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{
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// Comprueba si se sale con el mando
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if (Input::get()->checkModInput(input_service, input_exit, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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quit(section::OPTIONS_QUIT_SHUTDOWN);
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return;
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}
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// Comprueba si se va a resetear el juego
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else if (Input::get()->checkModInput(input_service, input_reset, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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reset();
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return;
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}
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// Comprueba si se va a activar o desactivar el audio
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else if (Input::get()->checkModInput(input_service, input_mute, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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switchAudio();
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return;
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}
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}
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} |