Files
coffee_crisis_arcade_edition/Makefile

261 lines
8.8 KiB
Makefile

# Directorios
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
DIR_SOURCES:= $(addsuffix /, $(DIR_ROOT)source)
DIR_BIN := $(addsuffix /, $(DIR_ROOT))
DIR_BUILD := $(addsuffix /, $(DIR_ROOT)build)
# Variables
TARGET_NAME := coffee_crisis_arcade_edition
TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
APP_NAME := Coffee Crisis Arcade Edition
RELEASE_FOLDER:= ccae_release
RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
VERSION := v0.01
# Nombres para los ficheros de lanzamiento
WINDOWS_RELEASE := $(TARGET_FILE)-$(VERSION)-win32-x64.zip
MACOS_INTEL_RELEASE := $(TARGET_FILE)-$(VERSION)-macos-intel.dmg
MACOS_APPLE_SILICON_RELEASE:= $(TARGET_FILE)-$(VERSION)-macos-apple-silicon.dmg
LINUX_RELEASE := $(TARGET_FILE)-$(VERSION)-linux.tar.gz
# Includes
INCLUDES:= -I$(DIR_SOURCES)
# Variables según el sistema operativo
ifeq ($(OS),Windows_NT)
FixPath = $(subst /,\,$1)
SOURCES := source/*.cpp source/common/*.cpp
CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++
LDFLAGS := -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32
RM = del /Q
MKD:= mkdir
else
FixPath = $1
SOURCES := $(shell find $(DIR_SOURCES) -name '*.cpp')
CXXFLAGS:= -std=c++11 -Wall -Os -ffunction-sections -fdata-sections
LDFLAGS := -lSDL2
RM = rm -f
MKD:= mkdir -p
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
LDFLAGS += -lGL
endif
ifeq ($(UNAME_S),Darwin)
CXXFLAGS += -Wno-deprecated
LDFLAGS += -framework OpenGL
endif
endif
OBJECTS := $(subst $(DIR_SOURCES), $(DIR_BUILD), $(SOURCES))
OBJECTS := $(OBJECTS:.cpp=.o)
DEPENDENCIES:= $(OBJECTS:.o=.d)
###############################################################################
# #
# RULES #
# #
###############################################################################
.PHONY: all a1
all: a1
a1: $(TARGET_FILE)
$(TARGET_FILE): $(OBJECTS)
$(MKD) $(@D)
$(CXX) $(OBJECTS) $(LDFLAGS) -o $(TARGET_FILE)
$(DIR_BUILD)%.o: $(DIR_SOURCES)%.cpp
$(MKD) $(@D)
$(CXX) -c $< $(CXXFLAGS) $(INCLUDES) -o $@
-include $(DEPENDENCIES)
###############################################################################
# #
# CLEAN #
# #
###############################################################################
.PHONY: clean
clean:
$(RM) $(call FixPath,$(DIR_BUILD))
###############################################################################
# #
# PRINT-VARIABLES #
# #
###############################################################################
.PHONY: print-variables
print-variables:
@echo MAKEFILE_LIST: $(MAKEFILE_LIST)
@echo "DIR_ROOT :" $(DIR_ROOT)
@echo "DIR_SOURCES:" $(DIR_SOURCES)
@echo "DIR_BIN :" $(DIR_BIN)
@echo "DIR_BUILD :" $(DIR_BUILD)
@echo "DIR_IMGUI :" $(DIR_IMGUI)
@echo "DIR_IMGUI_SFML:" $(DIR_IMGUI_SFML)
@echo "INCLUDES :" $(INCLUDES)
@echo CXX: $(CXX)
@echo CXXFLAGS: $(CXXFLAGS)
@echo LDFLAGS: $(LDFLAGS)
@echo SOURCES: $(SOURCES)
@echo OBJECTS: $(OBJECTS)
@echo DEPENDENCIES: $(DEPENDENCIES)
@echo TARGET_NAME: $(TARGET_NAME)
@echo TARGET_FILE: $(TARGET_FILE)
@echo RM: $(RM)
raspi3:
$(CXX) $(SOURCES) -D NO_SHADERS $(CXXFLAGS) -lSDL2 -o $(TARGET_FILE)
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
raspi5:
$(CXX) $(SOURCES) -D VERBOSE $(CXXFLAGS) $(LDFLAGS) -o $(TARGET_FILE)
strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
windows:
@echo off
$(CXX) $(SOURCES) $(CXXFLAGS) -Wl,-subsystem,windows $(LDFLAGS) -o "$(TARGET_FILE).exe"
strip -s -R .comment -R .gnu.version "$(TARGET_FILE).exe" --strip-unneeded
windows_rec:
@echo off
$(CXX) $(SOURCES) -D RECORDING $(CXXFLAGS) -Wl,-subsystem,windows $(LDFLAGS) -o "$(TARGET_FILE)_rec.exe"
windows_debug:
@echo off
$(CXX) $(SOURCES) -D DEBUG $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_debug.exe"
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)_debug.exe" --strip-unneeded
windows_release:
@echo off
# Crea carpeta temporal 'RELEASE_FOLDER'
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
powershell if (-not (Test-Path "$(RELEASE_FOLDER)")) {New-Item "$(RELEASE_FOLDER)" -ItemType Directory}
# Copia la carpeta 'data'
powershell Copy-Item -Path "data" -Destination "$(RELEASE_FOLDER)" -recurse -Force
# Copia los ficheros que estan en la raíz del proyecto
powershell Copy-Item "LICENSE" -Destination "$(RELEASE_FOLDER)"
powershell Copy-Item "README.md" -Destination "$(RELEASE_FOLDER)"
powershell Copy-Item "release\*.dll" -Destination "$(RELEASE_FOLDER)"
# Compila
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE).exe"
strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(TARGET_FILE).exe" --strip-unneeded
# Crea el fichero .zip
powershell if (Test-Path $(WINDOWS_RELEASE)) {Remove-Item $(WINDOWS_RELEASE)}
powershell Compress-Archive -Path "$(RELEASE_FOLDER)"/* -DestinationPath $(WINDOWS_RELEASE)
# Elimina la carpeta temporal 'RELEASE_FOLDER'
powershell if (Test-Path "$(RELEASE_FOLDER)") {Remove-Item "$(RELEASE_FOLDER)" -Recurse -Force}
macos:
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
macos_fast:
$(CXX) $(SOURCES) -D VERBOSE -std=c++11 -Wall -Wno-deprecated -lSDL2 -framework OpenGL -o "$(TARGET_FILE)"
macos_debug:
$(CXX) $(SOURCES) -D DEBUG $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
macos_release:
# Elimina datos de compilaciones anteriores
rm -rdf "$(RELEASE_FOLDER)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(MACOS_INTEL_RELEASE)"
rm -f "$(MACOS_APPLE_SILICON_RELEASE)"
# Crea la carpeta temporal para hacer el trabajo y las carpetas obligatorias para crear una app de macos
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
mkdir -p Frameworks
# Copia carpetas y ficheros
cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp -R release/SDL2.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
cp -R release/SDL2.framework Frameworks
cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
cp release/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents"
cp LICENSE "$(RELEASE_FOLDER)"
cp README.md "$(RELEASE_FOLDER)"
# Crea enlaces
ln -s /Applications "$(RELEASE_FOLDER)"/Applications
# Compila la versión para procesadores Intel
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Empaqueta el .dmg de la versión Intel
hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_INTEL_RELEASE)"
rm -f tmp.dmg
# Compila la versión para procesadores Apple Silicon
$(CXX) $(SOURCES) -D MACOS_BUNDLE $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_FILE)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Empaqueta el .dmg de la versión Apple Silicon
hdiutil create tmp.dmg -ov -volname "$(APP_NAME)" -fs HFS+ -srcfolder "$(RELEASE_FOLDER)"
hdiutil convert tmp.dmg -format UDZO -o "$(MACOS_APPLE_SILICON_RELEASE)"
rm -f tmp.dmg
# Elimina las carpetas temporales
$(RM) Frameworks
$(RM) "$(RELEASE_FOLDER)"
linux:
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
linux_debug:
$(CXX) $(SOURCES) -D DEBUG $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)_debug" --strip-unneeded
linux_release:
# Elimina carpetas previas
$(RM) "$(RELEASE_FOLDER)"
# Crea la carpeta temporal para realizar el lanzamiento
mkdir -p "$(RELEASE_FOLDER)"
# Copia ficheros
cp -R data "$(RELEASE_FOLDER)"
cp LICENSE "$(RELEASE_FOLDER)"
cp README.md "$(RELEASE_FOLDER)"
# Complia
$(CXX) $(SOURCES) $(CXXFLAGS) $(LDFLAGS) -o "$(RELEASE_FILE)"
strip -s -R .comment -R .gnu.version "$(RELEASE_FILE)" --strip-unneeded
# Empaqueta ficheros
$(RM) "$(LINUX_RELEASE)"
cd "$(RELEASE_FOLDER)" && tar -czvf "../$(LINUX_RELEASE)" *
# Elimina la carpeta temporal
$(RM) "$(RELEASE_FOLDER)"