380 lines
8.8 KiB
C++
380 lines
8.8 KiB
C++
#include "param.h"
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#include <SDL3/SDL_log.h> // Para SDL_LogCategory, SDL_LogError, SDL_LogInfo
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#include <fstream> // Para basic_istream, basic_ifstream, ifstream
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#include <sstream> // Para basic_istringstream
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#include <stdexcept> // Para runtime_error
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#include <string> // Para operator==, stoi, char_traits, string, ope...
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#include "utils.h" // Para Zone, Color, NotifyPosition, getFileName
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Param param;
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// Calcula variables a partir de otras variables
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void precalculateZones();
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// Asigna variables a partir de dos cadenas
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bool setParams(const std::string &var, const std::string &value);
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// Establece valores por defecto a las variables
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void initParam()
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{
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// GAME
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param.game.width = 320;
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param.game.height = 256;
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param.game.item_size = 20;
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param.game.coffee_machine_w = 28;
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param.game.coffee_machine_h = 37;
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param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
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param.game.play_area.rect = {0, 0, param.game.width, 216};
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param.game.enter_name_seconds = 30;
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param.game.speed = 15;
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precalculateZones();
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// SCOREBOARD
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param.scoreboard = {0, 216, param.game.width, 40};
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// FADE
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param.fade.num_squares_width = param.game.width / 2;
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param.fade.num_squares_height = param.game.height / 2;
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param.fade.random_squares_delay = 1;
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param.fade.random_squares_mult = 500;
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param.fade.post_duration = 80;
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param.fade.venetian_size = 16;
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// TITLE
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param.title.press_start_position = 160;
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param.title.title_duration = 800;
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param.title.arcade_edition_position = 123;
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param.title.title_c_c_position = 11;
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// BACKGROUND
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param.background.attenuate_color = Color(255, 255, 255);
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param.background.attenuate_alpha = 32;
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// BALLOONS
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param.balloon.emplace_back(0.09f, 2.60f);
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param.balloon.emplace_back(0.10f, 3.50f);
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param.balloon.emplace_back(0.10f, 4.50f);
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param.balloon.emplace_back(0.10f, 4.95f);
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// NOTIFICATION
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param.notification.pos_v = NotifyPosition::TOP;
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param.notification.pos_h = NotifyPosition::LEFT;
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param.notification.sound = false;
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param.notification.color.r = 48;
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param.notification.color.g = 48;
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param.notification.color.b = 48;
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}
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// Carga los parámetros desde un archivo
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void loadParamsFromFile(const std::string &file_path)
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{
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// Inicializa los parámetros con valores por defecto
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initParam();
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// Abre el archivo
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std::ifstream file(file_path);
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if (!file.is_open())
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo abrir el archivo %s", file_path.c_str());
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throw std::runtime_error("No se pudo abrir el archivo: " + file_path);
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\nReading file: %s", getFileName(file_path).c_str());
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std::string line, param1, param2;
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while (std::getline(file, line))
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{
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// Elimina comentarios
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auto comment_pos = line.find('#');
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if (comment_pos != std::string::npos)
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{
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line.resize(comment_pos);
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}
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// Usa un stream para separar palabras
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std::istringstream iss(line);
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if (iss >> param1 >> param2)
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{
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if (!setParams(param1, param2))
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{
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Parámetro desconocido: %s", param1.c_str());
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}
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}
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}
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// Cierra el archivo
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file.close();
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// Realiza cálculos adicionales después de cargar los parámetros
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precalculateZones();
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}
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// Asigna variables a partir de dos cadenas
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bool setParams(const std::string &var, const std::string &value)
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{
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// Indicador de éxito en la asignación
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auto success = true;
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// GAME
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if (var == "game.width")
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{
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param.game.width = std::stoi(value);
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}
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else if (var == "game.height")
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{
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param.game.height = std::stoi(value);
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}
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else if (var == "game.item_size")
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{
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param.game.item_size = std::stoi(value);
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}
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else if (var == "game.coffee_machine_w")
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{
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param.game.coffee_machine_w = std::stoi(value);
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}
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else if (var == "game.coffee_machine_h")
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{
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param.game.coffee_machine_h = std::stoi(value);
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}
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else if (var == "game.play_area.rect.x")
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{
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param.game.play_area.rect.x = std::stoi(value);
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}
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else if (var == "game.play_area.rect.y")
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{
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param.game.play_area.rect.y = std::stoi(value);
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}
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else if (var == "game.play_area.rect.w")
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{
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param.game.play_area.rect.w = std::stoi(value);
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}
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else if (var == "game.play_area.rect.h")
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{
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param.game.play_area.rect.h = std::stoi(value);
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}
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else if (var == "game.enter_name_seconds")
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{
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param.game.enter_name_seconds = std::stoi(value);
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}
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// FADE
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else if (var == "fade.num_squares_width")
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{
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param.fade.num_squares_width = std::stoi(value);
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}
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else if (var == "fade.num_squares_height")
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{
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param.fade.num_squares_height = std::stoi(value);
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}
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else if (var == "fade.random_squares_delay")
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{
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param.fade.random_squares_delay = std::stoi(value);
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}
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else if (var == "fade.random_squares_mult")
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{
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param.fade.random_squares_mult = std::stoi(value);
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}
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else if (var == "fade.post_duration")
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{
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param.fade.post_duration = std::stoi(value);
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}
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else if (var == "fade.venetian_size")
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{
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param.fade.venetian_size = std::stoi(value);
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}
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// SCOREBOARD
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else if (var == "scoreboard.rect.x")
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{
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param.scoreboard.rect.x = std::stoi(value);
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}
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else if (var == "scoreboard.rect.y")
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{
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param.scoreboard.rect.y = std::stoi(value);
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}
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else if (var == "scoreboard.rect.w")
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{
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param.scoreboard.rect.w = std::stoi(value);
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}
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else if (var == "scoreboard.rect.h")
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{
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param.scoreboard.rect.h = std::stoi(value);
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}
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// TITLE
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else if (var == "title.press_start_position")
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{
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param.title.press_start_position = std::stoi(value);
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}
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else if (var == "title.title_duration")
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{
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param.title.title_duration = std::stoi(value);
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}
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else if (var == "title.arcade_edition_position")
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{
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param.title.arcade_edition_position = std::stoi(value);
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}
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else if (var == "title.title_c_c_position")
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{
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param.title.title_c_c_position = std::stoi(value);
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}
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// BACKGROUND
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else if (var == "background.attenuate_color")
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{
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param.background.attenuate_color = Color::fromHex(value);
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}
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else if (var == "background.attenuate_alpha")
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{
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param.background.attenuate_alpha = std::stoi(value);
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}
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// BALLOON
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else if (var == "balloon_1.vel")
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{
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param.balloon.at(0).vel = std::stof(value);
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}
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else if (var == "balloon_1.grav")
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{
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param.balloon.at(0).grav = std::stof(value);
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}
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else if (var == "balloon_2.vel")
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{
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param.balloon.at(1).vel = std::stof(value);
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}
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else if (var == "balloon_2.grav")
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{
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param.balloon.at(1).grav = std::stof(value);
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}
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else if (var == "balloon_3.vel")
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{
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param.balloon.at(2).vel = std::stof(value);
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}
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else if (var == "balloon_3.grav")
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{
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param.balloon.at(2).grav = std::stof(value);
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}
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else if (var == "balloon_4.vel")
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{
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param.balloon.at(3).vel = std::stof(value);
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}
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else if (var == "balloon_4.grav")
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{
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param.balloon.at(3).grav = std::stof(value);
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}
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// NOTIFICACIONES
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else if (var == "notification.pos_h")
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{
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if (value == "LEFT")
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{
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param.notification.pos_h = NotifyPosition::LEFT;
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}
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else if (value == "MIDDLE")
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{
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param.notification.pos_h = NotifyPosition::MIDDLE;
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}
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else
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{
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param.notification.pos_h = NotifyPosition::RIGHT;
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}
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}
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else if (var == "notification.pos_v")
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{
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param.notification.pos_v = value == "TOP" ? NotifyPosition::TOP : NotifyPosition::BOTTOM;
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}
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else if (var == "notification.sound")
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{
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param.notification.sound = stringToBool(value);
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}
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else if (var == "notification.color")
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{
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param.notification.color = Color::fromHex(value);
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}
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// SERVICE MENU
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else if (var == "service_menu.title_color")
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{
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param.service_menu.title_color = Color::fromHex(value);
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}
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else if (var == "service_menu.text_color")
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{
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param.service_menu.text_color = Color::fromHex(value);
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}
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else if (var == "service_menu.selected_color")
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{
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param.service_menu.selected_color = Color::fromHex(value);
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}
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else if (var == "service_menu.bg_color")
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{
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param.service_menu.bg_color = Color::fromHex(value);
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}
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else if (var == "service_menu.drop_shadow")
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{
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param.service_menu.drop_shadow = stringToBool(value);
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}
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// RESTO
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else
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{
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success = false;
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}
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return success;
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}
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// Calcula variables a partir de otras variables
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void precalculateZones()
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{
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// playArea
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param.game.play_area.center_x = param.game.play_area.rect.w / 2;
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param.game.play_area.first_quarter_x = param.game.play_area.rect.w / 4;
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param.game.play_area.third_quarter_x = param.game.play_area.rect.w / 4 * 3;
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param.game.play_area.center_y = param.game.play_area.rect.h / 2;
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param.game.play_area.first_quarter_y = param.game.play_area.rect.h / 4;
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param.game.play_area.third_quarter_y = param.game.play_area.rect.h / 4 * 3;
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// gameArea
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param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
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param.game.game_area.center_x = param.game.game_area.rect.w / 2;
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param.game.game_area.first_quarter_x = param.game.game_area.rect.w / 4;
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param.game.game_area.third_quarter_x = param.game.game_area.rect.w / 4 * 3;
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param.game.game_area.center_y = param.game.game_area.rect.h / 2;
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param.game.game_area.first_quarter_y = param.game.game_area.rect.h / 4;
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param.game.game_area.third_quarter_y = param.game.game_area.rect.h / 4 * 3;
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} |