282 lines
6.8 KiB
C++
282 lines
6.8 KiB
C++
#include "text.h"
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <fstream> // for basic_ostream, basic_ifstream, basic_istream
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#include <iostream> // for cout
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include "utils.h" // for Color
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// Llena una estructuta TextFile desde un fichero
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TextFile LoadTextFile(std::string file_path)
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{
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TextFile tf;
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// Inicializa a cero el vector con las coordenadas
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for (int i = 0; i < 128; ++i)
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{
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tf.offset[i].x = 0;
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tf.offset[i].y = 0;
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tf.offset[i].w = 0;
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tf.box_width = 0;
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tf.box_height = 0;
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}
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// Abre el fichero para leer los valores
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#ifdef VERBOSE
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const std::string file_name = file_path.substr(file_path.find_last_of("\\/") + 1).c_str();
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#endif
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std::ifstream file(file_path);
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if (file.is_open() && file.good())
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{
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std::string buffer;
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// Lee los dos primeros valores del fichero
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std::getline(file, buffer);
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std::getline(file, buffer);
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tf.box_width = std::stoi(buffer);
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std::getline(file, buffer);
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std::getline(file, buffer);
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tf.box_height = std::stoi(buffer);
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// lee el resto de datos del fichero
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auto index = 32;
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auto line_read = 0;
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while (std::getline(file, buffer))
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{
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// Almacena solo las lineas impares
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if (line_read % 2 == 1)
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{
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tf.offset[index++].w = std::stoi(buffer);
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}
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// Limpia el buffer
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buffer.clear();
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line_read++;
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};
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// Cierra el fichero
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#ifdef VERBOSE
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std::cout << "Text loaded: " << file_name << std::endl;
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#endif
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file.close();
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}
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// El fichero no se puede abrir
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else
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{
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#ifdef VERBOSE
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std::cout << "Warning: Unable to open " << file_name << " file" << std::endl;
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#endif
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}
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// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
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for (int i = 32; i < 128; ++i)
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{
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tf.offset[i].x = ((i - 32) % 15) * tf.box_width;
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tf.offset[i].y = ((i - 32) / 15) * tf.box_height;
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}
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return tf;
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}
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// Constructor
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Text::Text(const std::string &bitmap_file, const std::string &text_file, SDL_Renderer *renderer)
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{
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// Carga los offsets desde el fichero
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auto tf = LoadTextFile(text_file);
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// Inicializa variables desde la estructura
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box_height_ = tf.box_height;
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box_width_ = tf.box_width;
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for (int i = 0; i < 128; ++i)
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{
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offset_[i].x = tf.offset[i].x;
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offset_[i].y = tf.offset[i].y;
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offset_[i].w = tf.offset[i].w;
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}
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// Crea los objetos
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texture_ = std::make_shared<Texture>(renderer, bitmap_file);
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sprite_ = std::make_unique<Sprite>((SDL_Rect){0, 0, box_width_, box_height_}, texture_);
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// Inicializa variables
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fixed_width_ = false;
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}
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// Constructor
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Text::Text(const std::string &text_file, std::shared_ptr<Texture> texture)
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{
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// Carga los offsets desde el fichero
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auto tf = LoadTextFile(text_file);
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// Inicializa variables desde la estructura
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box_height_ = tf.box_height;
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box_width_ = tf.box_width;
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for (int i = 0; i < 128; ++i)
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{
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offset_[i].x = tf.offset[i].x;
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offset_[i].y = tf.offset[i].y;
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offset_[i].w = tf.offset[i].w;
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}
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// Crea los objetos
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sprite_ = std::make_unique<Sprite>((SDL_Rect){0, 0, box_width_, box_height_}, texture);
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// Inicializa variables
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fixed_width_ = false;
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}
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// Constructor
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Text::Text(TextFile *text_file, std::shared_ptr<Texture> texture)
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{
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// Inicializa variables desde la estructura
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box_height_ = text_file->box_height;
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box_width_ = text_file->box_width;
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for (int i = 0; i < 128; ++i)
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{
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offset_[i].x = text_file->offset[i].x;
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offset_[i].y = text_file->offset[i].y;
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offset_[i].w = text_file->offset[i].w;
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}
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// Crea los objetos
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sprite_ = std::make_unique<Sprite>((SDL_Rect){0, 0, box_width_, box_height_}, texture);
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// Inicializa variables
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fixed_width_ = false;
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}
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// Escribe texto en pantalla
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void Text::write(int x, int y, const std::string &text, int kerning, int lenght)
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{
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auto shift = 0;
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if (lenght == -1)
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{
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lenght = text.length();
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}
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sprite_->setPosY(y);
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const auto width = sprite_->getWidth();
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const auto height = sprite_->getHeight();
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for (int i = 0; i < lenght; ++i)
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{
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const auto index = static_cast<int>(text[i]);
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sprite_->setSpriteClip(offset_[index].x, offset_[index].y, width, height);
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sprite_->setPosX(x + shift);
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sprite_->render();
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shift += fixed_width_ ? box_width_ : (offset_[int(text[i])].w + kerning);
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}
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}
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// Escribe el texto con colores
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void Text::writeColored(int x, int y, const std::string &text, Color color, int kerning, int lenght)
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{
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sprite_->getTexture()->setColor(color.r, color.g, color.b);
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write(x, y, text, kerning, lenght);
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sprite_->getTexture()->setColor(255, 255, 255);
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}
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// Escribe el texto con sombra
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void Text::writeShadowed(int x, int y, const std::string &text, Color color, Uint8 shadow_distance, int kerning, int lenght)
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{
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sprite_->getTexture()->setColor(color.r, color.g, color.b);
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write(x + shadow_distance, y + shadow_distance, text, kerning, lenght);
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sprite_->getTexture()->setColor(255, 255, 255);
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write(x, y, text, kerning, lenght);
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}
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// Escribe el texto centrado en un punto x
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void Text::writeCentered(int x, int y, const std::string &text, int kerning, int lenght)
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{
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x -= (Text::lenght(text, kerning) / 2);
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write(x, y, text, kerning, lenght);
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}
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// Escribe texto con extras
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void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning, Color textColor, Uint8 shadow_distance, Color shadow_color, int lenght)
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{
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const auto centered = ((flags & TEXT_CENTER) == TEXT_CENTER);
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const auto shadowed = ((flags & TEXT_SHADOW) == TEXT_SHADOW);
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const auto colored = ((flags & TEXT_COLOR) == TEXT_COLOR);
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const auto stroked = ((flags & TEXT_STROKE) == TEXT_STROKE);
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if (centered)
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{
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x -= (Text::lenght(text, kerning) / 2);
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}
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if (shadowed)
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{
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writeColored(x + shadow_distance, y + shadow_distance, text, shadow_color, kerning, lenght);
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}
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if (stroked)
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{
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for (int dist = 1; dist <= shadow_distance; ++dist)
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{
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for (int dy = -dist; dy <= dist; ++dy)
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{
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for (int dx = -dist; dx <= dist; ++dx)
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{
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writeColored(x + dx, y + dy, text, shadow_color, kerning, lenght);
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}
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}
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}
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}
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if (colored)
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{
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writeColored(x, y, text, textColor, kerning, lenght);
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}
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else
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{
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write(x, y, text, kerning, lenght);
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}
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}
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// Obtiene la longitud en pixels de una cadena
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int Text::lenght(const std::string &text, int kerning) const
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{
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auto shift = 0;
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for (int i = 0; i < (int)text.length(); ++i)
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{
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shift += (offset_[int(text[i])].w + kerning);
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}
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// Descuenta el kerning del último caracter
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return shift - kerning;
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}
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// Devuelve el valor de la variable
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int Text::getCharacterSize() const
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{
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return box_width_;
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}
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// Recarga la textura
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void Text::reLoadTexture()
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{
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sprite_->getTexture()->reLoad();
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}
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// Establece si se usa un tamaño fijo de letra
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void Text::setFixedWidth(bool value)
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{
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fixed_width_ = value;
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}
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// Carga una paleta de colores para el texto
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void Text::addPalette(const std::string &path)
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{
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texture_->addPalette(path);
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}
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// Establece una paleta de colores para el texto
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void Text::setPalette(int index)
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{
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texture_->setPalette(index);
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} |