Files
coffee_crisis_arcade_edition/source/ui/menu_renderer.h
2025-08-10 14:49:49 +02:00

129 lines
4.9 KiB
C++

#pragma once
#include <SDL3/SDL.h>
#include <array>
#include <cstddef>
#include <memory>
#include <string>
#include <vector>
#include "color.h"
#include "ui/service_menu.h"
class MenuOption;
class Text;
class MenuRenderer {
public:
// --- Nuevo: Enum para el modo de posicionamiento ---
enum class PositionMode {
CENTERED, // La ventana se centra en el punto especificado
FIXED // La esquina superior izquierda coincide con el punto
};
MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text);
// --- Métodos principales de la vista ---
void render(const ServiceMenu *menu_state);
void update(const ServiceMenu *menu_state);
// --- Nuevos: Métodos de control de visibilidad y animación ---
void show(const ServiceMenu *menu_state);
void hide();
[[nodiscard]] auto isVisible() const -> bool { return visible_; }
[[nodiscard]] auto isFullyVisible() const -> bool { return visible_ && !show_hide_animation_.active && !resize_animation_.active; }
[[nodiscard]] auto isAnimating() const -> bool { return resize_animation_.active || show_hide_animation_.active; }
// --- Nuevos: Métodos de configuración de posición ---
void setPosition(float x, float y, PositionMode mode);
// Método para notificar al renderer que el layout puede haber cambiado
void onLayoutChanged(const ServiceMenu *menu_state);
void setLayout(const ServiceMenu *menu_state);
// Getters
[[nodiscard]] auto getRect() const -> const SDL_FRect & { return rect_; }
private:
// --- Referencias a los renderizadores de texto ---
std::shared_ptr<Text> element_text_;
std::shared_ptr<Text> title_text_;
// --- Variables de estado de la vista (layout y animación) ---
SDL_FRect rect_{};
SDL_FRect border_rect_{};
size_t width_ = 0;
size_t height_ = 0;
size_t options_height_ = 0;
size_t options_padding_ = 0;
size_t options_y_ = 0;
size_t title_height_ = 0;
size_t title_padding_ = 0;
size_t upper_height_ = 0;
size_t lower_height_ = 0;
size_t lower_padding_ = 0;
Uint32 color_counter_ = 0;
bool visible_ = false;
// --- Posicionamiento ---
PositionMode position_mode_ = PositionMode::CENTERED;
float anchor_x_ = 0.0F;
float anchor_y_ = 0.0F;
// --- Límites de tamaño máximo ---
size_t max_menu_width_ = 0;
size_t max_menu_height_ = 0;
// --- Estructuras de Animación (inspirado en WindowMessage) ---
struct ResizeAnimation {
bool active = false;
float start_width, start_height;
float target_width, target_height;
float elapsed = 0.0F;
float duration = 0.2F;
void start(float from_w, float from_h, float to_w, float to_h);
void stop();
} resize_animation_;
struct ShowHideAnimation {
enum class Type { NONE,
SHOWING,
HIDING };
Type type = Type::NONE;
bool active = false;
float target_width, target_height;
float elapsed = 0.0F;
float duration = 0.25F;
void startShow(float to_w, float to_h);
void startHide();
void stop();
} show_hide_animation_;
// --- Anchos precalculados ---
std::array<int, ServiceMenu::SETTINGS_GROUP_SIZE> group_menu_widths_ = {};
// --- Métodos privados de la vista ---
void initializeMaxSizes();
void setAnchors(const ServiceMenu *menu_state);
auto calculateNewRect(const ServiceMenu *menu_state) -> SDL_FRect;
void resize(const ServiceMenu *menu_state);
void setSize(const ServiceMenu *menu_state);
void updateAnimations(float delta_time);
void updateResizeAnimation(float delta_time);
void updateShowHideAnimation(float delta_time);
void updatePosition();
void precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>> &all_options, const ServiceMenu *menu_state);
[[nodiscard]] auto getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const -> int;
[[nodiscard]] auto getAnimatedSelectedColor() const -> Color;
void updateColorCounter();
auto setRect(SDL_FRect rect) -> SDL_FRect;
[[nodiscard]] auto getTruncatedValueWidth(const std::string &value, int available_width) const -> int;
[[nodiscard]] auto getTruncatedValue(const std::string &value, int available_width) const -> std::string;
[[nodiscard]] auto easeOut(float t) const -> float;
[[nodiscard]] auto shouldShowContent() const -> bool;
};