Files
coffee_crisis_arcade_edition/source/asset_integrated.cpp
2025-08-19 09:46:19 +02:00

105 lines
3.4 KiB
C++

#include "asset_integrated.h"
#include <filesystem>
#include <iostream>
#include <fstream>
bool AssetIntegrated::resource_pack_enabled_ = false;
void AssetIntegrated::initWithResourcePack(const std::string &executable_path,
const std::string &resource_pack_path) {
// Inicializar Asset normal
Asset::init(executable_path);
// Inicializar ResourceLoader
auto& loader = ResourceLoader::getInstance();
if (loader.initialize(resource_pack_path, true)) {
resource_pack_enabled_ = true;
std::cout << "Asset system initialized with resource pack: " << resource_pack_path << std::endl;
} else {
resource_pack_enabled_ = false;
std::cout << "Asset system initialized in fallback mode (filesystem)" << std::endl;
}
}
std::vector<uint8_t> AssetIntegrated::loadFile(const std::string &filename) {
if (shouldUseResourcePack(filename) && resource_pack_enabled_) {
// Intentar cargar del pack de recursos
auto& loader = ResourceLoader::getInstance();
// Convertir ruta completa a ruta relativa para el pack
std::string relativePath = filename;
// Si la ruta contiene "data/", extraer la parte relativa
size_t dataPos = filename.find("data/");
if (dataPos != std::string::npos) {
relativePath = filename.substr(dataPos + 5); // +5 para saltar "data/"
}
auto data = loader.loadResource(relativePath);
if (!data.empty()) {
return data;
}
}
// Fallback: cargar del filesystem
std::ifstream file(filename, std::ios::binary | std::ios::ate);
if (!file) {
std::cerr << "Error: Could not open file: " << filename << std::endl;
return {};
}
std::streamsize fileSize = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<uint8_t> data(fileSize);
if (!file.read(reinterpret_cast<char*>(data.data()), fileSize)) {
std::cerr << "Error: Could not read file: " << filename << std::endl;
return {};
}
return data;
}
bool AssetIntegrated::fileExists(const std::string &filename) const {
if (shouldUseResourcePack(filename) && resource_pack_enabled_) {
auto& loader = ResourceLoader::getInstance();
// Convertir ruta completa a ruta relativa para el pack
std::string relativePath = filename;
size_t dataPos = filename.find("data/");
if (dataPos != std::string::npos) {
relativePath = filename.substr(dataPos + 5);
}
if (loader.resourceExists(relativePath)) {
return true;
}
}
// Verificar en filesystem
return std::filesystem::exists(filename);
}
std::string AssetIntegrated::getSystemPath(const std::string &filename) const {
// Los archivos de sistema/config siempre van al filesystem
return filename;
}
bool AssetIntegrated::shouldUseResourcePack(const std::string &filepath) const {
// Los archivos que NO van al pack:
// - Archivos de config/ (ahora están fuera de data/)
// - Archivos con absolute=true en assets.txt
// - Archivos de sistema (${SYSTEM_FOLDER})
if (filepath.find("/config/") != std::string::npos ||
filepath.find("config/") == 0) {
return false;
}
if (filepath.find("/data/") != std::string::npos ||
filepath.find("data/") == 0) {
return true;
}
return false;
}