189 lines
4.6 KiB
C++
189 lines
4.6 KiB
C++
#include "asset.h"
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#include "utils.h"
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#include <SDL2/SDL_rwops.h> // for SDL_RWFromFile, SDL_RWclose, SDL_RWops
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#include <SDL2/SDL_stdinc.h> // for SDL_max
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#include <stddef.h> // for size_t
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include <fstream>
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#include <string>
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Asset *Asset::asset_ = nullptr;
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// [SINGLETON] Crearemos el objeto asset con esta función estática
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void Asset::init(const std::string &executable_path)
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{
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Asset::asset_ = new Asset(executable_path);
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}
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// [SINGLETON] Destruiremos el objeto asset con esta función estática
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void Asset::destroy()
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{
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delete Asset::asset_;
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}
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// [SINGLETON] Con este método obtenemos el objeto asset y podemos trabajar con él
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Asset *Asset::get()
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{
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return Asset::asset_;
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}
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// Constructor
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Asset::Asset(const std::string &executable_path)
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: executable_path_(executable_path.substr(0, executable_path.find_last_of("\\/")))
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{
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longest_name_ = 0;
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}
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// Añade un elemento a la lista
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void Asset::add(const std::string &file, AssetType type, bool required, bool absolute)
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{
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AssetItem ai;
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ai.file = absolute ? file : executable_path_ + file;
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ai.type = type;
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ai.required = required;
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file_list_.push_back(ai);
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longest_name_ = SDL_max(longest_name_, getFileName(file).size());
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}
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// Devuelve el fichero de un elemento de la lista a partir de una cadena
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std::string Asset::get(const std::string &text) const
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{
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for (const auto &f : file_list_)
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{
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const size_t last_index = f.file.find_last_of("/") + 1;
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const std::string file = f.file.substr(last_index, std::string::npos);
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if (file == text)
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{
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return f.file;
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}
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}
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std::cout << "Warning: file " << text.c_str() << " not found" << std::endl;
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return "";
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}
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// Comprueba que existen todos los elementos
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bool Asset::check() const
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{
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bool success = true;
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std::cout << "\n** CHECKING FILES" << std::endl;
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// std::cout << "Executable path is: " << executable_path_ << std::endl;
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// std::cout << "Sample filepath: " << file_list_.back().file << std::endl;
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// Comprueba la lista de ficheros clasificandolos por tipo
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for (int type = 0; type < static_cast<int>(AssetType::MAX_ASSET_TYPE); ++type)
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{
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// Comprueba si hay ficheros de ese tipo
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bool any = false;
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for (const auto &f : file_list_)
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{
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if (f.required && f.type == static_cast<AssetType>(type))
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{
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any = true;
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}
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}
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// Si hay ficheros de ese tipo, comprueba si existen
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if (any)
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{
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std::cout << "\n>> " << getTypeName(static_cast<AssetType>(type)).c_str() << " FILES" << std::endl;
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for (const auto &f : file_list_)
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{
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if (f.required && f.type == static_cast<AssetType>(type))
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{
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success &= checkFile(f.file);
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}
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}
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if (success)
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std::cout << " All files are OK." << std::endl;
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}
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}
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// Resultado
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std::cout << (success ? "\n** CHECKING FILES COMPLETED.\n" : "\n** CHECKING FILES FAILED.\n") << std::endl;
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return success;
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}
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// Comprueba que existe un fichero
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bool Asset::checkFile(const std::string &path) const
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{
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std::ifstream file(path);
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bool success = file.good();
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file.close();
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if (!success)
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printWithDots("Checking file : ", getFileName(path), "[ ERROR ]");
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return success;
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}
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// Devuelve el nombre del tipo de recurso
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std::string Asset::getTypeName(AssetType type) const
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{
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switch (type)
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{
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case AssetType::BITMAP:
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return "BITMAP";
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break;
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case AssetType::MUSIC:
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return "MUSIC";
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break;
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case AssetType::SOUND:
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return "SOUND";
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break;
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case AssetType::FONT:
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return "FONT";
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break;
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case AssetType::LANG:
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return "LANG";
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break;
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case AssetType::DATA:
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return "DATA";
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break;
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case AssetType::ANIMATION:
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return "ANIMATION";
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break;
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case AssetType::PALETTE:
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return "PALETTE";
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break;
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case AssetType::ITEM:
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return "ITEM";
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break;
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default:
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return "ERROR";
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break;
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}
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}
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// Devuelve la lista de recursos de un tipo
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std::vector<std::string> Asset::getListByType(AssetType type) const
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{
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std::vector<std::string> list;
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for (auto f : file_list_)
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{
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if (f.type == type)
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{
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list.push_back(f.file);
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}
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}
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return list;
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} |