177 lines
4.1 KiB
C++
177 lines
4.1 KiB
C++
#include "scoreboard.h"
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// Constructor
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Scoreboard::Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, options_t *options)
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{
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// Copia los punteros
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this->renderer = renderer;
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this->screen = screen;
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this->asset = asset;
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this->lang = lang;
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this->options = options;
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// Crea objetos
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gamePowerMeterTexture = new Texture(renderer, asset->get("game_power_meter.png"));
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powerMeterSprite = new Sprite(PLAY_AREA_CENTER_X - 20, 170, 40, 7, gamePowerMeterTexture, renderer);
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textScoreBoard = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
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// Inicializa variables
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stage = 0;
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score1 = 0;
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score2 = 0;
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mult1 = 0;
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mult2 = 0;
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hiScore = 0;
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power = 0;
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hiScoreName = "";
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color = {255, 0, 0};
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}
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Scoreboard::~Scoreboard()
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{
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gamePowerMeterTexture->unload();
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delete gamePowerMeterTexture;
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delete powerMeterSprite;
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delete textScoreBoard;
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}
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// Transforma un valor numérico en una cadena de 6 cifras
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std::string Scoreboard::updateScoreText(Uint32 num)
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{
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if ((num >= 0) && (num <= 9))
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{
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return ("000000" + std::to_string(num));
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}
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if ((num >= 10) && (num <= 99))
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{
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return ("00000" + std::to_string(num));
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}
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if ((num >= 100) && (num <= 999))
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{
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return ("0000" + std::to_string(num));
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}
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if ((num >= 1000) && (num <= 9999))
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{
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return ("000" + std::to_string(num));
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}
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if ((num >= 010000) && (num <= 99999))
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{
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return ("00" + std::to_string(num));
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}
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if ((num >= 100000) && (num <= 999999))
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{
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return ("0" + std::to_string(num));
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}
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if ((num >= 1000000) && (num <= 9999999))
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{
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return (std::to_string(num));
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}
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return (std::to_string(num));
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}
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// Pinta el marcador
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void Scoreboard::render()
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{
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// Dibuja el fondo del marcador
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 255);
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SDL_Rect rect = {0, 160, 256, 32};
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SDL_RenderFillRect(renderer, &rect);
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// Dibuja la linea que separa el marcador de la zona de juego
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SDL_SetRenderDrawColor(renderer, 13, 26, 43, 255);
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SDL_RenderDrawLine(renderer, 0, 160, 255, 160);
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// Anclas para los elementos
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const int offset1 = 162;
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const int offset2 = offset1 + 7;
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const int offset3 = offset2 + 7;
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const int offset4 = offset3 + 7;
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const int offsetLeft = PLAY_AREA_LEFT + 45;
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const int offsetRight = PLAY_AREA_RIGHT - 45;
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// PLAYER1 - SCORE
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textScoreBoard->writeCentered(offsetLeft, offset1, lang->getText(53));
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textScoreBoard->writeCentered(offsetLeft, offset2, updateScoreText(score1));
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// PLAYER1 - MULT
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textScoreBoard->writeCentered(offsetLeft, offset3, lang->getText(55));
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textScoreBoard->writeCentered(offsetLeft, offset4, std::to_string(mult1).substr(0, 3));
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// PLAYER2 - SCORE
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textScoreBoard->writeCentered(offsetRight, offset1, lang->getText(54));
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textScoreBoard->writeCentered(offsetRight, offset2, updateScoreText(score2));
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// PLAYER2 - MULT
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textScoreBoard->writeCentered(offsetRight, offset3, lang->getText(55));
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textScoreBoard->writeCentered(offsetRight, offset4, std::to_string(mult2).substr(0, 3));
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// STAGE
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset1, lang->getText(57) + std::to_string(stage));
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// POWERMETER
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powerMeterSprite->setPosY(offset2);
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powerMeterSprite->setSpriteClip(0, 0, 40, 7);
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powerMeterSprite->render();
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// const float percent = (stage[currentStage].currentPower * 40.0f) / stage[currentStage].powerToComplete;
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const float percent = 0.5;
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powerMeterSprite->setSpriteClip(40, 0, (int)percent, 7);
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powerMeterSprite->render();
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// HI-SCORE
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset3, lang->getText(56));
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textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, hiScoreName + updateScoreText(hiScore));
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}
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void Scoreboard::setScore1(int score)
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{
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score1 = score;
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}
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void Scoreboard::setScore2(int score)
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{
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score2 = score;
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}
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void Scoreboard::setMult1(int mult)
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{
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mult1 = mult;
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}
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void Scoreboard::setMult2(int mult)
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{
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mult2 = mult;
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}
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void Scoreboard::setStage(int stage)
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{
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this->stage = stage;
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}
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void Scoreboard::setHiScore(int hiScore)
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{
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this->hiScore = hiScore;
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}
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void Scoreboard::setPower(int power)
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{
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this->power = power;
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}
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void Scoreboard::setHiScoreName(std::string name)
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{
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hiScoreName = name;
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}
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void Scoreboard::setColor(color_t color)
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{
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this->color = color;
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}
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