Files
coffee_crisis_arcade_edition/source/options.cpp

368 lines
11 KiB
C++

#include "options.h"
#include <SDL3/SDL_log.h> // Para SDL_LogCategory, SDL_LogInfo, SDL_LogError
#include <algorithm> // Para clamp
#include <fstream> // Para basic_ostream, operator<<, basic_ostream::...
#include <utility> // Para swap
#include <vector> // Para vector
#include "input.h" // Para InputDeviceToUse
#include "lang.h" // Para Code
#include "utils.h" // Para boolToString, stringToBool, getFileName
// Variables
Options options;
// Declaraciones
bool setOptions(const std::string &var, const std::string &value);
// Inicializa las opciones del programa
void initOptions()
{
options.window.caption = "Coffee Crisis Arcade Edition";
options.window.size = 2;
// Opciones de video
options.video.fullscreen = false;
options.video.scale_mode = SDL_ScaleMode::SDL_SCALEMODE_NEAREST;
options.video.v_sync = true;
options.video.integer_scale = true;
options.video.shaders = false;
// Opciones de audio
options.audio.enabled = true;
options.audio.volume = 100;
options.audio.music.enabled = true;
options.audio.music.volume = 100;
options.audio.sound.enabled = true;
options.audio.sound.volume = 50;
// Opciones de juego
options.game.difficulty = GameDifficulty::NORMAL;
options.game.language = lang::Code::VALENCIAN;
options.game.autofire = true;
options.game.clear_last_hi_score_entries();
// Opciones de control
options.controllers.clear();
options.controllers.resize(2);
options.controllers.at(0).player_id = 1;
options.controllers.at(1).player_id = 2;
setKeyboardToPlayer(1);
}
// Carga el fichero de configuración
bool loadOptionsFile(std::string file_path)
{
// Inicializa las opciones del programa
initOptions();
// Indicador de éxito en la carga
bool success = true;
// Variables para manejar el fichero
std::ifstream file(file_path);
// Si el fichero se puede abrir
if (file.good())
{
// Procesa el fichero línea a línea
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\nReading file: %s", getFileName(file_path).c_str());
std::string line;
while (std::getline(file, line))
{
// Comprueba que la línea no sea un comentario
if (line.substr(0, 1) != "#")
{
// Encuentra la posición del carácter '='
int pos = line.find("=");
// Procesa las dos subcadenas
if (!setOptions(line.substr(0, pos), line.substr(pos + 1, line.length())))
{
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Unknown parameter: %s", line.substr(0, pos).c_str());
success = false;
}
}
}
file.close();
}
// El fichero no existe
else
{
// Crea el fichero con los valores por defecto
saveOptionsFile(file_path);
}
// Normaliza los valores
if (options.game.language != lang::Code::ENGLISH &&
options.game.language != lang::Code::VALENCIAN &&
options.game.language != lang::Code::SPANISH)
{
options.game.language = lang::Code::ENGLISH;
}
return success;
}
// Guarda el fichero de configuración
bool saveOptionsFile(std::string file_path)
{
std::ofstream file(file_path);
if (!file.good())
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: %s can't be opened", getFileName(file_path).c_str());
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Writing file: %s", getFileName(file_path).c_str());
// Opciones de video
file << "## VIDEO\n";
file << "## video.scale_mode [" << static_cast<int>(SDL_ScaleMode::SDL_SCALEMODE_NEAREST) << ": nearest, " << static_cast<int>(SDL_ScaleMode::SDL_SCALEMODE_LINEAR) << ": lineal]\n";
file << "\n";
file << "window.zoom=" << options.window.size << "\n";
file << "video.fullscreen=" << boolToString(options.video.fullscreen) << "\n";
file << "video.scale_mode=" << static_cast<int>(options.video.scale_mode) << "\n";
file << "video.v_sync=" << boolToString(options.video.v_sync) << "\n";
file << "video.integer_scale=" << boolToString(options.video.integer_scale) << "\n";
file << "video.shaders=" << boolToString(options.video.shaders) << "\n";
// Opciones de audio
file << "\n\n## AUDIO\n";
file << "## volume [0 .. 100]\n";
file << "\n";
file << "audio.enabled=" << boolToString(options.audio.enabled) << "\n";
file << "audio.volume=" << options.audio.volume << "\n";
file << "audio.music.enabled=" << boolToString(options.audio.music.enabled) << "\n";
file << "audio.music.volume=" << options.audio.music.volume << "\n";
file << "audio.sound.enabled=" << boolToString(options.audio.sound.enabled) << "\n";
file << "audio.sound.volume=" << options.audio.sound.volume << "\n";
// Opciones del juego
file << "\n\n## GAME\n";
file << "## game.language [0: spanish, 1: valencian, 2: english]\n";
file << "## game.difficulty [" << static_cast<int>(GameDifficulty::EASY) << ": easy, " << static_cast<int>(GameDifficulty::NORMAL) << ": normal, " << static_cast<int>(GameDifficulty::HARD) << ": hard]\n";
file << "\n";
file << "game.language=" << static_cast<int>(options.game.language) << "\n";
file << "game.difficulty=" << static_cast<int>(options.game.difficulty) << "\n";
file << "game.autofire=" << boolToString(options.game.autofire) << "\n";
// Opciones de mandos
file << "\n\n## CONTROLLERS\n";
int controller_index = 0;
for (const auto &controller : options.controllers)
{
file << "\n";
file << "controller." << controller_index << ".name=" << controller.name << "\n";
file << "controller." << controller_index << ".player=" << controller.player_id << "\n";
file << "controller." << controller_index << ".type=" << static_cast<int>(controller.type) << "\n";
file << "controller." << controller_index << ".button.fire_left=" << controller.buttons.at(0) << "\n";
file << "controller." << controller_index << ".button.fire_center=" << controller.buttons.at(1) << "\n";
file << "controller." << controller_index << ".button.fire_right=" << controller.buttons.at(2) << "\n";
file << "controller." << controller_index << ".button.start=" << controller.buttons.at(3) << "\n";
file << "controller." << controller_index << ".button.service=" << controller.buttons.at(4) << "\n";
// Incrementa el índice
++controller_index;
}
// Cierra el fichero
file.close();
return true;
}
// Asigna variables a partir de dos cadenas
bool setOptions(const std::string &var, const std::string &value)
{
// Indicador de éxito en la asignación
auto success = true;
// Opciones de video
if (var == "video.fullscreen")
{
options.video.fullscreen = stringToBool(value);
}
else if (var == "window.zoom")
{
options.window.size = std::stoi(value);
}
else if (var == "video.scale_mode")
{
options.video.scale_mode = static_cast<SDL_ScaleMode>(std::stoi(value));
}
else if (var == "video.shaders")
{
options.video.shaders = stringToBool(value);
}
else if (var == "video.integer_scale")
{
options.video.integer_scale = stringToBool(value);
}
else if (var == "video.v_sync")
{
options.video.v_sync = stringToBool(value);
}
// Opciones de audio
else if (var == "audio.enabled")
{
options.audio.enabled = stringToBool(value);
}
else if (var == "audio.volume")
{
options.audio.volume = std::clamp(std::stoi(value), 0, 100);
}
else if (var == "audio.music.enabled")
{
options.audio.music.enabled = stringToBool(value);
}
else if (var == "audio.music.volume")
{
options.audio.music.volume = std::clamp(std::stoi(value), 0, 100);
}
else if (var == "audio.sound.enabled")
{
options.audio.sound.enabled = stringToBool(value);
}
else if (var == "audio.sound.volume")
{
options.audio.sound.volume = std::clamp(std::stoi(value), 0, 100);
}
// Opciones de juego
else if (var == "game.language")
{
options.game.language = static_cast<lang::Code>(std::stoi(value));
}
else if (var == "game.difficulty")
{
options.game.difficulty = static_cast<GameDifficulty>(std::stoi(value));
}
else if (var == "game.autofire")
{
options.game.autofire = stringToBool(value);
}
// Opciones de mandos
else if (var == "controller.0.name")
{
options.controllers.at(0).name = value;
}
else if (var == "controller.0.player")
{
options.controllers.at(0).player_id = std::clamp(std::stoi(value), 1, 2);
}
else if (var == "controller.0.type")
{
options.controllers.at(0).type = static_cast<InputDeviceToUse>(std::stoi(value));
}
else if (var == "controller.0.button.fire_left")
{
options.controllers.at(0).buttons.at(0) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.0.button.fire_center")
{
options.controllers.at(0).buttons.at(1) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.0.button.fire_right")
{
options.controllers.at(0).buttons.at(2) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.0.button.start")
{
options.controllers.at(0).buttons.at(3) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.0.button.service")
{
options.controllers.at(0).buttons.at(4) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.1.name")
{
options.controllers.at(1).name = value;
}
else if (var == "controller.1.player")
{
options.controllers.at(1).player_id = std::clamp(std::stoi(value), 1, 2);
}
else if (var == "controller.1.type")
{
options.controllers.at(1).type = static_cast<InputDeviceToUse>(std::stoi(value));
}
else if (var == "controller.1.button.fire_left")
{
options.controllers.at(1).buttons.at(0) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.1.button.fire_center")
{
options.controllers.at(1).buttons.at(1) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.1.button.fire_right")
{
options.controllers.at(1).buttons.at(2) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.1.button.start")
{
options.controllers.at(1).buttons.at(3) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
else if (var == "controller.1.button.service")
{
options.controllers.at(1).buttons.at(4) = static_cast<SDL_GamepadButton>(std::stoi(value));
}
// Lineas vacias o que empiezan por comentario
else if (var.empty() || var.starts_with("#"))
{
}
else
{
success = false;
}
return success;
}
// Asigna el teclado al jugador
void setKeyboardToPlayer(int player_id)
{
for (auto &controller : options.controllers)
{
if (controller.player_id == player_id)
{
controller.type = InputDeviceToUse::ANY;
}
else
{
controller.type = InputDeviceToUse::CONTROLLER;
}
}
}
// Intercambia el teclado de jugador
void swapOptionsKeyboard()
{
std::swap(options.controllers.at(0).type, options.controllers.at(1).type);
}
// Intercambia los jugadores asignados a los dos primeros mandos
void swapOptionsControllers()
{
std::swap(options.controllers.at(0).player_id, options.controllers.at(1).player_id);
std::swap(options.controllers.at(0).type, options.controllers.at(1).type);
}
// Averigua quien está usando el teclado
int getPlayerWhoUsesKeyboard()
{
for (const auto &controller : options.controllers)
{
if (controller.type == InputDeviceToUse::ANY)
{
return controller.player_id;
}
}
return 0;
}