11 lines
310 B
C++
11 lines
310 B
C++
#pragma once
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#include <SDL3/SDL_render.h> // Para SDL_Texture
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#include <SDL3/SDL_video.h> // Para SDL_Window
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#include <string>
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namespace shader
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{
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bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
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void render();
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} |