Files
coffee_crisis_arcade_edition/source/sprite.cpp

46 lines
1.1 KiB
C++

#include "sprite.h"
#include "texture.h" // Para Texture
// Constructor
Sprite::Sprite(std::shared_ptr<Texture> texture, float x, float y, float w, float h)
: texture_(texture),
pos_((SDL_FRect){x, y, w, h}),
sprite_clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
Sprite::Sprite(std::shared_ptr<Texture> texture, SDL_FRect rect)
: texture_(texture),
pos_(rect),
sprite_clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
Sprite::Sprite(std::shared_ptr<Texture> texture)
: texture_(texture),
pos_(SDL_FRect{0, 0, static_cast<float>(texture_->getWidth()), static_cast<float>(texture_->getHeight())}),
sprite_clip_(pos_) {}
// Muestra el sprite por pantalla
void Sprite::render()
{
texture_->render(pos_.x, pos_.y, &sprite_clip_, zoom_, zoom_);
}
// Establece la posición del objeto
void Sprite::setPosition(float x, float y)
{
pos_.x = x;
pos_.y = y;
}
// Establece la posición del objeto
void Sprite::setPosition(SDL_FPoint p)
{
pos_.x = p.x;
pos_.y = p.y;
}
// Reinicia las variables a cero
void Sprite::clear()
{
pos_ = {0, 0, 0, 0};
sprite_clip_ = {0, 0, 0, 0};
}