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coffee_crisis_arcade_edition/CMakeLists.txt

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3.7 KiB
CMake

# CMakeLists.txt (Versión corregida y mejorada)
cmake_minimum_required(VERSION 3.10)
project(coffee_crisis_arcade_edition VERSION 2.00)
# Establecer estándar de C++
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# --- 1. LISTA EXPLÍCITA DE FUENTES ---
set(APP_SOURCES
# --- Archivos Principales del Sistema ---
source/main.cpp
source/game.cpp
source/director.cpp
source/section.cpp
source/screen.cpp
source/resource.cpp
source/asset.cpp
source/audio.cpp
source/input.cpp
source/options.cpp
source/lang.cpp
source/param.cpp
source/utils.cpp
source/global_events.cpp
source/global_inputs.cpp
# --- UI (User Interface) ---
source/ui/service_menu.cpp
source/ui/menu_renderer.cpp
source/ui/ui_message.cpp
# --- Lógica y Escenas del Juego ---
source/player.cpp
source/balloon.cpp
source/balloon_formations.cpp
source/balloon_manager.cpp
source/bullet.cpp
source/item.cpp
source/explosions.cpp
# --- Escenas y Flujo ---
source/title.cpp
source/logo.cpp
source/game_logo.cpp
source/intro.cpp
source/credits.cpp
source/instructions.cpp
source/hiscore_table.cpp
source/enter_name.cpp
source/manage_hiscore_table.cpp
source/scoreboard.cpp
# --- Sprites y Gráficos ---
source/sprite.cpp
source/animated_sprite.cpp
source/moving_sprite.cpp
source/path_sprite.cpp
source/smart_sprite.cpp
source/background.cpp
source/tiled_bg.cpp
source/fade.cpp
source/texture.cpp
# --- Otros ---
source/define_buttons.cpp
source/mouse.cpp
source/notifier.cpp
source/stage.cpp
source/tabe.cpp
source/text.cpp
source/writer.cpp
)
# Fuentes de librerías de terceros
set(EXTERNAL_SOURCES
source/external/jail_audio.cpp
source/external/jail_shader.cpp
source/external/json.hpp
source/external/gif.cpp
)
# Configuración de SDL3
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
# --- 2. AÑADIR EJECUTABLE ---
add_executable(${PROJECT_NAME} ${APP_SOURCES} ${EXTERNAL_SOURCES})
# --- 3. DIRECTORIOS DE INCLUSIÓN ---
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_SOURCE_DIR}/source"
"${CMAKE_SOURCE_DIR}/source/external"
)
# Enlazar la librería SDL3
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
# --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
# Configuración de flags de compilación
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
# Definir _DEBUG en modo Debug
target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:DEBUG>)
# Configuración específica para cada plataforma
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
elseif(APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
set(CMAKE_OSX_ARCHITECTURES "arm64")
elseif(UNIX AND NOT APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
endif()
# Configuración común para OpenGL
if(NOT WIN32)
find_package(OpenGL REQUIRED)
if(OPENGL_FOUND)
message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
else()
message(FATAL_ERROR "OpenGL no encontrado")
endif()
endif()
# Especificar la ubicación del ejecutable
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})