216 lines
6.0 KiB
C++
216 lines
6.0 KiB
C++
#include "utils.h"
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#include <algorithm> // for min, clamp, find_if_not, transform
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#include <cctype> // for tolower, isspace
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#include <cmath> // for cos, pow, M_PI
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#include <compare> // for operator<
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struct JA_Music_t; // lines 7-7
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struct JA_Sound_t; // lines 8-8
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// Colores
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const Color bg_color = {0x27, 0x27, 0x36};
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const Color no_color = {0xFF, 0xFF, 0xFF};
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const Color shdw_txt_color = {0x43, 0x43, 0x4F};
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const Color separator_color = {0x0D, 0x1A, 0x2B};
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const Color scoreboard_color = {0x2E, 0x3F, 0x47};
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const Color difficulty_easy_color = {0x4B, 0x69, 0x2F};
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const Color difficulty_normal_color = {0xFF, 0x7A, 0x00};
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const Color difficulty_hard_color = {0x76, 0x42, 0x8A};
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const Color flash_color = {0xFF, 0xFF, 0xFF};
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const Color fade_color = {0x27, 0x27, 0x36};
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const Color orange_color = {0xFF, 0x7A, 0x00};
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// Calcula el cuadrado de la distancia entre dos puntos
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double distanceSquared(int x1, int y1, int x2, int y2)
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{
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const int delta_x = x2 - x1;
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const int delta_y = y2 - y1;
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return delta_x * delta_x + delta_y * delta_y;
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}
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// Detector de colisiones entre dos circulos
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bool checkCollision(const Circle &a, const Circle &b)
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{
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// Calcula el radio total al cuadrado
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int total_radius_squared = (a.r + b.r) * (a.r + b.r);
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// Comprueba si la distancia entre los centros de los círculos es inferior a la suma de sus radios
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return distanceSquared(a.x, a.y, b.x, b.y) < total_radius_squared;
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}
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// Detector de colisiones entre un circulo y un rectangulo
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bool checkCollision(const Circle &a, const SDL_Rect &b)
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{
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// Encuentra el punto más cercano en el rectángulo
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int cX = std::clamp(a.x, b.x, b.x + b.w);
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int cY = std::clamp(a.y, b.y, b.y + b.h);
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// Si el punto más cercano está dentro del círculo
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return distanceSquared(a.x, a.y, cX, cY) < a.r * a.r;
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}
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// Detector de colisiones entre dos rectangulos
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bool checkCollision(const SDL_Rect &a, const SDL_Rect &b)
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{
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const int leftA = a.x, rightA = a.x + a.w, topA = a.y, bottomA = a.y + a.h;
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const int leftB = b.x, rightB = b.x + b.w, topB = b.y, bottomB = b.y + b.h;
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if (bottomA <= topB)
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return false;
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if (topA >= bottomB)
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return false;
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if (rightA <= leftB)
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return false;
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if (leftA >= rightB)
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return false;
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return true;
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}
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// Detector de colisiones entre un punto y un rectangulo
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bool checkCollision(const SDL_Point &p, const SDL_Rect &r)
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{
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if (p.x < r.x || p.x > r.x + r.w)
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return false;
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if (p.y < r.y || p.y > r.y + r.h)
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return false;
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return true;
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}
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// Convierte una cadena en un valor booleano
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bool stringToBool(const std::string &str)
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{
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return str == "true";
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}
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// Convierte un valor booleano en una cadena
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std::string boolToString(bool value)
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{
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return value ? "true" : "false";
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}
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// Convierte un valor booleano en una cadena "on" o "off"
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std::string boolToOnOff(bool value)
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{
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return value ? "on" : "off";
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}
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// Convierte una cadena a minusculas
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std::string toLower(const std::string &str)
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{
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std::string result = str;
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std::transform(result.begin(), result.end(), result.begin(),
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[](unsigned char c)
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{ return std::tolower(c); });
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return result;
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}
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// Obtiene el fichero de sonido a partir de un nombre
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JA_Sound_t *getSound(const std::vector<SoundFile> &sounds, const std::string &name)
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{
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for (const auto &s : sounds)
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{
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if (s.name == name)
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{
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return s.file;
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}
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}
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return nullptr;
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}
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// Obtiene el fichero de música a partir de un nombre
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JA_Music_t *getMusic(const std::vector<MusicFile> &music, const std::string &name)
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{
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for (const auto &m : music)
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{
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if (m.name == name)
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{
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return m.file;
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}
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}
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return nullptr;
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}
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// Ordena las entradas de la tabla de records
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HiScoreEntry sortHiScoreTable(const HiScoreEntry &entry1, const HiScoreEntry &entry2)
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{
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return (entry1.score > entry2.score) ? entry1 : entry2;
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}
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// Dibuja un circulo
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void DrawCircle(SDL_Renderer *renderer, int32_t centerX, int32_t centerY, int32_t radius)
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{
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const int32_t diameter = (radius * 2);
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int32_t x = (radius - 1);
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int32_t y = 0;
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int32_t tx = 1;
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int32_t ty = 1;
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int32_t error = (tx - diameter);
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while (x >= y)
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{
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// Each of the following renders an octant of the circle
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SDL_RenderDrawPoint(renderer, centerX + x, centerY - y);
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SDL_RenderDrawPoint(renderer, centerX + x, centerY + y);
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SDL_RenderDrawPoint(renderer, centerX - x, centerY - y);
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SDL_RenderDrawPoint(renderer, centerX - x, centerY + y);
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SDL_RenderDrawPoint(renderer, centerX + y, centerY - x);
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SDL_RenderDrawPoint(renderer, centerX + y, centerY + x);
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SDL_RenderDrawPoint(renderer, centerX - y, centerY - x);
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SDL_RenderDrawPoint(renderer, centerX - y, centerY + x);
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if (error <= 0)
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{
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++y;
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error += ty;
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ty += 2;
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}
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if (error > 0)
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{
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--x;
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tx += 2;
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error += (tx - diameter);
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}
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}
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}
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// Aclara el color
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Color lightenColor(const Color &color, int amount)
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{
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Color newColor;
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newColor.r = std::min(255, color.r + amount);
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newColor.g = std::min(255, color.g + amount);
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newColor.b = std::min(255, color.b + amount);
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return newColor;
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}
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// Oscurece el color
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Color DarkenColor(const Color &color, int amount)
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{
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Color newColor;
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newColor.r = std::min(255, color.r - +amount);
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newColor.g = std::min(255, color.g - +amount);
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newColor.b = std::min(255, color.b - +amount);
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return newColor;
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}
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// Quita los espacioes en un string
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std::string trim(const std::string &str)
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{
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auto start = std::find_if_not(str.begin(), str.end(), ::isspace);
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auto end = std::find_if_not(str.rbegin(), str.rend(), ::isspace).base();
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return (start < end ? std::string(start, end) : std::string());
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}
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// Función de suavizado
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double easeOutQuint(double t)
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{
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return 1 - std::pow(1 - t, 5);
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}
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// Función de suavizado
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double easeInOutSine(double t)
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{
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return -0.5 * (std::cos(M_PI * t) - 1);
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} |